triveck Posted July 24, 2010 Share Posted July 24, 2010 Jo, sup guysSome of you may know that i was unable to mod for quite some time but now (since yesterday) i'm back. I have some other 3d work to do but i think i can manage to get some time to re-work the black knight and make seperate "animated" capesdoes that mean more serpent swords?wtf how would tha mean more serpent swords?? we are talking about capes... :wallbash: Link to comment Share on other sites More sharing options...
TheCalliton Posted July 24, 2010 Share Posted July 24, 2010 Jo, sup guysSome of you may know that i was unable to mod for quite some time but now (since yesterday) i'm back. I have some other 3d work to do but i think i can manage to get some time to re-work the black knight and make seperate "animated" capesdoes that mean more serpent swords?wtf how would tha mean more serpent swords?? we are talking about capes... :wallbash:i know, but i love unavi;s serpent swords (i helped him make them by giving him little tips) and they are a few of my favorites out ther Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 24, 2010 Share Posted July 24, 2010 One problem I've seen with mapping the capes to the tail skeleton is that if the user doesn't have some compatibility skeleton installed, or doesn't play a beast race, the cape will mess up, as in go flying all over the place and cover the screen due to its bones being missing. Link to comment Share on other sites More sharing options...
Unavi Posted July 24, 2010 Share Posted July 24, 2010 One problem I've seen with mapping the capes to the tail skeleton is that if the user doesn't have some compatibility skeleton installed, or doesn't play a beast race, the cape will mess up, as in go flying all over the place and cover the screen due to its bones being missing. This is fixed by several mods (with this armor included) that change the normal skeleton with the skeletonbeast....or atleast it should. Anyhow it's not a big issue. Apart from this an other mod is needed: Stylish jump. <---- the cape floats in the air when jumping becouse of this mod. Oh, Calliton, i will make new serpet swords, the old ones are rubbish (altough i am glad you like them;)) Link to comment Share on other sites More sharing options...
TheCalliton Posted July 24, 2010 Share Posted July 24, 2010 One problem I've seen with mapping the capes to the tail skeleton is that if the user doesn't have some compatibility skeleton installed, or doesn't play a beast race, the cape will mess up, as in go flying all over the place and cover the screen due to its bones being missing. This is fixed by several mods (with this armor included) that change the normal skeleton with the skeletonbeast....or atleast it should. Anyhow it's not a big issue. Apart from this an other mod is needed: Stylish jump. <---- the cape floats in the air when jumping becouse of this mod. Oh, Calliton, i will make new serpet swords, the old ones are rubbish (altough i am glad you like them;))i love you! Link to comment Share on other sites More sharing options...
Captainscar Posted July 25, 2010 Author Share Posted July 25, 2010 O.o Link to comment Share on other sites More sharing options...
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