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Problem with Reznod's Mannequins and Realistic Fatigue


BFG99

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I'm stymied as to what is causing this issue, so I'm really hoping someone else will have an idea!

I have both Reznod's Mannequins and Realistic Fatigue installed. I also have an array of other mods such as MMM that could be contributing factors.

 

Anyway, whenever I place a new mannequin, it has low HP (as shown in the HP indicator when I target the mannequin). It also does the "Ah ha" heavy breathing from Realistic Fatigue, that indicates the mannequin is...well...fatigued. And, occasionally, the mannequin will collapse on the ground (apparently from lack of fatigue).

 

Does anyone have an idea why my mannequins would have this problem, or how to fix it? Interestingly, mannequins I placed earlier in the game don't have this issue--they're behaving as expected--but if I pick them up and move them, they will be affected by this behavior.

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Reznod mannequins have always been buggy, and a lot of it is down to the fact that, in effect, they are NPCs without normal NPC AI -- they are even known to just up and dissapear, if you leave them in certain kinds of location. I kid you not. Give one a torch, go away and come back and often it has it equipped. Sometimes you have to JUMP after placing a mannequin, because you loose control of your own character -- I don't know why jumping helps, but it does.

 

Buggy is the word.

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Reznod mannequins have always been buggy, and a lot of it is down to the fact that, in effect, they are NPCs without normal NPC AI -- they are even known to just up and dissapear, if you leave them in certain kinds of location. I kid you not. Give one a torch, go away and come back and often it has it equipped. Sometimes you have to JUMP after placing a mannequin, because you loose control of your own character -- I don't know why jumping helps, but it does.

 

Buggy is the word.

 

Heh, I was afraid that might be the case. I've had problems with Reznod's Mannequins all along but I figured it was mostly due to conflicts with the 150 or so other mods that I run. For example I always have the jumping issue you describe.

 

Anyone else have any ideas? Or is this something I'll just have to live with? (I wonder if I could figure out a way to directly edit the mod to fix this...)

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