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How To Make Mods


WarKirby3333

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:excl: One thing they don't tell you how to do is the birthsigns, races, classes, spells, items, etc. :ohmy: but it isn't hard and I'm sure you will figure it out. If someone does need help with these though my e-mail is [email protected] Oh, and before I get a barage of posts saying I'm wrong, they tell you "what" it is, not "how" to do it(as far as I can tell).
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Heh. I made this amazing post, and I thought someone should see it and use it. It actually explains, step by step, what I did when I first opened up the CS and thought: "What the ... is this messy thing? People actually use this?"

 

Go get the Construction Set at http://static.bethsoft.com/Oblivion-Const-Set.exe

 

Install it.

 

Now open up the CS (short for The Elder Scrolls Construction Set)

and double-click the little white square in front of Oblivion.esm.

 

Choose "load" and wait a little. It'll take from 20 seconds to 4 minutes, depending on your computer.

 

You should see a tree-view at the left side of the window.

Go to |Items > Weapons| by double-clicking on the names, and find a weapon you would like to change. When you've found it, either double-click it or right-click and choose "edit."

 

Change the damage to something noticeable (176, for example)

 

Save the plugin by clicking on the disc in the left corner.

 

Quit the CS and launch Oblivion with your new mod.

Go find the weapon you changed. Notice the stats? That's the simple way to make mods. Play around with stuff like this, changing item value and such. When you've got a good grip on navigating the CS items, try changing some of the spells.

 

After a little, you will begin asking "what is scripting?"

Go here, http://cs.elderscrolls.com/constwiki/index.php/Scripting_Tutorial:_Basic_Scripting_Knowledge ://http://cs.elderscrolls.com/constwik...ting_Knowledge and you'll learn a little. There's a lot of other interesting tutorials in the wiki at that site.

 

Try messing a little with the render view and cells. When you can do all this, you've got most of it. Then it's about being creative. What do people need, what do YOU think would be fun to create?

I started with this one: http://tessource.net/files/file.php?id=5151

 

Try loading it in the CS. It's the same as opening the Oblivion.esm, but you'll have to click my mod instead. The Oblivion.esm will automaticly be loaded. All the items that have a star/asterisk * in their IDs, have been changed. Either by you, or me.

 

That's about it. There are many good tutorials out there.

Stampede threatened to close all future posts of this kind here:

http://forum.gamingsource.net/index.php?showtopic=22496

This was supposed to end the endless stream of "how do I make mods?" threads.

 

-GBHis

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Ok, the site is a good way to learn to use the CS, but i didn't see any "How to enchant your weapons/armor/rings etc." So, is there anyone here who can give me a tiny step by step tutorial to make, say "The One Ring" from LOTR looking like the weatherlet cirklet and with some assorted enchantments.
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Well, i got a problem with the CS. I am trying to save a little mod of mine but it turns out that: File 'Myhouse.esp' is a master or is in use. Please select another file to save to.

 

the problem is that i don't know how to change the file to save to.

 

by the way, is it possible to make arrowkegs(don't know if that's the name of it), anyways, when you drop several arrows they appear in those neat little kegs of some sort. How can i get those in the CS?

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