cdo947214 Posted November 4, 2014 Share Posted November 4, 2014 What am I missing? I want my companion to go to a specific place (ie Rivet City) and relax. I created an AI package (sandbox) called RCRelax and identical packages for Megaton and Tenpenny Tower. Wander location Gary's galley 500 radius. Flags: falls, swimming, & Fallout behavior. 2 GetScriptVariables (HasBeenHired & RCRelax, both == 1) ScriptName CompanionScript short HasBeenHiredshort Relaxshort MegatonRelaxshort RCRelaxshort TenpennyRelaxshort LayWasteshort DoOnce int CombatStyleRangedint CombatStyleMeleeint IsFollowingDefaultint IsFollowingLongint FollowerSwitchAggressiveint Waiting Begin GameMode if (DoOnce != 1) Set HasBeenHired to 0 Set CombatStyleRanged to 1 Set CombatStyleMelee to 0 Set IsFollowingDefault to 0 Set IsFollowingLong to 0 Set FollowerSwitchAggressive to 0 Set Waiting to 0 Set Relax to 0 Set DoOnce to 1 EndIfEnd Topic RCRelax: Top-Level checkedGoodbye checked prompt: Go to Rivet City and relax.response: OK functions: HasBeenHired == 1 & RCRelax == 0 GetIsID == 1 Result script (Begin): Set CompanionREF.Waiting to 0Set CompanionREF.IsFollowingDefault to 0Set CompanionREF.IsFollowingLong to 0Set CompanionREF.RCRelax to 1CompanionREF.evp Link to comment Share on other sites More sharing options...
cdo947214 Posted November 5, 2014 Author Share Posted November 5, 2014 Nevermind. I got it. Link to comment Share on other sites More sharing options...
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