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$ sign before some mods in mod configuration menu


MarkosPro

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(I have probably put this in the wrong section, idk im pretty new to this)

(Excuse me for my english, it's not my native language)

So i have a problem, when i go to configure the mod configuration menu, some mods have a $ before the text (ex: forgotten magic redone becomes $FMR) and all options are weird, like the descriptions are $fire or similar. Help!!! It's annoying that i can't use a mod because that :wallbash: . If i can ill put some screenshots. Thanks in advance.

EDIT: i also noticed this is the same for immersive armors and dynamic loot!!

Edited by MarkosPro
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The problem is one of two things:

 

1. The author changed the localization tag and there is no value for the tag used. <-- This would be the case if it were only a few entries rather than all of them.

2. You are using a language that the mod is not setup to use.

 

#1 can only be resolved by the author

#2 can be worked-around by locating the existing language localization files for the mod and rename one of them (that you can read) to be the language you use.

Example: Changing MyMod_ENGLISH.txt to MyMod_SPANISH.txt

 

Localization files if loose can be found in Data > Interface > Translations

If not loose, they'll be packed inside of a BSA within the same directory structure.

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The problem is one of two things:

 

1. The author changed the localization tag and there is no value for the tag used. <-- This would be the case if it were only a few entries rather than all of them.

2. You are using a language that the mod is not setup to use.

 

#1 can only be resolved by the author

#2 can be worked-around by locating the existing language localization files for the mod and rename one of them (that you can read) to be the language you use.

Example: Changing MyMod_ENGLISH.txt to MyMod_SPANISH.txt

 

Localization files if loose can be found in Data > Interface > Translations

If not loose, they'll be packed inside of a BSA within the same directory structure.

Just one question: how shall i open the bsa? with something like winrar or ...

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The problem is one of two things:

 

1. The author changed the localization tag and there is no value for the tag used. <-- This would be the case if it were only a few entries rather than all of them.

2. You are using a language that the mod is not setup to use.

 

#1 can only be resolved by the author

#2 can be worked-around by locating the existing language localization files for the mod and rename one of them (that you can read) to be the language you use.

Example: Changing MyMod_ENGLISH.txt to MyMod_SPANISH.txt

 

Localization files if loose can be found in Data > Interface > Translations

If not loose, they'll be packed inside of a BSA within the same directory structure.

Just a question, how shall i open the bsa archive?

Edit: i accidentally posted this twice, i don't know how though.

Edited by MarkosPro
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