monkmidon Posted August 6, 2010 Share Posted August 6, 2010 Ok, so I recently got a new computer, this one is much much better than my old one, and I had been very excited to jump right into modding with it. So I've made a few objects, weapons, etc. in blender, and I have the textures sorted out and all. But I am having issues getting them in-game properly. When I got my first object into the game, it had a pink texture, which I eventually figured out how to fix. But now a new problem has presented itself: the textures are seriously cracked out, like black patches are appearing and disappearing all over it when the object is moving, or when I'm moving around it. I've tried a few things, changing around the settings of the normal map, and tried compressing the texture files differently. Also I do have generate mipmaps checked when saving. Or maybe the texture isn't the problem, who knows? I really don't know what the problem could be, any info you guys can share will be appreciated :] Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 6, 2010 Share Posted August 6, 2010 You included a normal map, right? And you might want to remove the mipmaps, I don't even know what they do. Link to comment Share on other sites More sharing options...
monkmidon Posted August 6, 2010 Author Share Posted August 6, 2010 Yep, normal maps are in the right place, and in the CS Wiki it says to generate mipmaps, so I don't know, but I guess i'll try that. Link to comment Share on other sites More sharing options...
monkmidon Posted August 7, 2010 Author Share Posted August 7, 2010 Hah, I figured out what was wrong. In the blender file where I exported it from, there were two of the same objects right on top of each other, even though it looks like there's only one. >.> <.< Link to comment Share on other sites More sharing options...
heavywaters Posted August 7, 2010 Share Posted August 7, 2010 A mipmap is a set of images that go along with the main texture to speed up render times.Each mipmap image is a copy of the original texture that reduces in detail and size. When up-close the object is rendered with the main texture, but when viewed at a distance the GPU will determine the right mip to use for the situation rather than trying to use the main texture.Thus, reducing render times, but mipmaps use up more memory.So if your object will not be seen from far-off, don't generate mipmaps. heavywaters Link to comment Share on other sites More sharing options...
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