Jump to content

Star Wars Total Conversion


DarthIre

Recommended Posts

I am interested in creating a complete overhaul of the New Vegas game, and begin creating a completely unique Star Wars game using the FNV engine and assests. I would need to build a team in order to tackle a mod of this scale. I have done complete overhauls of all of the ES games in the past for personal use, but not of this scale, and I have always barrowed other modders resources, so have never posted them for download. A mod of this scale would require the cooperation of a team of capable modders to pull off successfully. I hope I can gather just that.

 

If you are interested in joining this team and being a part of this amazing project, please leave a message and comment on this thread. Be sure to state your tallents and some form of link to your work, even if it is here on the nexus.

Link to comment
Share on other sites

I will soon begin creating the modified assets ( weapons, armor, races, creatures, ect. ) that will be compiled to overwrite the vanilla game files. This will be easier for character and level design from the other modders. I need a level designer, who is experienced in using the creation kit, to begin to strip the new vegas map, which we will use for the first planet, and the starting point for our campaign, Tatooine.

Link to comment
Share on other sites

Basically with a mod this ambitious, its best to repurpose as many assets as possible to save on hours of production. So instead of creating an entire new world space, it makes more sense to simply remove everything from the existing world space and then refill it. So we will need to remove all npcs, spawn points, buildings, lods, map markers, ect. So it is just the basic world space. From there we will begin to replace all of those things with our own.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...