eLucifer Posted August 6, 2010 Share Posted August 6, 2010 When I try to carry, say a human corpse around, press ''Z'' on the body I can move it around, but only on walk speed. When I try to carry a human part around(let it be an amplified arm or simple plain flesh) it's very hard to move it around and when I try to take it somewhere, I can do it but only even slower than walking speed. When I try to carry a little creature around, say, a Molerat, no problems there. When I try to carry around a big creature or robot around, however, I might aswell not do that. So, what I'm asking is, can someone make a mod that we can carry all those nasty corpses around easily? I'm just sick of seeing corpses around when I revisit somewhere, it's annoying. Besides, say I killed someone when nobody was around in Rivet City Market. And when I come back in the morning bam, it's right there and people just act like it's not even there. Now I know it's just a game, but somebody should get rid of it, so I carry it to some dark corner but I can't do that easily, right? Another reason to make this mod. Unfortunetly though, I'm very new to Geck and cannot think of a way to make this mod so I'm asking you, dear reader, could you make that mod for me and for all those people who need this mod but haven't even noticed they do? PS: Maybe there's a way to change the weight of corpses in Geck? Link to comment Share on other sites More sharing options...
eLucifer Posted August 8, 2010 Author Share Posted August 8, 2010 Bump. Come on people, it's a revolutionary idea! Link to comment Share on other sites More sharing options...
eLucifer Posted August 10, 2010 Author Share Posted August 10, 2010 Bump. Come on peoples. Link to comment Share on other sites More sharing options...
Yixless Posted August 10, 2010 Share Posted August 10, 2010 Ok, I believe if you open up the console and click on the body or whatever it may be then type "remove" it should remove it. I think this is a great mod and I'll see what I can do. Link to comment Share on other sites More sharing options...
DCstar Posted August 11, 2010 Share Posted August 11, 2010 He's talking about moving items around, not removing them. Such a mod was made for Oblivion. Can't seem to find it at the moment. Link to comment Share on other sites More sharing options...
eLucifer Posted August 11, 2010 Author Share Posted August 11, 2010 Not ''remove'', it's ''disable'' I used to use it. But I thought hiding them would be more, realistic. Link to comment Share on other sites More sharing options...
UrbanGamer Posted August 11, 2010 Share Posted August 11, 2010 I second this, I hate it when I'm trying to move a corpse around and can barely lift his leg/arm. Link to comment Share on other sites More sharing options...
Skevitj Posted August 11, 2010 Share Posted August 11, 2010 Just browsing through the game settings; fGrabMaxWeightRunning (50) and fGrabMaxWeightWalking (100) look like the two variables responsible for governing your movement speed when grabbing something. Try cranking those up a bit and see if it makes a difference. Searching the settings in the GECK with f*grab as the filter will find them both.<br><br>EDIT: Ok, I had a play with them: Setting them high enough will allow you to run while grabbing a person, but as is implied in the names they're just limits for determining speed and have no impact on the strength of the grab, ie, Even with both 5mill you can barely lift a sentry bot's arm, but you can run while grabbing anything you can carry. Link to comment Share on other sites More sharing options...
eLucifer Posted August 15, 2010 Author Share Posted August 15, 2010 I wonder if NPCs themselves have weight values, and perhaps by decreasing them they could be moved around easily. But that MIGHT cause them to float in air(for lighter enemies, like Radroaches or Ghouls), if that value exist at all. Link to comment Share on other sites More sharing options...
Johssy Posted August 15, 2010 Share Posted August 15, 2010 (for lighter enemies, like Radroaches or Ghouls), What? Ghouls are way heavier (when they die) than humans in the game. Human bodies have slightly less-than-realistic weight to them, dragging one off to hide the body seems like you're dragging something that weighs like a real human around. Ghouls are just the heaviest thing known to man for some reason. Not to mention that skeletons are made of lead or something. Which I think is why they have the habit to go flying in your face when you just gracefully touch their pinky-toe. Fiddling with those settings could spark some hilarity though, suddenly you're able to move those huge buses around with ease. :biggrin: Link to comment Share on other sites More sharing options...
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