GBHis Posted September 6, 2006 Share Posted September 6, 2006 I have some homework from school. Sorry. Aaand after that's done, I need to finish some Serpent work. This *could* make slight changes to fps. I'll explain when I come with an updated version :) Link to comment Share on other sites More sharing options...
Minty_Paulo Posted September 6, 2006 Share Posted September 6, 2006 I just worked how the CS works im in a middle of making somthing for my personal use and i would lik to know how you can open gates as in like the main doors in this castle, but can you let me know in simple words cos im still getting to know all the buttons ;D Link to comment Share on other sites More sharing options...
CJD Posted September 7, 2006 Share Posted September 7, 2006 finally got Oblivion working, who knew Elysian Estate conflicted with Kumiko manor. so that means i can test the mod, so just PM me, when you need it tested. :D Link to comment Share on other sites More sharing options...
WarKirby3333 Posted September 7, 2006 Author Share Posted September 7, 2006 Paulo_Minty wrote I just worked how the CS works im in a middle of making somthing for my personal use and i would lik to know how you can open gates as in like the main doors in this castle, but can you let me know in simple words cos im still getting to know all the buttons ;D Go to the world objects category and select the doors subcategory. Only some of the doors here will physically open when activated. I don't know if there's an easy way to tell whiich though. I just used trial and eror. Generally, if you want a door to be opening, rather than just teleporting you between cells, pick one which has a complete model, as many doors have only half a model. Since they never open in game, you never needed to see the other side. WarKirby Link to comment Share on other sites More sharing options...
WarKirby3333 Posted September 8, 2006 Author Share Posted September 8, 2006 I've uploaded the beta for testing. My part for this update is complete bar bugfixing. Before the public release, I need the guard uniforms and banners from Cotel And the ringscript from GBHis. WarKirby Link to comment Share on other sites More sharing options...
cotel Posted September 9, 2006 Share Posted September 9, 2006 I've uploaded the beta for testing. My part for this update is complete bar bugfixing. Before the public release, I need the guard uniforms and banners from Cotel And the ringscript from GBHis. WarKirby I'll work on the armor this weekend. If we do not need a new mesh shield it should be ready this weekend, if we need a new mesh shield maybe it will take more time for the shield. Link to comment Share on other sites More sharing options...
Demon88 Posted September 9, 2006 Share Posted September 9, 2006 so when will this be totally finished then??? looking forward to this :) Link to comment Share on other sites More sharing options...
CJD Posted September 9, 2006 Share Posted September 9, 2006 who knows when this will be completely finished, but not anytime soon. I e-mailed my bug report to you Warkirby. I never found the weather console though. love the sanctum. and great job on the guards and the uhh..*cough* massive swimming pool *cough* Link to comment Share on other sites More sharing options...
cotel Posted September 9, 2006 Share Posted September 9, 2006 Ok I modified a bit the cuirass to make it more like cloth and not like a metal cuirass. Tell me your comments... EDIT : Other screenshots : http://img207.imageshack.us/img207/9001/castleguard13bi6.th.jpg http://img207.imageshack.us/img207/7837/castleguard12ej4.th.jpg Link to comment Share on other sites More sharing options...
CJD Posted September 9, 2006 Share Posted September 9, 2006 I really like the cuirass, except that it is missing the shoulder plates, and that is a must, other than that awesome work cotel. :D Link to comment Share on other sites More sharing options...
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