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DA2 New Combat System?: Does anyone know how or what will change?


SpellAndShield

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Nobody knows anything that hasn't been published in a preview somewhere. And those are very early previews. All I know is that Bioware wants you to feel more powerful, combat is far more responsive, movement and issuing orders is more precise with less delays. So essentially, high speed - low drag combat. Whether it sucks or not remains to be seen. I would say that they are putting idiot strings on their fans even more, but I'll try to stay positive and just say that they want the FPS fans to buy their games.

 

As a side note, overall the graphics look better to me but some of the textures (especially in the closeup screens I see in Game Informer) are about on par with Mass Effect 1 and 2. That is to say, 32x32 junk textures. I think it's pretty clever that Bio mixes in some nice flashy stuff and leaves much of the "minor" stuff as extremely low resolution puke. Once they realized most people weren't noticing they knew they could pass it off as "high quality epicness". All bitterness aside, I really hope that this new "SUPER HOT" engine gets its ostentatious title from the visual quality and not from the fact that it will cause your pc to overheat. I build my own pc every few years to my standards so I can play BETTER games, not so I can get console conversion games that wear out the lifespan of my hardware.

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They had better implement the new type of combat on the PC ... Dragon Age had mediocre combat, I want the new more action-oriented type.

So, (to paraphrase Glinda, the Good Witch of the North) "Are you a PC player, or a console player?"

 

Are you wanting to control the combat action of each (or even just your) character in detail? "Right-Click to Select Character. Left-Click to Select Target. Press Left-Shift+B to use Shield Bash. Press Ctrl+A for Assault." All in real-time. If you stop pressing keys, the character stops attacking. That kind of thing?

 

Personally, I don't like having to keep both hands constantly "at the ready", much less "engaged in what's going on" in order to play the game. (Maybe because I want a hand free for the beverage of my choice while gaming. :D )

 

This is absolutely what's keeping me from enjoying ME. Feels too much like they're trying to replicate a console experience to me. Never liked FPS games for the same reason, but lots of other people do, so what do I know? :rolleyes:

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Coming from playing FPS games for years, I like the difference in gameplay that DAO offered. It allowed me to enjoy the story more and worry less about the speed of the combat that is prevelant in games like Doom, Crysis, Half-Life, and Left 4 Dead. The ability to develop story more was what drew me to KOTOR, and then into DAO as well. Although Half-Life is still my favorite, DAO is a close second. Mass Effect is a nice mix, but it was somewhat lost in ME2, and hopefully ME3 will return to what ME1 had. As for the textures, ME1 is on par with DAO, but neither are close to Crysis. That said, I would be greatly dispappointed if DA2 takes the route of the ME series. It's nice to be able to switch from one style to another on occasion, and have the variety of gameplay to suit the mood I am in. As I have gotten older, the story for me is more important, and FPS games for the most part lack that aspect. If I have a bad day a work and want to blow off steam, I'll delve into a FPS game for a short time. But to play and enjoy a game, I'll stick with DAO or ME instead of Battlefield or L4D.
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Basically PC system will remain the same while consoles get a tune up. The killings will be more "flashier" because the way the story is represented (like The Princess Bride)
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They had better work on their Sync kills as currently they are a bit atrocious in their positioning and timing. Many games use them and look a lot better from years back timing wise so they don't have much of an excuse.

 

Comparing ME to DAO is pretty silly combat wise. ME is FPS, nothing more and nothing less. DAO is a Real-Time with Pause version of Turn Based combat. Totally different in application and concept. The fact their are virtualised dice rolls going on in the background all the time, whereas in ME you only get them for the Special skills, even then only for the ones which have a direct effect instead of augmenting a weapons or ability.

 

If DA 2 changes to be closer to FPS gameplay they will have totally lost the plot of what their gaming audience wants from the game. It's been shown that people find it hard to associate melee combat with the standard FPS controls and the real-time gameplay. Bioware should take note of Black Isle's efforts which really were the RPG greats of all time. Much better balanced for the most part and so thorough in their game development.

 

This style of RPG needs to remember that it is still D&D rather than WoW and stop trying to be something it's not.

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ME is FPS, nothing more and nothing less.

 

DAO is a Real-Time with Pause version of Turn Based combat.

 

If DA 2 changes to be closer to FPS gameplay they will have totally lost the plot of what their gaming audience wants from the game.

1. Mass Effect isn't an FPS. It's a TPS.

 

2. Dragon Age has no turn based combat.

 

3.How would Dragon Age 2 be anywhere close to First-Person Shooter gameplay? You need to think out your posts a bit more.

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ME is FPS, nothing more and nothing less.

 

DAO is a Real-Time with Pause version of Turn Based combat.

 

If DA 2 changes to be closer to FPS gameplay they will have totally lost the plot of what their gaming audience wants from the game.

1. Mass Effect isn't an FPS. It's a TPS.

 

2. Dragon Age has no turn based combat.

 

3.How would Dragon Age 2 be anywhere close to First-Person Shooter gameplay? You need to think out your posts a bit more.

 

DA2 could become an FPS if they take the same route as Oblivion. Oblivion is an FPS with RPG elements. Some may disagree, but it is just like other FPS games along the lines of Jedi Academy, Elite Force 2, and Unreal 2.

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