WarKirby3333 Posted August 28, 2006 Author Share Posted August 28, 2006 The cuirass is white (but a duller white) The tapestry will be black And I'm not sure about the shield yet WarKirby. @Cotel: Where are you. What do you think of the dragon. Hoiw goes the archer platforms. I need them soon..ish. Link to comment Share on other sites More sharing options...
Tiberiu911 Posted August 28, 2006 Share Posted August 28, 2006 I think the shield should be of the same color as the cuirass. Would match better. Since the dragon will be green, the cuirass would look alot better if it had green edges, or somekind of green trim. Link to comment Share on other sites More sharing options...
haslador Posted August 28, 2006 Share Posted August 28, 2006 The cuirass is white (but a duller white) The tapestry will be black And I'm not sure about the shield yet WarKirby. @Cotel: Where are you. What do you think of the dragon. Hoiw goes the archer platforms. I need them soon..ish. make the shield red and blue :D Link to comment Share on other sites More sharing options...
CJD Posted August 29, 2006 Share Posted August 29, 2006 I like the dragon. tho it will be interesting to see how you guys can fit the dragon onto the sheild, and cuirass. :D oh, and Warkirby. I can't test, my video card just went. oh well time to blow $250 on a new one. YES!! Link to comment Share on other sites More sharing options...
MovingSalad Posted August 29, 2006 Share Posted August 29, 2006 I suggest making the natural light in certain rooms ithe castle significantly lower, and up the ligt amount. Choosing which rooms this fits into should be decided by if there are any windows in the room/ room next to it. Most modders forget to add things like this. Link to comment Share on other sites More sharing options...
WarKirby3333 Posted August 29, 2006 Author Share Posted August 29, 2006 @MovingSalad: While I appreciate the sentiment, you should play the castle before making suggestions. If you had, you might have known that there are no windows, because the whole castle is inside a mountain. Also, you can't adjust natural light on a per room basis unless every room is a seperate cell, and that would mean a lot of unnecessary load times. WarKirby Link to comment Share on other sites More sharing options...
GBHis Posted August 29, 2006 Share Posted August 29, 2006 Okay, here goes the weather script: scn MyCastleWeatherSwitch ; By GBHis. Attaches to an activator. short cw;Current Weather short stayput; The weather may not change when leaving the area. Begin OnActivate ;Cycles through weathers ; set stayput to 0 (If it doesn't work right) set stayput to 1 if (cw > 3) set cw to 0 else set cw to cw + 1 endif if (cw == 0) ForceWeather Clear StayPut elseif (cw == 1) ForceWeather CamoranWeather StayPut elseif (cw == 2) ForceWeather Thunderstorm StayPut elseif (cw == 3) ForceWeather SigilWhiteOut StayPut elseif (cw == 4) ForceWeather OblivionMountainFog StayPut endif END I haven't tested this (I'm on my way to school), but it should work. Link to comment Share on other sites More sharing options...
MovingSalad Posted August 29, 2006 Share Posted August 29, 2006 Sorry, I did'nt know that there was a file available for download. It is probably in page 2-21 and I was not about to read through 20 pages, my mistake. Link to comment Share on other sites More sharing options...
WarKirby3333 Posted August 29, 2006 Author Share Posted August 29, 2006 Sorry. I'll post a link http://www.tessource.net/files/file.php?id=5742 There you go. Hope you like it! WarKirby Link to comment Share on other sites More sharing options...
CJD Posted August 29, 2006 Share Posted August 29, 2006 Sorry. I'll post a link http://www.tessource.net/files/file.php?id=5742 There you go. Hope you like it! WarKirby man this mod is going to rock! I can't wait, hats off to everyone. special thanks to Warkirby. Chorrol shall soon feel my wrath. mwahhaha Link to comment Share on other sites More sharing options...
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