TLF853 Posted October 30, 2014 Share Posted October 30, 2014 i must've looked at 50 different "load order help" pages, probably missed the 1 that applies to me, but anyway, i load my game inside caterside supply, but, when i try leave, the game CTD, heres my load order: [X] Fallout3.esm[X] Anchorage.esm[X] PointLookout.esm[X] ThePitt.esm[X] StreetLights.esm[X] BrokenSteel.esm[X] Zeta.esm[X] Companion Core.esm[X] CrossModData.esm[X] RH_IRONSIGHTS.esm[X] EVE.esm[X] Vault 101 Revisited.esm[X] Gangs Of The Wasteland.esm[X] DCInteriors_ComboEdition.esm[X] Animy_prostitution.esm[X] Sydney Follower.esp[X] CALIBR.esm[X] TheInstitute.esm[ ] Megaton Expansion Project V03.esm[X] Unofficial Fallout 3 Patch.esm[X] AWorldOfPainFO3.esm[X] SeducingWomen.esm[X] RobCo Certified v2.esm[X] Impervious Power Armour.esm[X] CRAFT.esm[X] FO3 Wanderers Edition - Main File.esm[X] FO3 Wanderers Edition - Alternate Travel.esp[X] Mart's Mutant Mod.esm[X] Flora Overhaul.esp[X] Agatha Radio Enhanced.esp[X] Devestated City.esp[X] UndergroundHideout.esp[X] bzArmour.esp[X] CUSTOM RACES.esp[X] DIM CUSTOM RACES V2.esp[X] eyes_hairpack_en.esp[X] Rivens_Eyescapes.esp[X] F3Eyelashes.esp[X] Clover DIMONIZED.esp[X] Sydney Follower - Load Order Fix.esp[X] Bigtown upgraded.esp[X] CALIBRxMerchant.esp[X] SomePoses.esp[X] DarNifiedUIF3.esp[X] Fellout-Full.esp[ ] Fellout-BrokenSteel.esp[ ] Fellout-Anchorage.esp[ ] Fellout-Zeta.esp[ ] Fellout-PointLookout.esp[ ] Fellout-pipboylight.esp[X] MTC Wasteland Travellers.esp[X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp[X] NotSoFast.esp[X] Classic Fallout Weapons BETA.esp[X] TLF853 Merged Weapons.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_PL_NewItems.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Vanilla_NewWeapons.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_EVE_Bridge.esp[X] UPP - Pack 1.esp[X] UPP - Original Perks.esp[X] UPP - Beverage Perks.esp[X] UPP - Quest Perks.esp[X] UPP - Experience Perks.esp[X] UPP - Pack 2.esp[X] CRAFT - Activation Perk.esp[ ] CRAFT - Workbench Replacement.esp[X] Stealthboy Recon Armor - CRAFT.esp[X] CASM.esp[X] TiesThatBind.esp[X] Companion Core DLC Addon.esp[X] RobCo Certified v2 Version Updater.esp[ ] RobCo Certified v2 Impervious.esp[X] RobCo Certified v2 Impervious FWE.esp[X] YearlingsGlasses.esp[X] SeducedDLC03.esp[X] RobCo Certified v2 Mechanist's Edition.esp[X] RobcoCertified24SideMod.esp[X] Action_Boy_hacking.esp[X] EveryoneBleeds.esp[X] RobCo Certified v2 EVE.esp[X] SeducingWomen_patch_156.esp[X] TLF853 All Items.esp[X] TLF853 Merged Clothes.esp[ ] Mart's Mutant Mod - FOOK2.esp[ ] Mart's Mutant Mod - FOOK2 - DIK.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Followers Enhanced.esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FO3 Wanderers Edition - Optional VATS Realtime.esp[ ] EVE - FWE Master Release.esp[ ] EVE Anchorage - FWE DLC Anchorage.esp[ ] EVE - FWE Master Release (Follower Enhanced).esp[ ] EVE - FWE with WeaponModKits.esp[X] MaxLevel100.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - FWE Master Release.esp[ ] Mart's Mutant Mod - FWE Master Release + DLCs.esp[ ] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - BrokenSteel.esp[ ] WeaponModKits - FOOK.esp[ ] WMKAA12Shotgun.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] RH_WMK_Bridge.esp[X] Merged Patch.esp help will be much appreciated Link to comment Share on other sites More sharing options...
M48A5 Posted October 30, 2014 Share Posted October 30, 2014 (edited) First, uninstall the mod files you are not using. They will still be loaded into memory as long as they are in the "Data" files folder. Second, read over you load list and eliminate the conflicting FWE files and your merged patch, you will have to make a new one. Third, activate the patch plugins that are required. And place any compatibility patches after the last mod they are patching. Edited October 30, 2014 by M48A5 Link to comment Share on other sites More sharing options...
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