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Need a NPC movement mod


alvehyanna

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Kinda new to deep moding, but having fun/

 

I have a nice bi house, thanks to All_New_House.

 

The only way to create npc in my house I've found is to do .player.createfullactorcopy

 

I want to move them around and place them in exact places, or really close to it...you know..chain a few to the wall....get one to lounge in the pool.

 

suggestions?

 

Thanks in advance for the help

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Thanks, been spending hours learning this. Still having a few problems.

 

Copying a existing npc gives it....alot of bagage...such as reactions and converstaion, etc that is ahrder to deal with, So right now I'm trying to find less scripted characters to copy to decore my house with.

 

EDIT UPDATE: Now my new npcs are there in the TESCS but when I zone into the room in-game they aren't. Guess I'll make new ones.

 

One problem I'm having is getting somebody to appear in one place. They always are standing a few feet from where I want them when I load the game up. Any advice for that? And not follow me with their body when I walk past them,,,think I'm figuring it out.

 

I want to stand some guards which are not appearing where I want them exactly.

 

The other thing I want to do might be WAYYY above my abilities, so I'm willing to do reading if somebody can point me in the right direction..but just telling me is fine too...but...

 

I want a dungeon with some...prisoners... I have the mod that chains people up from this site called "Chain_it" after you cast a spell and select some options. Any way to make that permanent as part of their character so they appear that way with me doing anything? Sounds pretty complicated so I'm not sure.

 

If I could get my guards and prisoners to jsut spawn where they are set to and not keep turning around..that would be great.

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I forgot the name of the mod but there is one on the forums that allows you to directly take control of npcs and move them to specific areas. It's used in conjunction with alot of animation mods.I think i ran across it while looking at a few UMPA animation mods so you might want to check it out. As far as making an npc goes your probally better off opening the CS kit and making them,then placing them in your home. The CS kit is also as far as i know the only way to create pathing for NPC's
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With the CS you can copy an NPC by changing The base ID of the person and then create new person.

 

Too bad Bathesda hasnt upgrades the CS to incoporate the Serrings used in Fallout 3's GECK or it would have pleased a HELL of alot of people.

 

Still we Mite see something like that one day.

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I saw the link and I used it. :-)

 

What the guide doesn't tell you is how to make one from scratch insted of using an existing NPC as a template. But it's all good. I found a npc with very stripped down UI that spawns right where I place her to boot. So thanks again for the links - I did see them.

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