ub3rman123 Posted July 21, 2010 Share Posted July 21, 2010 I altered a wall to make it smaller and pull a roof off of it, and edited the collision to do the same. Now, when I test it in the CS or in-game, the wall moves when you bump into it. It was static before. How do I change the collision type to static? Link to comment Share on other sites More sharing options...
TodaY Posted July 22, 2010 Share Posted July 22, 2010 Hmm, this is probably done by wrong settings when exporting from blender - provided that is what you used. Make sure the type is set to static when you export. Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 22, 2010 Author Share Posted July 22, 2010 Wow, I hadn't even noticed that button. Thanks for that! Link to comment Share on other sites More sharing options...
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