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A parallel Cyrodiil


BFG99

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I'd love to, but it's well beyond my abilities I'm afraid! I can only do scripting.

Would love to see this come to fruition.

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Well, I suppose to save the time of replacing everything, you could just use the CS's FInd and Replace function to replace everything with its burnt counterpart. But that'd still take a long time.
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Wow, this would be absolutely AWESOME! :D

 

or where the Hero of Oblivion never existed.

That would be easy, because the player would cease to exist :P

Just make a portal in the winderness, when the player enters it, game exits!

 

Only kidding, I really hope somebody gets around to doing this, even if it's only parts of cyrodiil destroyed.

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It would look like kvatch everywhere anything that survived would be underground.

 

This reminded me of Gurren Lagann.

 

Actually, the concept used in that show would be cool in this too. What if the surface is taken over entirely by daedra, and destroyed like Kvatch; then underground, groups of humans band together in small communities and try to survive and/or plan an uprising.

 

This could theoretically be done without adding new areas too -- just remodel the goblin's dens and bandit hideouts as the new homes for the human race, ruin all the cities, and make the forts like outposts for the dremora?

 

Not that I have any modding ability whatsoever. XD

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Wow, this would be absolutely AWESOME! :D

 

or where the Hero of Oblivion never existed.

That would be easy, because the player would cease to exist :P

Just make a portal in the winderness, when the player enters it, game exits!

 

Only kidding, I really hope somebody gets around to doing this, even if it's only parts of cyrodiil destroyed.

Thats easy, make an on activate script and type in

Begin OnActivate

QQQ

end

BAM! Your done. And the game exits xD

 

Just make an Interior called Dark Cyrodiil and warp it there, and then atach the script. xD Evil? Very.

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