Executor64 Posted November 2, 2014 Share Posted November 2, 2014 Anyone willing to take a look at this mod list Active Mod Files: 00 Oblivion.esm 01 Knights - Revelation.esm 02 CM Partners.esm 03 All Natural Base.esm [Version 1.34] 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta] 05 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0] 06 Francesco's Optional New Items Add-On.esm [Version 5.0] 07 Jog_X_Mod.esm 08 Mart's Monster Mod.esm [Version 3.8b1] 09 Better Cities Resources.esm [Version 5.4.1] 0A CURP_Controller.esm 0B CyrodiilUpgradeResourcePack.esm 0C Cobl Main.esm [Version 1.73] 0D FCOM_Convergence.esm [Version 0.9.9MB8b1] 0E Oblivifall Master File.esm [Version 1.2] 0F Unofficial Oblivion Patch.esp [Version 3.4.4] ++ USIPS Additional Changes.esp 10 UOPS Additional Changes.esp 11 DLCShiveringIsles.esp 12 Unofficial Shivering Isles Patch.esp [Version 1.5.2] 13 DLCBattlehornCastle.esp 14 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.8] 15 DLCThievesDen.esp 16 DLCThievesDen - Unofficial Patch.esp [Version 1.0.11] 17 DLCMehrunesRazor.esp 18 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.6] 19 DLCVileLair.esp 1A DLCVileLair - Unofficial Patch.esp [Version 1.0.9] 1B DLCHorseArmor.esp 1C DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 1D DLCOrrery.esp 1E DLCOrrery - Unofficial Patch.esp [Version 1.0.5] 1F DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 20 DLCFrostcrag.esp 21 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.8] 22 Knights.esp 23 Knights - Unofficial Patch.esp [Version 1.1.3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.8b1] 24 Better Cities .esp ++ Better Cities - COBL.esp [Version 5.4.1] ++ Mart's Monster Mod - RadiantAITweaks.esp ++ Real Lava v1.2.esp 25 ElzMoreVoice.esp 26 Francesco's Optional Chance of More Enemies.esp [Version 5.0] 27 RealSleepExtended.esp [Version 2.5] ++ Arena Agronak always aggressive.esp 28 Francesco's Creatures and Items Resources.esp [Version 5.0] 29 Idle Dialogue.esp [Version 1.3] ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.8b1] ++ LustyArgonianMaidContinued.esp ++ Symphony of Violence.esp ++ Mart's Monster Mod - No Adventurers.esp [Version 3.8b1] 2A All Natural - MMM Patch.esp [Version 1.3] 2B RshAlchemy.esp 2C Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta] 2D All Natural - Real Lights.esp [Version 1.34] 2E Better Cities Full.esp [Version 5.4.1] 2F xulRiverEthe.esp [Version 1.0.2] ++ nu_dwarven_f_cuirass.esp 30 LOADING SCREENS.esp 31 RTFemaleReplacerV12.esp 32 xulTheEasternPeaks.esp [Version 1.0] 33 xulCloudtopMountains.esp [Version 1.0.3] ++ Skyrimized Waters HD - SI Addon.esp ** StarX Vampire Deaths.esp 34 Streamline 3.1.esp 35 xulAncientYews.esp [Version 1.4.4] 36 xulBravilBarrowfields.esp [Version 1.3.4] 37 Better Dungeons.esp 38 FCOM_Convergence.esp [Version 0.9.9Mb8b1] ++ FCOM_NoAdventurersInGates.esp [Version 0.9.9] 39 Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0] 3A OMOBS_SI.esp [Version 2.0] 3B Mart's Monster Mod - Mummies.esp 3C Better Imperial City.esp [Version 5.4.0] 3D xulLushWoodlands.esp [Version 1.3.2] 3E xulCheydinhalFalls.esp [Version 1.0.1] 3F xulSilverfishRiverValley.esp [Version 1.0.3] 40 ReclaimSancreTor.esp [Version 1.0.5] 41 xulBlackwoodForest.esp [Version 1.1.0] 42 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 43 xulColovianHighlands_EV.esp [Version 1.2.2] 44 xulChorrolHinterland.esp [Version 1.2.3] 45 xulArriusCreek.esp [Version 1.1.4] 46 Roads of Cyrodiil.esp [Version 1.0] 47 xulSnowdale.esp [Version 1.0.5] 48 Oblivifall - Losing My Religion.esp [Version 1.43] 49 xulAncientRedwoods.esp [Version 1.6] 4A xulJerallGlacier.esp [Version 1.0.1] 4B Sounds of Cyrodiil.esp [Version 1.1] 4C Oblivion WarCry EV.esp [Version 1.09] 4D Mart's Monster Mod - Diverse Creatures Expansion.esp [Version 3.8b1] 4E OMOBS Optional Combat Settings.esp [Version 1.0] 4F FCOM_WarCry.esp [Version 0.9.9MB8b1] 50 xulEntiusGorge.esp [Version 1.2.1] 51 HoarfrostCastle.esp ++ MaleBodyReplacerV5.esp 52 MTCExpandedVillages.esp 53 xulCliffsOfAnvil.esp [Version 1.12] 54 VHBloodlines 1.2.esp [Version 1.5.6] 55 NPC comlilationn.esp ++ FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9MB3] 56 Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0] ++ FCOM_Francescos.esp [Version 0.9.9MB8b1] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9MB8b1] 57 FCOM_FrancescosNamedBosses.esp [Version 0.9.9MB8b1] 58 Oblivion_Character_Overhaul.esp [Version 2.0] 59 HackdirtTheDeepOnes.esp 5A DLCFrostcragReborn.esp [Version 1.4.7] 5B HeartOftheDead.esp [Version 6.5] 5C xulBrenaRiverRavine.esp [Version 1.1.1] 5D xulTheHeath.esp 5E Origin of the Mages Guild.esp [Version 7.3.1] 5F StarX Vanilla Vampires Revised.esp [Version 2.12] 60 All Natural.esp [Version 1.34] 61 FrostcragRebornCobl.esp 62 FCOM_FriendlierFactions.esp [Version 0.9.9] 63 The Lost Spires.esp 64 GlenvarCastle.esp 65 Weapon Expansion Pack for Oblivion Nthusiasts.esp [Version 1.03] 66 xuldarkforest.esp [Version 1.0.5] 67 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.8b1] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.8b1] 68 xulAspenWood.esp [Version 1.0.2] 69 xulFallenleafEverglade.esp [Version 1.3.1] 6A xulRollingHills_EV_withoutWheat.esp [Version 1.3.3] 6B xulSkingradOutskirts.esp [Version 1.0.2] 6C Kragenir's Death Quest.esp [Version 2.18] 6D xulStendarrValley.esp [Version 1.2.2] 6E Knights - Revelation.esp 6F Sounds of Cyrodil patches.esp 70 xulPantherRiver.esp 71 FF_Real_Thirst.esp 72 All Natural - SI.esp [Version 1.34] 73 FF_Real_Thirst, Cobl.esp 74 RST+Cliffs of Anvil.esp [Version 1.2] 75 Region Revive - Lake Rumare.esp 76 Oblivifall - Losing My Religion KOTN.esp [Version 1.0] 77 Vampire Hunting - Order of the Virtuous Blood.esp 78 Francesco's Optional Leveled Guards.esp [Version 5.0] ++ FCOM_Knights.esp [Version 0.9.9MB8b1] ++ FCOM_BetterCities-Bravil.esp [Version 5.4.1] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] 79 LetThePeopleDrink.esp [Version 2.6] 7A Cobl Si.esp [Version 1.63] 7B Mart's Monster Mod - Diverse WaterLife.esp [Version 3.8b1] 7C SupremeMagicka.esp [Version 0.90b] 7D BHC_Expanded.esp [Version 1.2] 7E Faregyl.esp [Version 2.0.11] 7F Better Benirus Manor.esp [Version 4.72-Cobl-SI] 80 FCOM_Archery.esp [Version 0.9.9] ++ Better Unique Items.esp 81 xulImperialIsle.esp [Version 1.6.8] 82 Mages Guild Quests.esp 83 The Ayleid Steps.esp [Version 3.6] 84 SM_EnchantStaff.esp [Version 0.90] 85 MannimarcoRevisited.esp 86 DialogTweaks.esp [Version 1.0] 87 Cobl Glue.esp [Version 1.73] 88 Better Cities - OMG.esp ++ SM_COBL.esp [Version 0.90] ++ SM_VanillaSpells.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_DLCSpellTome.esp [Version 0.90] ++ SM_MMM.esp [Version 0.90] ++ SM_NoSpellLights.esp [Version 0.90] ++ SM_OOO.esp [Version 0.90] ++ Daedric Lord-Classic Bound Armor.esp 89 SM_ShiveringIsles.esp [Version 0.90] 8A Valtierro_B1.esp 8B Better Benirus Manor - AN Patch.esp [Version 4.72-Natural] 8C Better Abandoned House.esp [Version 2.0] 8D Bob's Armory Oblivion.esp ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] 8E FCOM_BobsArmory.esp [Version 0.9.9MB8b1] 8F FCOM_RealSwords.esp [Version 0.9.9MB8] 90 MannimarcoRevisitedOOO.esp [Version 0.1] 91 Mart's Monster Mod - Extra Wounding.esp [Version 3.8b1] 92 MTCVillages-LakeRumarePatch.esp 93 ImpeREAL Empire - Unique Forts.esp 94 ImpeREAL Empire - Unique Forts - OOO FCOM patch by Xtudo.esp 95 TheForgottenRealm.esp 96 Better Cities - Unique Landscape Barrowfields.esp [Version 1.3] 97 Fighters Guild Quests.esp 98 StarX VVR_OOO_FCOM Patch.esp ++ Starx-OVB Patch.esp 99 VaultsofCyrodiilBC.esp [Version 5.3.0] 9A LGD's Arena Enhanced.esp 9B Shadowcrest_Vineyard_COBL.esp 9C Salmo the Baker, Cobl.esp [Version 3.08] 9D Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 1.4] 9E ShadowfangKeep.esp 9F GuildAdvancement.esp A0 MTCExpandedVillages-UniqueLandscapes patch.esp [Version 1.0] A1 TalosBridgeGateHouse.esp A2 personality_idles4.esp A3 RegionReviveLakeRumare-ImperialIsle patch.esp [Version 1.3.4] A4 wb_TBG_RR-LR_UL-II_patch.esp A5 HoarfrostCastle-LushWoodlands patch.esp A6 thievery.esp A7 HeartoftheDead-ArriusCreek patch.esp A8 xulPatch_AY_AC.esp [Version 1.1] A9 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b7] AA Oblivifall - Losing My Religion BC Full.esp [Version 1.0] AB Better Cities - All Natural.esp AC Oblivifall - Losing My Religion_HOTD_Patch.esp [Version 1.0] AD Enhanced Economy.esp [Version 5.4.3] AE Better Cities - VHBloodlines.esp AF RST+Cloudtop Mountains.esp [Version 1.1] B0 EM_RedRoseManor.esp [Version 2.0] B1 OOO-CliffsOfAnvil patch.esp [Version 1.2] B2 ROC+UL-II+LtPD Patch.esp [Version 1.0] B3 RTT.esp B4 RTT-Weye Relocation Patch.esp [Version 2.0.1] B5 Unlikley Compilation + KDQ standalone.esp B6 Better Benirus Manor - RL Patch.esp [Version 4.72] B7 KragenirsDeathQuest-UniqueLandscapes Merged patch.esp [Version 2.0] B8 SunderedKeep.esp B9 ROC+Shadowcrest Vineyard Patch.esp [Version 1.0] BA RST+Cheydinhal Falls.esp [Version 1.1] BB FrostcragReborn-Snowdale patch.esp BC Skyrimized Water HD eng.esp [Version 1.8.] BD Trade and Commerce.esp BE Arren.esp BF 1em_Vilja.esp [Version 4.04] C0 FCOM_OMG.esp [Version 0.9.9] C1 PersuasionOverhaul.esp [Version 1.43] ++ PersuasionOverhaul_OOO.esp [Version 1.2] ++ PersuasionOverhaul_MMM.esp [Version 1.2] ++ 1em_Vilja_OCOV2_By_jet4571.esp C2 Daedric Lord Armor.esp C3 MTCVillages-FaregylPatch.esp C4 Woodcutters_Cabin_COBL.esp C5 RomancingAhnassi.esp C6 ImpeREAL Forts + Lost Spires + Silverfish River Patch.esp [Version 1.0] C7 PTMudwater.esp C8 armors and clothes.esp C9 Fighters Guild Scalemail Full.esp CA Trade and Commerce Update.esp [Version 1.01] CB ROC+Ancient Redwoods.esp [Version 1.0] CC TheElderCouncil_TempleOfTheOne.esp CD Kragenir'sDeathQuest-RSTpatch.esp [Version 1.1] CE thievery - EE patch.esp [Version 4.2] CF OOO-JerallGlacier patch.esp [Version 1.0] D0 Better Cities - Unique Landscape Imperial Isle.esp [Version 5.3.0] D1 Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 1.3] D2 ImpeREAL Empire Unique Cities - Sutch.esp D3 SM Plugin Refurbish(Merged).esp [Version 1.30] D4 ROC+UL Skingrad Outskirts Patch.esp D5 Clamshell_Cottage_v1.5_COBL.esp D6 CompanionFergus.esp [Version 2.0] D7 ElzMoreVoice - Original Voice Replacer.esp D8 VampireCompanion.esp D9 MTCEV-RoC Patch.esp DA Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.3.0] DB KORE- Blood Drinker Umbra.esp DC Real Hunger, Cobl.esp [Version 1.6.1] DD Arren-EntiusGorge patch.esp DE Better Abandoned House - BC_OBC_UL Patch.esp [Version 2.0] DF SecretOfTheGlyphs.esp [Version 1.2] E0 KragenirsDeathQuest-LetThePeopleDrink patch.esp E1 MTCVillages-LostSpiresPatch.esp E2 ROC+Romancing Ahnassi Patch.esp [Version 1.0] E3 OOO-Snowdale Patch.esp [Version 1.1] E4 ROC+RR Patch.esp [Version 1.0] E5 Better Cities - Thievery.esp E6 Cheydinhal Land Texture Fix UL.esp [Version 2.0] E7 Companion Neeshka.esp E8 ImpeREALForts+LostSpires Patch.esp [Version 1.0.1] E9 LostSpires-DarkForest patch.esp EA Andragorn_Weapons_Armors.esp EB Better Cities - Unique Landscape Panther River patch.esp [Version 1.4] EC LostSpires-Everglade patch.esp ED Enhanced Grabbing.esp [Version 0.5] EE ROC+Fighters Guild Quests.esp EF KragenirsDeathQuest-LostCoast patch.esp [Version 1.1] F0 Bashed Patch, 0.esp Cant get Better cities full.esp and Better imperial cities.esp in the right spotLOOT sorted the mods above, but all cities and imperial city have land tears and altered landmasshttp://static-1.nexusmods.com/15/mods/101/images/16513-1-1289769826.jpg Tried moving manualy and rebuilding bashed patch, but moving as far down to All natural.esp crashes game when loading Link to comment Share on other sites More sharing options...
DavidBudreck Posted November 2, 2014 Share Posted November 2, 2014 I have downloaded but not installed Better Cities, so I can't help with the specifics. However, I know from experience that you will probably never solve all land tear issues. That is why there is a mod called "Land Magic" which creates a plugin that attempts to fix land tears. This is what I would recommend. Link to comment Share on other sites More sharing options...
Executor64 Posted November 2, 2014 Author Share Posted November 2, 2014 thank you for the info, i will try that out.For the record though, i have created a better city game on previous pc with zero land tearsit was beautiful snif :,(the fault always lies in some tiny changes to the city streets by other mods, which i have solved in the past by lowering better cities esp in load order,something i cannot do now because after certan point down the load order the game crashes after loading game. Must be the massive quest mods but no way to be sure Link to comment Share on other sites More sharing options...
thereallgr Posted November 3, 2014 Share Posted November 3, 2014 LOOT is not a tool for a perfect load order it's only a tool helping you sorting the stuff in way so your game will start up. Back to the BC problem...What does BC do? - It reworks the city worldspaces, thus should be loaded last; or more precise after any mod that alters city worldspaces, to let the bigger mod take care of stuff like pathgrids, house placement,...So why the crash? - Probably one of the mods which also relies on a certan record in a city gets the wrong data... But in your case it's more likely you are moving your BC files past a (file that requires it as) required master which usually is indicated by a crash on startup. Only way to fix it one and for all:Deactivate everything and activate file by file, start and play for a while with a test character; the moment you experience a crash remove the mod you need less; the moment you experience a conflict not fixable by a patch remove the mod you need less. Sounds hard but usually it's only around 10 mods that are going to be removed in ths process. Having 200+ mods active conflict free takes a long time... If I were in your place I would start building the game up from a fresh install; start with the neccessary mods and work my way up mod per mod and hevy testing inbetween each new file. Link to comment Share on other sites More sharing options...
Executor64 Posted November 4, 2014 Author Share Posted November 4, 2014 was avoiding that particular method of unplugging one by onealso,start building the game up from a fresh installit IS a game built from a fresh install (on my new pc), its a fresh install of my regular mods + oco2 and some quest mods i hadn't had the time to play before.also, im having doubts about the new dungeon mods, adense epic dungeon, sundered keep and forgotten realm... not a single UL orBC patch on their nexus pages smells of conflicts Link to comment Share on other sites More sharing options...
thereallgr Posted November 4, 2014 Share Posted November 4, 2014 (edited) was avoiding that particular method of unplugging one by one You know - or at least supect some mods to be the cause and do not want to properly troubleshoot them? Sorting those conflicts out would not only help you getting rid of the landscape tears, but you also could post the conlicts to the mod author(s) to fix them and spare other users this part of the work. So I really would advise you to only activate the mods you suspect - Better Cities and the three dungeon mods - see if there are any tears and bugs left - if yes, post this issue together with a screenshot in the corresponding file thread. Maybe the author - or someone specialized on patches (mhahn123, Vorians, me) will take care of it IF there is a proper description of the conflict, not a mere "I got a problem somewhere in my 240 mods long load order". Don't get me wrong, I usually want to help other people and in this case I'm trying to help you, but I won't go and download all of your mods to see if I can reproduce the bug. I do not only lack the time to do so, but also lack the will. On a look at the dungeon mods I'd point out the following lines in the descriptions: Forgotten Realm:This mod could conflict with any other mod that makes changes to the area aroundLeyawiin and Blackwood Forest. (BC -Leyawiin Conflict?) Sundered Keep:Got quite some shots of a devastated IC; so there could (depending on how you reach those worldspaces) be quite some conflicts. The Epic Dungeon is positioned somewhere beneath a forest, so apart from the entry area there shouldn't be a problem with the landscape. In this thread a screenshot and a description where exactly the issues appear (apart from the market district pic - or are there only issues in the market district?) would also help people trying to help you. Maybe it's a space/tear someone recognises and points you towards the mod... the fault always lies in some tiny changes to the city streets by other mods, which i have solved in the past by lowering better cities esp in load order,something i cannot do now because after certan point down the load order the game crashes after loading game. Must be the massive quest mods but no way to be sure There would be a way to be shure you know...just saying.Are you using wrye bash? If yes, it would show what file is missing it's master if you move Better Cities too low. Edited November 4, 2014 by KadVenku Link to comment Share on other sites More sharing options...
Executor64 Posted November 5, 2014 Author Share Posted November 5, 2014 yes i read mod descriptions I am not asking for someone to replicate the issue or anything,I have made Better Cities work with all these mods in the past(just tested the old mods list from previous pc and they do not work on this new install) I have no issues in the game apart from city interior cells having altered ground as i mentioned before, no other issues...thank you for your interest in the matter Link to comment Share on other sites More sharing options...
thereallgr Posted November 5, 2014 Share Posted November 5, 2014 (edited) Sorry if it sounded that way, it was not meant in a read-the-f**king-manual way; It was more like "Yes you're probably right with those mods causing the issues, as they seem to do this and that". Then it's like I've already suspected, some mod relies on a certain data. You probably installed your new setup in a different order than your old one.Thus one mod does not find it's stuff (maybe the stuff is doubled in a .bsa which can cause crashes with certain archive invalidation methods) that's also (probably) the reason why you can't move the BC plugin lower than a certain point though I don't see a file that obviously screams "I rely on better imperial City to be loaded beforehand". Are you using nexus mod manager or oblivion mod manager? Edit:Another idea:try the seperate IC plugins and only move the market district plugin down, maybe that's woking. Edited November 5, 2014 by KadVenku Link to comment Share on other sites More sharing options...
Executor64 Posted November 6, 2014 Author Share Posted November 6, 2014 (edited) Yes i understand what you are saying, and i think so as well, but so far it is a slow process of putting all the pieces in the right place I use both mod managers, OMM for maybe 2-3 mods, NMM for archiving and categorizing mods and for "drop in data folder" mods, and the rest are Bash installers I must see about that separate better cities, if it doesn't tear down too many patches Edited November 6, 2014 by Executor64 Link to comment Share on other sites More sharing options...
thereallgr Posted November 6, 2014 Share Posted November 6, 2014 In theory all BC patches ar made in a way that they work with both Imperial City versions so official ones should work. (You only need the seperate IC plugins... not that you got me wrong there) Have you tried BOSSing your load order? Because as I already said LOOT only makes your game start, no matter what conflicts it creates itself. BOSS is still better at sorting oblivion stuff, cause it's using a certain guideline I also use when sorting my mods by hand (Actually I'm using LOOT, but I'm tricking it via the options it gives you to priorize the plugins):From the Nexus WikiOblivion.esm - this MUST be the first thing in the list.All other .esm files All .esm files MUST be before any .esp files.Unofficial Oblivion PatchShivering Isles.espUnofficial Shivering Isles patchWeather/Environment/Sound ModsMinor Mods/New Items/Houses/DLC's (Post-Completion)Note: any DLC patch should go directly after the DLC it changes, no matter where the DLC is locatedMajor Overhaul Mods (FCOM, OOO, MMM etc)Any compatibility patches for the major overhaul modsMods that specifically conflict with overhauls and need to take precedenceDLC's (Pre-Completion)Quests (these can be moved up after completion of the quest)Compatibility Patches/UOMP/Merged Leveled ListsSpecial handling mods - Streamline, Deadly Reflex etc.Bashed patch (if bash is used) With LOOT on the other hand you have a pretty powerful tool to manipulate and save your load order. Something you don't have with BOSS. Some other suggestion: Have you ever tried Mod Organizer? I'm using it for Oblivion and it made my life way easier especially those troubleshooting issues are less a pain. Link to comment Share on other sites More sharing options...
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