bwins95 Posted August 7, 2010 Share Posted August 7, 2010 I've made several summonable NPC's and want them to use only magic attacks, but when they attack they use hand to hand and very little magic or they'll run away or just stand there and take the attacks for a while before they do any of the previous actions. I've spent over an hour (each day for several days) tweaking the combat style and loading the game, but nothing seems to work right. This is what the combat style is set too. Melee DecisionBlock % Chance 0Attack % Chance 0Recoil/Stagger Bonus to Attack 0Unconscious Bonus to Attack 0Hand-To-Hand Bonus to Attack 0 Power AttacksPower Attack % Chance 0Recoil/Stagger Bonus to Power 5Unconscious Bonus to Power Attack 5Rushing Attack % Chance 25Rushing Attack Distance Multi 1Movement Hold timer 0.5/1,5 Maneuver DecisionBuff Standoff Distance 325Group Standoff Distance 325Dodge % Chance 75Left/Right % Chance 50Acrobatic Dodge % Chance 0Idle Timer 0.5/1.5Dodge L/R Timer 0.5/1.5Dodge Foreward Timer 0.5/1.0Dodge Back Timer 0.25/0.75 Ranged CombatRange Multi 10/50Switch Dist 0/0.0001Ranged Standoff Distance 5 FlagsWill Yield offRejects Yields offFleeing Disabled onPrefers Ranged onMelee Alert OK offIgnores Allies in Area onDo Not Acquire off Advanced off Link to comment Share on other sites More sharing options...
Hickory Posted August 7, 2010 Share Posted August 7, 2010 Have you checked your magic settings (opt/max distance) as per Category:Ranged Combat? Link to comment Share on other sites More sharing options...
bwins95 Posted August 7, 2010 Author Share Posted August 7, 2010 Have you checked your magic settings (opt/max distance) as per Category:Ranged Combat?i'd rather not change the setting that would effect every NPC. Link to comment Share on other sites More sharing options...
Hickory Posted August 7, 2010 Share Posted August 7, 2010 Understandable. I was asking mostly out of curiosity, in case anything HAD been changed. Have you tried assigning, temporarily, something like NPCBanditMage (or whatever it's called), just to see if combat is as expected with an unaltered style? Link to comment Share on other sites More sharing options...
bwins95 Posted August 7, 2010 Author Share Posted August 7, 2010 Understandable. I was asking mostly out of curiosity, in case anything HAD been changed. Have you tried assigning, temporarily, something like NPCBanditMage (or whatever it's called), just to see if combat is as expected with an unaltered style?NPCmauradermage combined with a staff seems to work. Thanks for the help. Link to comment Share on other sites More sharing options...
Hickory Posted August 8, 2010 Share Posted August 8, 2010 Understandable. I was asking mostly out of curiosity, in case anything HAD been changed. Have you tried assigning, temporarily, something like NPCBanditMage (or whatever it's called), just to see if combat is as expected with an unaltered style?NPCmauradermage combined with a staff seems to work. Thanks for the help. Ok, cool. Just so I don't misunderstand, does the thanks mean you are happy to leave it at that? Link to comment Share on other sites More sharing options...
bwins95 Posted August 9, 2010 Author Share Posted August 9, 2010 Understandable. I was asking mostly out of curiosity, in case anything HAD been changed. Have you tried assigning, temporarily, something like NPCBanditMage (or whatever it's called), just to see if combat is as expected with an unaltered style?NPCmauradermage combined with a staff seems to work. Thanks for the help. Ok, cool. Just so I don't misunderstand, does the thanks mean you are happy to leave it at that?the NPC uses a lot more magic then before and that's good enough for me and what i need. Link to comment Share on other sites More sharing options...
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