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Go to "---" and relax.


cdo947214

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What am I missing?

 

I want my companion to go to a specific place (ie Rivet City) and relax. I created an AI package (sandbox) called RCRelax and identical packages for Megaton and Tenpenny Tower. Wander location Gary's galley 500 radius. Flags: falls, swimming, & Fallout behavior. 2 GetScriptVariables (HasBeenHired & RCRelax, both == 1)

 

ScriptName CompanionScript
short HasBeenHired
short Relax
short MegatonRelax
short RCRelax
short TenpennyRelax
short LayWaste
short DoOnce
int CombatStyleRanged
int CombatStyleMelee
int IsFollowingDefault
int IsFollowingLong
int FollowerSwitchAggressive
int Waiting
Begin GameMode
if (DoOnce != 1)
Set HasBeenHired to 0
Set CombatStyleRanged to 1
Set CombatStyleMelee to 0
Set IsFollowingDefault to 0
Set IsFollowingLong to 0
Set FollowerSwitchAggressive to 0
Set Waiting to 0
Set Relax to 0
Set DoOnce to 1
EndIf
End
Topic RCRelax:
Top-Level checked
Goodbye checked
prompt: Go to Rivet City and relax.
response: OK
functions: HasBeenHired == 1 & RCRelax == 0 GetIsID == 1
Result script (Begin): Set CompanionREF.Waiting to 0
Set CompanionREF.IsFollowingDefault to 0
Set CompanionREF.IsFollowingLong to 0
Set CompanionREF.RCRelax to 1
CompanionREF.evp
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