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Floating Objects Sth of Cheydinhal, Unique Landscapes conflict maybe?


jwick

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I've recently decided to try out oblivion modded. So I learnt how to get mods working and all that, I use OBMM and BOSS to sort it. I've got all the basics and I can run the game without any crashes or anything which is good. One thing though, is in the area south of Cheydinhal, 'Red-River falls' I think it's called, I get a lot of missing ground and floating objects over a large area of that particular area. It could be a conflict in my mods but I'm not sure. I'm guessing Unique Landscapes is conflicting with another mod I have. So I'm wondering if you guys could help me identify what mod it is and how I can fix it while keeping both mods active if possible. Maybe I'm have a problem with my load order that BOSS inst able to identify?

 

Also if anyone can recommend any other mods that I should get, feel free to let me know :)

I guess I'll give you my mod list?

Sorry if this post is a bit nubbish, I've only been at this modding business for under a week so i'm still a bit of a beginner

Thanks for any help!

 

Mod list according to BOSS.bat, in load order.

 

Oblivion.esm

 

EnhancedWeather.esm

 

Francesco's Leveled Creatures-Items Mod.esm

 

Francesco's Optional New Items Add-On.esm

 

Francesco's Optional New Creatures Add-On.esm

 

TamrielTravellers.esm

 

Kvatch Rebuilt.esm

 

Better Cities Resources.esm

 

Unofficial Oblivion Patch.esp

 

UOP Vampire Aging & Face Fix.esp

 

DLCShiveringIsles.esp

 

Unofficial Shivering Isles Patch.esp

 

MOBS SI.esp

 

MOBS SI Optional Combat Settings.esp

 

Better Cities .esp

 

Natural_Weather_by_Max_Tael_RD.esp

 

Natural_Weather_with_darker_Nights_by_Max_Tael_RD.esp

 

Natural_Habitat_by_Max_Tael.esp

 

EnhancedWeather.esp

 

Enhanced Weather - Across-The-Borders Mods Patch.esp

 

Natural_Water_by_Max_Tael.esp

 

ChaseCameraMod.esp

 

Sauron_Armor_Chest.esp

 

Francesco's Optional Files.esp

 

TamrielTravellers.esp

 

TamrielTravellersItemsNPC.esp

 

Kvatch Rebuilt.esp

 

Knights.esp

 

Lost Paladins of the Divines.esp

 

xuldarkforest.esp

 

xulStendarrValley.esp

 

xulTheHeath.esp

 

XulEntiusGorge.esp

 

xulFallenLeafEverglade.esp

 

xulColovianHighlands_EV.esp

 

xulChorrolHinterland.esp

 

xulBeachesOfCyrodiilLostCoast.esp

 

xulbravilbarrowfields.esp

 

xulLushWoodlands.esp

 

xulAncientYews.esp

 

xulAncientRedwoods.esp

 

xulCloudtopMountains.esp

 

xulArriusCreek.esp

 

xulPatch_AY_AC.esp

 

xulRollingHills_EV_withoutWheat.esp

 

xulPantherRiver.esp

 

xulRiverEthe.esp

 

xulBrenaRiverRavine.esp

 

xulImperialIsle.esp

 

xulBlackwoodForest.esp

 

xulCheydinhalFalls.esp

 

KvatchRebuilt-CheydinhalFalls patch.esp

 

xulAspenWood.esp

 

xulSkingradOutskirts.esp

 

xulSnowdale.esp

 

Natural_Vegetation_by_Max_Tael.esp

 

Borderless_Cyrodiil-3578.esp

 

Quest Award Leveller.esp

 

Quest Award Leveller - Knights of the Nine.esp

 

Alternative Start by Robert Evrae.esp

 

Oblivion XP.esp

 

FastTravelAllowed.esp

 

Better Cities - Full City Defences.esp

 

Better Cities Full.esp

 

Better Cities - VWD of the IC.esp

 

Better Imperial City.esp

 

Francesco's 10 days respawn time - 1-20 day lenght rescale.esp

 

Bashed Patch, 0.esp

 

 

EDIT:

Well, it does crash when I close the game, but that doesnt really affect anything. I don't really mind that it does that, But if you have an easy fix, let me know also :D

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You need the compatibility patch for Red River Falls. Since you have BC and all of the ULs, I suggest the UL Total Patch Compilation OMOD -- the individual patches can be found here.

 

The floating bench outside Cheydinall East gate is a conflict between Red River Falls and Tamriel Travellers. I do not know of any official patch for this -- I had to create my own to replace the bench and marker. However, my patch requires Oscuro's Oblivion Overhaul esm as well as Tamriel Travellers and xulCheydinhallFalls.esp .

 

Regarding the crashing on exit, it is a problem because any changes to your settings (ini) do not get saved when the game crashes. I suggest you get the OBSE plugin Fast Exit -- you will need to run your game via OBSE loader, but it DOES work! I also have Windom Earle_s Oblivion Crash Prevention System and my previous end of game woes are a thing of the past.

 

You may want to consider All Natural (requires OBSE) as an alternative to Enhanced Weather, along with Enhanced Water v20.

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I've already got the compatibility patches, the whole thing. as far as i know anyway.

In the right hand window in OBMM i've got:

Colour map Mod(1.1)

DarNified UI 1.3.2

Lost Paladins of the Divines 1.0

Oblivion_XP_v415_-_OMOD-15619

Unique Landscapes Compatibility Patches 3.41 (<-- thats the one right?)

Unique Landscapes Compilation 1.5.7

 

Thanks for your help man, you're a champ

 

EDIT:

I re-downloaded the particular compatibility patch that it said I needed and that seemed to fix it. I guess the Total Patch Compilation didn't include that one?

Also fast exit worked. Thanks heaps.

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I've already got the compatibility patches, the whole thing. as far as i know anyway.

In the right hand window in OBMM i've got:

Colour map Mod(1.1)

DarNified UI 1.3.2

Lost Paladins of the Divines 1.0

Oblivion_XP_v415_-_OMOD-15619

Unique Landscapes Compatibility Patches 3.41 (<-- thats the one right?)

Unique Landscapes Compilation 1.5.7

 

Thanks for your help man, you're a champ

 

EDIT:

I re-downloaded the particular compatibility patch that it said I needed and that seemed to fix it. I guess the Total Patch Compilation didn't include that one?

Also fast exit worked. Thanks heaps.

 

The compatibility compilation you have is the correct one, and it DOES include the Red River Falls patch -- there was no need to download a separate patch. It's possible that you installed the patch compilation before you installed the Red River UL, in which case all you needed to do was disable and re-enable the OMOD, so it could recognise any ULs you have installed.

 

I'm glad Fast Exit works for you, too. Good luck.

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