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combat style


bwins95

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I've made several summonable NPC's and want them to use only magic attacks, but when they attack they use hand to hand and very little magic or they'll run away or just stand there and take the attacks for a while before they do any of the previous actions.

 

I've spent over an hour (each day for several days) tweaking the combat style and loading the game, but nothing seems to work right.

 

This is what the combat style is set too.

 

Melee Decision

Block % Chance 0

Attack % Chance 0

Recoil/Stagger Bonus to Attack 0

Unconscious Bonus to Attack 0

Hand-To-Hand Bonus to Attack 0

 

Power Attacks

Power Attack % Chance 0

Recoil/Stagger Bonus to Power 5

Unconscious Bonus to Power Attack 5

Rushing Attack % Chance 25

Rushing Attack Distance Multi 1

Movement

 

Hold timer 0.5/1,5

 

Maneuver Decision

Buff Standoff Distance 325

Group Standoff Distance 325

Dodge % Chance 75

Left/Right % Chance 50

Acrobatic Dodge % Chance 0

Idle Timer 0.5/1.5

Dodge L/R Timer 0.5/1.5

Dodge Foreward Timer 0.5/1.0

Dodge Back Timer 0.25/0.75

 

Ranged Combat

Range Multi 10/50

Switch Dist 0/0.0001

Ranged Standoff Distance 5

 

Flags

Will Yield off

Rejects Yields off

Fleeing Disabled on

Prefers Ranged on

Melee Alert OK off

Ignores Allies in Area on

Do Not Acquire off

 

Advanced off

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Understandable. I was asking mostly out of curiosity, in case anything HAD been changed. Have you tried assigning, temporarily, something like NPCBanditMage (or whatever it's called), just to see if combat is as expected with an unaltered style?
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Understandable. I was asking mostly out of curiosity, in case anything HAD been changed. Have you tried assigning, temporarily, something like NPCBanditMage (or whatever it's called), just to see if combat is as expected with an unaltered style?

NPCmauradermage combined with a staff seems to work.

 

Thanks for the help.

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Understandable. I was asking mostly out of curiosity, in case anything HAD been changed. Have you tried assigning, temporarily, something like NPCBanditMage (or whatever it's called), just to see if combat is as expected with an unaltered style?

NPCmauradermage combined with a staff seems to work.

 

Thanks for the help.

 

Ok, cool. Just so I don't misunderstand, does the thanks mean you are happy to leave it at that?

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Understandable. I was asking mostly out of curiosity, in case anything HAD been changed. Have you tried assigning, temporarily, something like NPCBanditMage (or whatever it's called), just to see if combat is as expected with an unaltered style?

NPCmauradermage combined with a staff seems to work.

 

Thanks for the help.

 

Ok, cool. Just so I don't misunderstand, does the thanks mean you are happy to leave it at that?

the NPC uses a lot more magic then before and that's good enough for me and what i need.

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