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Triple-bladed Warlgaives


CookiesMonster

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Hey,

 

for the mod I'm working on it would be awesome to have a triple-bladed warglaive, like the Night Elves in Warcraft use. I couldn't find many good screenshots of it, and since I don't have the wowmodelviewer on this PC I can't make some screenshots mysel. This would be the best screenshot though::

 

The front of this Night Elf symbol features a warglaive (though the moon symbol in the middle is not necessary): http://images1.wikia.nocookie.net/__cb20070418140041/sentinels/images/thumb/3/38/NightElfCrest.jpg/200px-NightElfCrest.jpg

 

The only problem I could see with making a weapon like this is where to hold it. Since there's blades on three sides you can't hold it like a sword, just on one end. I suggest looking at http://tesnexus.com/downloads/file.php?id=27542 for this problem.

 

Even though that mod has 2 blades and my request has three, the same principle should work: make a small ''shield'' on top of the hand (the circle in the middle would be perfect) with a handle where players/NPCs can hold the weapon on that.

 

While I'm waiting for new PC to be delivered (old one is broken) I'm reading tutorials for blender, so if noone else wants to pick this request up I suppose I could try myself... though the chance of succes would be much greater if an expert is willing to do this :)

 

EDIT: Some extra screenshots Sarac's post (the second)

Edited by CookiesMonster
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Some pictures of what he exactly wants:

 

http://images4.wikia.nocookie.net/__cb20080715170113/wowwiki/images/thumb/5/5d/Feathermoon_Sentinel.jpg/125px-Feathermoon_Sentinel.jpg

 

 

http://images1.wikia.nocookie.net/__cb20081026221514/wowwiki/images/thumb/e/e2/Sentinel-brightgrass.jpg/134px-Sentinel-brightgrass.jpg

 

 

http://img33.imageshack.us/img33/303/sentinelglave.jpg

 

Hope this helps...

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Unless you find a way to hold it further away from the hand (From the images, they have a sort of perpendicular handle in the center), I can see the clipping issues from all the way over here with most animations.
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Unless you find a way to hold it further away from the hand (From the images, they have a sort of perpendicular handle in the center), I can see the clipping issues from all the way over here with most animations.

 

Well yeah, with the method I described in the first post for holding it I suppose whoever's going to model it could play a bit to see what looks good and minimizes clipping. The weapon doesn't have to be huge either, the versions those Night Elves on Sarac's screenshots have aren't that big either. And making it smaller should also reduce clipping.

 

Besides, there are many modded weapons for oblivion that are huge and therefore cause quite some clipping... a little clipping will probably be unavoidable but ain't too much of a problem, as long as it looks good in idle where players usually look better and take screenshots. During combat there won't be much time to check if it clips anyway, because players are focused on fighting then :P

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  • 2 weeks later...

Ok fulfulling my own requests here now.... :P

 

(yes this is CookiesMonster by the way, made this new account so I've got the same username on nexus and on the bethsoft forums in case I release my mod any time soon)

 

Thought I'd just bump my old post with some screenshots and let any others who might've been interested follow the progress. Textures are placeholders though, and model ain't awesome yet, since it's my first 3D model ever. Lighting in the screenshots also not awesome since the place I were in this saved game was pretty dark, but should do fine. In case anyone is wondering, the race seen in the screenshot is my own slightly modified version of Kaleen race (found on tesnexus) but then properly named Draenei :P

 

 

 

 

As you can see, three blades, a simple shield-like thingy to attach blades to and to serve as guard, and a handle so looking the sword doesn't look weird.

 

 

 

 

A shot of the front of the weapon. The 3 blades are visible a bit better here :)

 

And those messages in top left screen... I guess my companion share and recruit bugged or something :P

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