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[FO3Edit] Empty merged patch


alphaniner

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I've been using FO3Edit to manually merge mods for ages and only just tried the 'Create Merged Patch' function. It reliably creates a completely empty esp. The messages indicate masters are added to it:

 

 

 

[Merged Patch.esp] Adding master "Fallout3.esm"

[Merged Patch.esp] Adding master "Anchorage.esm"

[Merged Patch.esp] Adding master "ThePitt.esm"

[Merged Patch.esp] Adding master "BrokenSteel.esm"

[Merged Patch.esp] Adding master "PointLookout.esm"

[Merged Patch.esp] Adding master "Zeta.esm"

[Merged Patch.esp] Adding master "Unofficial Fallout 3 Patch.esm"

[Merged Patch.esp] Adding master "DCInteriors_ComboEdition.esm"

[Merged Patch.esp] Adding master "Realistic Interior Lighting - OA.esp"

[Merged Patch.esp] Adding master "Fellout-BrokenSteel.esp"

[Merged Patch.esp] Adding master "Fellout-Anchorage.esp"

[Merged Patch.esp] Adding master "Fellout-Zeta.esp"

[Merged Patch.esp] Adding master "Fellout-Full.esp"

[Merged Patch.esp] Adding master "Realistic Interior Lighting.esp"

[Merged Patch.esp] Adding master "Realistic Interior Lighting - PL.esp"

[Merged Patch.esp] Adding master "Fellout-pipboylight.esp"

[Merged Patch.esp] Adding master "Fellout-PointLookout.esp"

[Merged Patch.esp] Adding master "Realistic Interior Lighting - BS.esp"

 

 

 

(and that's it) but the 'Master Files' record remains empty. I can copy existing records to it from other mods (at which point the relevant masters actually get added) so it's not a permissions issue or such.

 

I've read the section on creating a merged patch in the FO3Edit Tome and several other tutorials, so I'm pretty sure I'm doing it right. Any suggestions?

 

Thanks.

 

Edit:

Windows 7 Professional 64 SP1 up to date (some optional updates ignored)

Fallout GOTY (Non-Steam) 1.7.0.3 installed to secondary drive

FO3Edit 3.0.32

Edited by alphaniner
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@M48A5: Yes, both critical and non-critical.

 

@Osuirof: I'll try BASH if I can't get FO3Edit to work.

 

Edit: Why does this bloody forum eat line breaks?

 

Have you given any thought to using an older version? I currently use version 3.0.15 without any problems. Newer isn't always better. Especially when you are using it with an older game.

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I hadn't considered that. Definitely a good suggestion, thanks.

 

Edit: Same results with 3.0.15. Also FYI it seems there were some serious improvements to the conflict detection algorithm since then because 3.0.32 filters in about 1/3 the time.

Edited by alphaniner
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The problem I'm having is with the automatic method: 'Create Merged Patch' in the context menu.

 

Since the automatic method failed though, I've been making a merged patch manually. Note that my manual merged patch is not loaded when I try the auto method. With the mods I currently have loaded, my manual merged patch contains Ingestible, Armor, Cell, Script, and Worldspace records. For all I know the automatic method doesn't handle these, but that doesn't seem to explain why the masters aren't getting added as indicated in the Messages tab.

Edited by alphaniner
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