Datashocker Posted July 25, 2010 Share Posted July 25, 2010 Is there any way to disable the sky in exterior cells so that the only light comes from lanterns, ect? I'm working on a mod, and one of the areas is a huge underground cavern. Wanting to be able to use the terrain editor and eliminate some time that it'll take me to make, I create an exterior cell, place my cave walls (Thanks Mr. Siika), and load it up in the game, only to realize that I still have a bright sun above me. Obviously this doesn't work for a cave setting. So, is there any way to fix this? Link to comment Share on other sites More sharing options...
Datashocker Posted July 25, 2010 Author Share Posted July 25, 2010 Sorry, just found out how. Ignore this post, thanks. Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 25, 2010 Share Posted July 25, 2010 So how do you? I've been having a problem with that. Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 25, 2010 Share Posted July 25, 2010 Basically you need to have a sky which is set on all levels to a black texture, setup the sunlight to be black, setup various things related to the sun to be black, setup other light levels to the same values at all hours, and implement a black fog at about 5000 units. Really though, the ground mesh ends up being more of an annoyance than an advantage in most of these cases since you can't do any particularly steep paths without it going to crap. Link to comment Share on other sites More sharing options...
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