AfroJungleZ Posted November 4, 2014 Share Posted November 4, 2014 Hello, I've started making custom weapons a few days ago, the problem is when i'm in game it doesn't show the weapon or I could even say that the weapon just doesn't exist at all, the container with the weapon won't appear and if i add it in a container already in the game (fallout3.esm), the gun won't appear in it but the container is still there. I already know how Fallout Mod Manager works, It ain't about the ID or some mistakes so my guess would be that the problem is in the esp itself, did I forgot something? For now, it only has a weapon formid, no sound, no scripts, no leveled list, nothing but these are just optional anyway, I've tried a quick sound and quick settings (ReloadingA, 10mm amunition, 10mm Sound etc etc) but nothing. So I wonder what's the problem and I can't find it out by myself especially since I'm working full time so is there anyone that know what could be the problem? It's my first weapon and i didn't followed any tutorial so maybe I should have done something but I didn't do it. By the way, when I mean '' won't appear in game '' is not that the weapon is invisible or whatever similar to that, the weapon just doesn't exist at all, container, console id, whatever I do I won't see it like if the esp itself wasn't working but I've created a new one and it still doesn't work so my guess is that I forgot something but what? Thanks In advance! Link to comment Share on other sites More sharing options...
Ladez Posted November 4, 2014 Share Posted November 4, 2014 Really sounds like you forgot to activate the plugin. Link to comment Share on other sites More sharing options...
AfroJungleZ Posted November 5, 2014 Author Share Posted November 5, 2014 Nope like I said, I've tried it with the ID too and to use '' player.additem '' i need the 2 first letters in the Fallout Mod Manager, that's not the problem that's why I'm lost, it's kinda weird but thanks anyway, if anyone knows the answer I'd like to hear it. Link to comment Share on other sites More sharing options...
Ladez Posted November 5, 2014 Share Posted November 5, 2014 So you have a weapon with a form ID, let's say 00000ADD. In your mod manager it has a mod index, let's say 06. Then you type this in the console to add the weapon to yourself: player.additem 06000ADD. Note that you have to replace the first two digits of the form ID from the GECK with the mod index, so that you have eight digits in the resulting form ID. If that doesn't add the weapon to your inventory, the only explanation is that the game doesn't load the plugin because you didn't activate it. If you confirm that the plugin is indeed loaded and you're still not able to do this, then upload the file here and let me take a look at it. Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted November 6, 2014 Share Posted November 6, 2014 (edited) I'm just going to make a few notes/corrections. So you have a weapon with a form ID, let's say 00000ADD. In your mod manager it has a mod index Or 'load order' if you're using NMM, let's say 06. Then you type this in the console to add the weapon to yourself: player.additem 06000ADD 1. Also, there's the off chance that 06 is actually 07 or 08 (If you have a horrible load order like me.) But I agree with Ladez, it doesn't seem like there's any reason why your mod wouldn't work, so I have my suspicions. Edited November 6, 2014 by ArekkusuStorm Link to comment Share on other sites More sharing options...
Ladez Posted November 6, 2014 Share Posted November 6, 2014 (edited) Right, forgot the count parameter, thanks for correcting me. :smile: Edited November 6, 2014 by Ladez Link to comment Share on other sites More sharing options...
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