MrDestruction Posted July 30, 2010 Share Posted July 30, 2010 I'm kinda a narb to oblivion modding so dont troll :P Is it possible for someone to tell me how to make a guard name changing esp in contruction set? E.G - http://www.tesnexus.com/downloads/file.php?id=7260 He made one that changed guards names to "Private somthing" and a random "Captain somthing" But, I wanna make my own...soooo, is it possible to do in CS and if so can someone tell me how ;) Link to comment Share on other sites More sharing options...
TheTrueLichLord Posted August 2, 2010 Share Posted August 2, 2010 edit the one he already made.....DUH just dont upload without his permission Link to comment Share on other sites More sharing options...
MrDestruction Posted August 3, 2010 Author Share Posted August 3, 2010 edit the one he already made.....DUH just dont upload without his permission :P I tried that already obv :S It dont let me :D! Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 3, 2010 Share Posted August 3, 2010 You could do that entirely through the console. Target the guard with the console, and type setactorfullname "NAME". That'll rename them. Link to comment Share on other sites More sharing options...
MrDestruction Posted August 4, 2010 Author Share Posted August 4, 2010 You could do that entirely through the console. Target the guard with the console, and type setactorfullname "NAME". That'll rename them. Well yeah. But i would have to do it for alot of guards LOL EDIT: Cant even put spaces. Have to put somthing like - or _ ...Ffs Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 4, 2010 Share Posted August 4, 2010 Yeah.. One downside to it, I suppose. According to the CS Wiki, SetActorFullName affects all of the enemies with the same Editor ID (Change one wolf and all those the same thing will rename too), but all the guards are unique just for their specialized schedule. Link to comment Share on other sites More sharing options...
MrDestruction Posted August 4, 2010 Author Share Posted August 4, 2010 Yeah.. One downside to it, I suppose. According to the CS Wiki, SetActorFullName affects all of the enemies with the same Editor ID (Change one wolf and all those the same thing will rename too), but all the guards are unique just for their specialized schedule. :Hmm. Wont be changing any creatures names :D Oh and i got it btw. i just had to add " " Also is there way to change object names? I cant find any on like gamespot or anything i tried randomly like setobjectname and setname but nothing Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 4, 2010 Share Posted August 4, 2010 I don't think there's a command for that one. You'll need to use the CS for it. Link to comment Share on other sites More sharing options...
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