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Oblivion Crashes


olha2

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Hey

 

Unfortunate here i am again.

sometimes i crash for no reason which mod could potentially be the cause? please all help is welcome even if its only a huntch if you have any idea please let me know

 

Active Mod Files:

00  Oblivion.esm
01  All Natural Base.esm  [Version 1.34]
02  Armamentarium.esm  [Version 1.35]
03  Better Cities Resources.esm  [Version 5.5.3]
04  A_Bloody_Mess.esm
05  Toaster Says Share v3.esm
06  Unofficial Oblivion Patch.esp  [Version 3.4.4]
**  UOPS Additional Changes.esp
++  Oblivion Citadel Door Fix.esp
07  DLCShiveringIsles.esp
08  Unofficial Shivering Isles Patch.esp  [Version 1.5.5]
++  USIPS Additional Changes.esp
09  Better Cities .esp
++  LoadingScreens.esp
0A  LoadingScreensAddOn.esp
0B  All Natural.esp  [Version 1.34]
0C  All Natural - SI.esp  [Version 1.34]
0D  Immersive Interiors.esp  [Version 0.8.1]
0E  Immersive Interiors - Bravil.esp  [Version 2.01]
0F  Dynamic Snow Accumulation - Better Cities Bruma by Xtudo.esp
10  Idle Dialogue.esp  [Version 1.3]
11  Sounds of Cyrodiil.esp  [Version 1.1]
12  All Natural - Real Lights.esp  [Version 1.34]
13  See You Sleep DLL.esp
14  Portable Campsite - Quickstart.esp
15  FormID Finder4.esp
16  Map Marker Overhaul.esp  [Version 3.9.3]
17  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
18  Enhanced Hotkeys.esp  [Version 2.3.1]
19  DLCHorseArmor.esp
1A  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]
1B  DLCOrrery.esp
1C  DLCOrrery - Unofficial Patch.esp  [Version 1.0.5]
1D  DLCVileLair.esp
1E  DLCVileLair - Unofficial Patch.esp  [Version 1.0.10]
1F  See You Sleep DLL - DLCVileLair.esp
20  DLCMehrunesRazor.esp
21  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.6]
22  Sounds of Cyrodiil - Mehrune's Razor Add-On.esp  [Version 1.0]
23  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
24  Crossbows of Cyrodiil.esp
25  DLCThievesDen.esp
26  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.12]
27  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.12]
28  Sounds of Cyrodiil - Thieves' Den Add-On.esp  [Version 1.0]
++  ArmamentariumLL.esp  [Version 1.35]
++  ArmamentariumLLVendors.esp  [Version 1.35]
++  ArmamentariumLLMagic.esp  [Version 1.35]
29  ArmamentariumArtifacts.esp  [Version 1.35]
2A  TIE.esp  [Version 1.50]
2B  TalosBridgeGateHouse.esp
2C  AdenseEpicDungeon.esp
2D  BrotherhoodRenewed.esp  [Version 1.1.2]
2E  CRTRenewed.esp
2F  (DC) Sutch Reborn.esp
30  Kvatch Rebuilt.esp  [Version 3.0]
31  DLCBattlehornCastle.esp
32  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.9]
33  DLCFrostcrag.esp
34  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.9]
35  Knights.esp
36  Knights - Unofficial Patch.esp  [Version 1.1.5]
37  Sounds of Cyrodiil - KOTN Add-on.esp  [Version 1.0]
38  ReclaimSancreTor.esp  [Version 1.0.5]
39  Academy.esp
3A  Better Dungeons.esp
3B  A Bloody Mess - Bloody Fights.esp
3C  ATakesAll.esp
3D  RealisticForceHigh.esp
3E  SupremeMagicka.esp  [Version 0.90b]
3F  SM_ShiveringIsles.esp  [Version 0.90]
++  SM_DLCSpellTome.esp  [Version 0.90]
40  SM_EnchantStaff.esp  [Version 0.90]
++  SM_VanillaSpells.esp  [Version 0.90]
++  SM_Scrolls.esp  [Version 0.90]
++  SM_SigilStone.esp  [Version 0.90]
41  MidasSpells.esp
42  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]
43  Toaster Says Share Faction Recruitment.esp
44  bgMagicEV.esp  [Version 1.7EV]
++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
++  bgMagicEVStartspells.esp  [Version 1.68EV]
++  bgMagicEVAddEnVar.esp  [Version 1.68EV]
45  bgMagicEVPaperChase.esp  [Version 1.68EV]
46  bgMagicAlchemy.esp  [Version 1.57]
++  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]
++  bgMagicEV_Conjuration_for_Supreme_Magicka.esp  [Version 1.5]
47  Better Cities Full.esp  [Version 5.5.3]
48  Better Cities - IC Imperial Isle.esp  [Version 5.5.2]
49  Better Imperial City.esp  [Version 5.5.3]
++  Better Cities - All Natural.esp  [Version 5.5.0]
++  Better Cities - TIE Restricted Area.esp  [Version 5.5.0]
++  Better Cities - Reclaiming Sancre Tor.esp  [Version 5.5.0]
++  Better Imperial City FPS Patch.esp  [Version 5.5.1a]
**  bgMagicEVShader.esp  [Version 1.7EV]
++  bgMagicShaderLifeDetect.esp  [Version 1.68]
4A  bgMagicLightningbolt.esp
++  Duke Patricks - BASIC Script Effect Silencer NIF REMOVED.esp
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.34]
**  TIE Weapon + Armor Filter.esp
4B  Bashed Patch, 0.esp
4C  Maskar's Oblivion Overhaul.esp  [Version 4.3.1]

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Crashing with no apparent reason is, unfortunately, just part of modded oblivion. Oblivion is notorious for not dealing with memory very well, and this is the root of may types of crashes.

 

You have not given any details on where or how you crash, but my guess is that the graphics mods you have installed, like All Natural, are too much for oblivion to handle.

 

I had once installed Quarl's texture packs, along with several mods around the imperial isle, and as a result could not venture anywhere near it. I eventually uninstalled most of Quarl's texture packs.

 

The other common cause of crashes is simply too many actors present, but there is really no way of pinpointing it.

 

There are a couple of things that can help.

1. A mod called Purge Cell Buffers attempts to help oblivion deal with it's memory issues by clearing the cache.

2. A mod called Streamline also attempts to help. One of the ways it helps is, unfortunately, to restrict the distance you can see things, which defeats the whole point of your graphic mods.

3. Turn view distant land off (Again, defeats the purpose of mods, but I have found that with my mod list, I simply cannot have this enabled).

4. Walk, don't run. This gives oblivion a little more time to load and unload regions.

5. Save EVERY time you open a door, especially when leaving an interior cell.

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Crashing with no apparent reason is, unfortunately, just part of modded oblivion. Oblivion is notorious for not dealing with memory very well, and this is the root of may types of crashes.

 

You have not given any details on where or how you crash, but my guess is that the graphics mods you have installed, like All Natural, are too much for oblivion to handle.

 

I had once installed Quarl's texture packs, along with several mods around the imperial isle, and as a result could not venture anywhere near it. I eventually uninstalled most of Quarl's texture packs.

 

The other common cause of crashes is simply too many actors present, but there is really no way of pinpointing it.

 

There are a couple of things that can help.

1. A mod called Purge Cell Buffers attempts to help oblivion deal with it's memory issues by clearing the cache.

2. A mod called Streamline also attempts to help. One of the ways it helps is, unfortunately, to restrict the distance you can see things, which defeats the whole point of your graphic mods.

3. Turn view distant land off (Again, defeats the purpose of mods, but I have found that with my mod list, I simply cannot have this enabled).

4. Walk, don't run. This gives oblivion a little more time to load and unload regions.

5. Save EVERY time you open a door, especially when leaving an interior cell.

Yeah i know, but i used to play a modded oblivion with less crashes a LOT less crashes so i was hoping it was some mod causing it that i could simple remove. and talking about memory i'm using More Heap also i'm using the following OBSE Plugins with the latest OBSE version:

Better Cities Helper.dll

Construction Set Extender.dll (unrelevent but ill post it anyways)

Elys_USV.dll

FastExit2.dll

NifSE.dll (i don't think any of my mods is even using this one this time around)

OBSE_EnhancedCamera.dll

obse_jail_fix.dll

obse_training_fix.dll

SeeYouSleep.dll

sr_Oblivion_Stutter_Remover.dll

my crashes are when i'm running around in Cyrondiil i will suddenly get a CTD.

1. Will give it a try

2. i have LOD disabled

3. i have that

4. i don't think i can get used to that. but ill see what i can do about my speed

5. yeah i've been doing that.

.p.s. not using any kind of texture replacers at all.

i am using enboost (no visible enb changes active)

Edited by olha2
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OK, when running around the wilderness, then my next best guess is Maskar's.

 

Too many actors are probably the biggest culprit to crashing games.

 

It's a catch-22 that the very thing about mods like Maskar's... adding extra encounters so that the wilderness is not so bare... is the very thing that causes Oblivion to crash.

 

I haven't used Maskar's because I use FCOM, but if there are any options to lessen the number of creatures generated in the wilderness, then that is probably the place to start.

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@David

ima try playing without Maskar's Overhaul for a day see if i crash.

 

@Maskar

in that case i doubt your mod is the cause but imma test it anyways, if i stop crashing then by your explanation i'm gonne assume its rather by a incompatability with your mod rather then your mod causing it on its self

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That doesn't have to be the case. I'm just saying that the increase of spawn points is unlikely the cause. However, there are plenty of other reasons which could be responsible for a game to crash. For instance, your computer could be running out of memory (having many hires texture replacers, etc.). Running less mods will likely help with stability as it will be less demanding on your computer, so it wouldn't hurt.

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TIE would probably be the next thing to try.

 

It's the number of different critters/NPC's running around at any given time that brings Oblivion to its knees (but unfortunately, not the Only thing that does).

 

Another thing to do is get your hands on the 4GB oblivion Patch, but alas, this by itself is not the be-all end-all fix that they lead on to believe.

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You are going to have crashes, period. It's a balance between vanilla Oblivion that hardly ever crashes, and filling the world with so many bad guys that you can hardly take a step without crashing.

 

Anything that adds encounters and/or NPC's or extra creatures in the wilderness makes the game that much less stable.

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