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Not all that sure of the problem, but COBL race mod isn't working


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Except for the Aureal and Maskin, the races installed don't work right. I am afraid ot leave th sewers for fear that my game will crash upon meeting another race that isn't installed properly. Am I still missing something? if so, please link the newbie to it, or I'll end up at the wrong place and DL something incorrectly. thanks for your time.

 

LO

 

 

Active Mod Files:
00  Oblivion.esm
01  All Natural Base.esm  [Version 0.9.9.5]
02  Cobl Main.esm  [Version 1.72]
03  Mart's Monster Mod.esm  [Version 3.7b3p3]
04  TamrielTravellers.esm  [Version 1.39c]
05  Unofficial Oblivion Patch.esp  [Version 3.2.10]
06  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
07  Oblivion Citadel Door Fix.esp
08  DLCShiveringIsles.esp
09  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
0A  All Natural - Real Lights.esp  [Version 0.9.9.5]
0B  All Natural.esp  [Version 0.9.9.5]
0C  All Natural - SI.esp  [Version 0.9.9.5]
++  Item interchange - Extraction.esp  [Version 0.78]
0D  Cobl Glue.esp  [Version 1.72]
0E  Cobl Si.esp  [Version 1.63]
++  Cobl Tweaks.esp  [Version 1.44]
0F  Mart's Monster Mod.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
10  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Imperial Armor.esp  [Version 3.7b3p]
11  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
12  Mart's Monster Mod - Durability & Damage.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Less Rats.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Safer Roads.esp  [Version 3.7b3p3]
13  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]
14  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]
15  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]
16  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
17  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Runeskulls Loot.esp  [Version 3.7b3p3]
++  TamrielTravellerAdvscript.esp  [Version 1.39c]
18  TamrielTravellers4MMM.esp  [Version 1.39c]
++  Travellers4MMMHostileFactions.esp  [Version 1.39c]
19  TamrielTravellersItemsCobl.esp  [Version 1.39c]
1A  ShiveringIsleTravellers.esp  [Version 1.39c]
++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]
++  MMM-Cobl.esp  [Version 1.69]
1B  Knights.esp
**  Knights - Unofficial Patch.esp  [Version 1.0.9]
++  Mart's Monster Mod - Knights.esp  [Version 3.7b3p3]
1C  The Lost Spires.esp
1D  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
1E  Salmo the Baker, Cobl.esp  [Version 3.08]
++  Item interchange - Placement.esp  [Version 0.78]
++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]
++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
1F  Cobl Races.esp  [Version 1.52]
20  Cobl Races TNR.esp  [Version 1.53]
21  Cobl Races TNR SI.esp  [Version 1.53]
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
22  Cobl Silent Equip Misc.esp  [Version 01]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]
23  Bashed Patch, 0.esp
24  Streamline 3.1.esp

 

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Wrye bash can't see OMODs. You have to install them using OBMM.

Only then you can manage the mod with wrye bash.

 

If it's already installed, but it won't show while building the bashed patch, then you have to edit the bash tags.

COBL - Races.esp must have the following bash tags:

 

 

Eyes

Hair

R.Attributes-F

R.Attributes-M

R.ChangeSpells

R.Description

R.Relations

R.Skills

Voice-F

Voice-M

 

To assign the tags: At the bottom-right corner there is a text box called "Bash tags".

Right click and a list appear. Click to activate/deactivate the tags

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I see those Bash Tags there. So how do I activate the tags? I don't see any option to activate them.

If the tags are there, then are enabled.

 

In the mod list, search for the bashed patch.

Select it, right click and select Rebuil patch.

In the new window, look at left: there is a list. Scroll all down and search "Race records". Select and check it.

Now look at the center of the window. "COBL Race.esp is here: select and Check it.

Now look at the bottom right corner, there are some buttons. Click "Build Patch" and that's all.

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