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Fake floors/walls/ceilings/etc


CreeperDaReeper

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Basically, it would be an object without collision, or at least in certain parts.

 

This way there could be hidden passages without having the passage entry look different from the rest of the surroundings, or using a moving door or other moving object.

 

Seriously, has anyone thought of or done this?

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I did exactly what you are saying in my Navatar mod. http://www.tesnexus.com/downloads/file.php?id=31455&tab=6&navtag=/modules/comments/index2.php?tid=200627|:|fid= I created a doorway in the collision of the back wall of the starting jail cell. From inside the cell everything looks normal, you can't see the hole in the wall, but if you know where the hole is you can walk through it into a new room containing items from the mod. When you are in the new room you can look back into the jail cell. It's kind of freaky in a way, and I think I got the idea from watching too much Sci-fi. It could not have been done in nifskope. To do something like this properly you need to know how to use a 3d modeling program, and you need to know how to do static collision.
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