ub3rman123 Posted August 6, 2010 Share Posted August 6, 2010 Anyone have an idea of how to build a chase scene in the game? I have a set up of a track made of rocks through an abyss, and I plan to have the player chase after a monster fleeing from them. How can I script it so that the monster actually flees from the player, rather than diving off the rocks or cowering in a 'corner'? Link to comment Share on other sites More sharing options...
McMutton Posted August 7, 2010 Share Posted August 7, 2010 You could have the monster disappear and reappear at certain points, like it's kinda outrunning the player who's only catching glimpses of it. Link to comment Share on other sites More sharing options...
Deleted1217574User Posted August 7, 2010 Share Posted August 7, 2010 Anyone have an idea of how to build a chase scene in the game? I have a set up of a track made of rocks through an abyss, and I plan to have the player chase after a monster fleeing from them. How can I script it so that the monster actually flees from the player, rather than diving off the rocks or cowering in a 'corner'? I don't know much about modding at all, so don't laugh at my pitiful suggestions, but could you possibly create another instance of the monster with a confidence of 0, and place pathing linearly down your track? Sorta like a deer with a mission. Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 7, 2010 Author Share Posted August 7, 2010 The problem with that is that the fleeing thing has a tendency to just stop in a corner (Well, a more sharp turn) and cower, removing the point of the chase. Link to comment Share on other sites More sharing options...
Deleted1217574User Posted August 7, 2010 Share Posted August 7, 2010 The problem with that is that the fleeing thing has a tendency to just stop in a corner (Well, a more sharp turn) and cower, removing the point of the chase. Hm... Well, could you make the separate instance a creature (assuming it's an NPC to start with) so that it can't cower. I'm thinking just sorta give it the same behavior as the deer, where they flee if you get close, but make its AI more intelligent so it doesn't try to run past you. I dunno if that's possible though. Is it supposed to be that you follow it to a certain point, or follow it around and around, whacking at it when you can? Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 7, 2010 Author Share Posted August 7, 2010 Deer! Perfect, I hadn't thought of them. That should work well. I'll go test that. Link to comment Share on other sites More sharing options...
Deleted1217574User Posted August 7, 2010 Share Posted August 7, 2010 Glad to be of help, then. Hope it works out. Link to comment Share on other sites More sharing options...
Deleted1217574User Posted August 13, 2010 Share Posted August 13, 2010 So, did it work? Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 13, 2010 Author Share Posted August 13, 2010 Well, I haven't quite gotten to it (Sorry, I got addicted to Minecraft in the middle). My to-do list is really backwards.. I'll work on that tomorrow. Link to comment Share on other sites More sharing options...
Deleted1217574User Posted August 13, 2010 Share Posted August 13, 2010 Well, I haven't quite gotten to it (Sorry, I got addicted to Minecraft in the middle). My to-do list is really backwards.. I'll work on that tomorrow. Oh, no problem at all. No need to apologize, haha. I was just curious. Is it part of the Dungeon-Modding contest? Link to comment Share on other sites More sharing options...
Recommended Posts