marwex89 Posted August 7, 2010 Share Posted August 7, 2010 Hi! I am trying to make the summoned Dremora Lord follow closer to the player, using the construction set. I have found the correct NPC to alter (000C8C92), and have been able to give him some gauntlets. Works well. But trying to alter his AI did not turn out well at all... I have tried changing the radius (location tab) of the default package entries, but this does not seem to help, he seems to follow at the same distance as earlier. I have also tried to delete the default AI packages and add my own, trying both accompany, wander and follow packages, using various settings for target and location. Nothing crashes or anything, it just doesn't seem to have any effect at all. Note that I'm new to modding Oblivion and does not know a lot, but since I was able to give him gauntlets I figured I was doing things the right way. One example of setting that does not work that I think should work (from what I've read) is: Package: AccompanyFlags: Skip Fallout Behavior + Defensive Combat + Allow Falls + Allow SwimmingDoor Flags: NoneSchedule: Any (duration = 0)Conditions: NoneLocation: NoneTarget: Specific Reference [Cell: Abandoned Mine - Ref: 'Player' 'Player Ref'] - Distance: 50 Note that I've tried target distances from 10-500 without success. Any ideas? Link to comment Share on other sites More sharing options...
marwex89 Posted August 10, 2010 Author Share Posted August 10, 2010 Anyone? Link to comment Share on other sites More sharing options...
marwex89 Posted August 13, 2010 Author Share Posted August 13, 2010 Come on, surely there are some AI guys on here? Link to comment Share on other sites More sharing options...
David Brasher Posted August 14, 2010 Share Posted August 14, 2010 My guess would be that the follow distance of a vanilla summoned creature is hard-coded into the game and cannot be changed. A "follow package" would be the most standard thing to use. More common than "accompany." Your conditions look pretty good: Package: FollowFlags: Skip Fallout Behavior + Defensive Combat + Allow Falls + Allow SwimmingDoor Flags: NoneSchedule: Any (duration = 0)Conditions: NoneLocation: NoneTarget: Specific Reference [Cell: Abandoned Mine - Ref: 'Player' 'Player Ref'] - Distance: 50 If the creature was not a summoned creature, I think he would be following you so close that he would almost stumble on you. Maybe you could do some scripting and make a custom spell with a summon effect which would actually be moving your respawning resurrecting dremora from and back to dummy holding cell. Then the following distance would work right like it does for ordinary actors. Link to comment Share on other sites More sharing options...
marwex89 Posted August 31, 2010 Author Share Posted August 31, 2010 Okay, thanks :) Link to comment Share on other sites More sharing options...
LHammonds Posted August 31, 2010 Share Posted August 31, 2010 You have indeed found the correct location which controls the distance that the summoned creature will try to remain next to you. I have created custom creatures just last night which summons 3 at a time. Each one just has a single custom AI follow package setup exactly the same but with the radius distance set to 200 for one, 300 for another and 400 for the last. When I checked it out in-game, they behaved like they should...one was fairly close, the 2nd was a few steps behind that one and the last brought up the rear perfectly rather than all of them trying to make a circle around me. The basics for what I did was covered in this tutorial LHammonds Link to comment Share on other sites More sharing options...
Revan97111 Posted August 31, 2010 Share Posted August 31, 2010 I also looking for a way to make an AI that style with an ally http://www.thenexusforums.com/index.php?/topic/233935-calls-made-to-your-dark-side-to-help-you/ sry for that but given that you're looking a little s generates almost the same thing as me... Link to comment Share on other sites More sharing options...
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