alphaniner Posted October 27, 2014 Share Posted October 27, 2014 (edited) I've been using FO3Edit to manually merge mods for ages and only just tried the 'Create Merged Patch' function. It reliably creates a completely empty esp. The messages indicate masters are added to it: [Merged Patch.esp] Adding master "Fallout3.esm"[Merged Patch.esp] Adding master "Anchorage.esm"[Merged Patch.esp] Adding master "ThePitt.esm"[Merged Patch.esp] Adding master "BrokenSteel.esm"[Merged Patch.esp] Adding master "PointLookout.esm"[Merged Patch.esp] Adding master "Zeta.esm"[Merged Patch.esp] Adding master "Unofficial Fallout 3 Patch.esm"[Merged Patch.esp] Adding master "DCInteriors_ComboEdition.esm"[Merged Patch.esp] Adding master "Realistic Interior Lighting - OA.esp"[Merged Patch.esp] Adding master "Fellout-BrokenSteel.esp"[Merged Patch.esp] Adding master "Fellout-Anchorage.esp"[Merged Patch.esp] Adding master "Fellout-Zeta.esp"[Merged Patch.esp] Adding master "Fellout-Full.esp"[Merged Patch.esp] Adding master "Realistic Interior Lighting.esp"[Merged Patch.esp] Adding master "Realistic Interior Lighting - PL.esp"[Merged Patch.esp] Adding master "Fellout-pipboylight.esp"[Merged Patch.esp] Adding master "Fellout-PointLookout.esp"[Merged Patch.esp] Adding master "Realistic Interior Lighting - BS.esp" (and that's it) but the 'Master Files' record remains empty. I can copy existing records to it from other mods (at which point the relevant masters actually get added) so it's not a permissions issue or such. I've read the section on creating a merged patch in the FO3Edit Tome and several other tutorials, so I'm pretty sure I'm doing it right. Any suggestions? Thanks. Edit:Windows 7 Professional 64 SP1 up to date (some optional updates ignored)Fallout GOTY (Non-Steam) 1.7.0.3 installed to secondary driveFO3Edit 3.0.32 Edited October 27, 2014 by alphaniner Link to comment Share on other sites More sharing options...
Osuirof Posted October 27, 2014 Share Posted October 27, 2014 Try to use "Bashed Patch" from Wrye Bash. It does the same thing, and more. Link to comment Share on other sites More sharing options...
M48A5 Posted October 27, 2014 Share Posted October 27, 2014 Did you run the Conflict Detection program before you made the merged patch? Link to comment Share on other sites More sharing options...
alphaniner Posted October 28, 2014 Author Share Posted October 28, 2014 If you mean filtering, I applied a filter for conflicts and critical conflicts as per the Tome before running 'Make Merged Patch'. I also tried with the 'Filter for Cleaning' and even without a filter, even though the latter made no sense to me. Link to comment Share on other sites More sharing options...
M48A5 Posted October 28, 2014 Share Posted October 28, 2014 After you open the "Apply Filter" and checked the five options and ran the filter, were there any conflicts shown? Link to comment Share on other sites More sharing options...
alphaniner Posted October 28, 2014 Author Share Posted October 28, 2014 (edited) @M48A5: Yes, both critical and non-critical. @Osuirof: I'll try BASH if I can't get FO3Edit to work. Edit: Why does this bloody forum eat line breaks? Edited October 28, 2014 by alphaniner Link to comment Share on other sites More sharing options...
M48A5 Posted October 28, 2014 Share Posted October 28, 2014 @M48A5: Yes, both critical and non-critical. @Osuirof: I'll try BASH if I can't get FO3Edit to work. Edit: Why does this bloody forum eat line breaks? Have you given any thought to using an older version? I currently use version 3.0.15 without any problems. Newer isn't always better. Especially when you are using it with an older game. Link to comment Share on other sites More sharing options...
alphaniner Posted October 28, 2014 Author Share Posted October 28, 2014 (edited) I hadn't considered that. Definitely a good suggestion, thanks. Edit: Same results with 3.0.15. Also FYI it seems there were some serious improvements to the conflict detection algorithm since then because 3.0.32 filters in about 1/3 the time. Edited October 28, 2014 by alphaniner Link to comment Share on other sites More sharing options...
M48A5 Posted October 28, 2014 Share Posted October 28, 2014 Are you using the manual or automatic method to create the merged patch? Link to comment Share on other sites More sharing options...
alphaniner Posted October 29, 2014 Author Share Posted October 29, 2014 (edited) The problem I'm having is with the automatic method: 'Create Merged Patch' in the context menu. Since the automatic method failed though, I've been making a merged patch manually. Note that my manual merged patch is not loaded when I try the auto method. With the mods I currently have loaded, my manual merged patch contains Ingestible, Armor, Cell, Script, and Worldspace records. For all I know the automatic method doesn't handle these, but that doesn't seem to explain why the masters aren't getting added as indicated in the Messages tab. Edited October 29, 2014 by alphaniner Link to comment Share on other sites More sharing options...
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