ziitch Posted August 8, 2010 Share Posted August 8, 2010 The idea is simple - if you have a shovel, and you "dig" in your location (use the shovel), you might dig up something through a randomizing script, like clutter, bones, or a creature, or maybe if you're lucky enough some gold or armor. However, the hard part of this is having a script check what's under you before you dig - it shouldn't be possible for you to dig in several places, like bedrock, and most static meshes that are in the game. Another thing it should do is check what's around you when you dig (if you dig near graves for example, you'll actually be grave robbing...). Of course, this means that you do have to be careful where you dig, as you might get in trouble or dig into a small and dangerous creature's home. If you do find something, or if you're just digging a hole, a "Fresh Dirt" container will pop up, so you know where it is if you can't bring it with you, or you can temporarily hide things in that location and pick them up later. But, on a given set of days, the items (and fresh dirt) will disappear - Finders Keepers applies to such items after all! The only problem I see from this is how to work around the PlaceAtMe usage - The idea is to avoid it at all costs, but at the same time still be able to place something directly in front of the player's feet... Link to comment Share on other sites More sharing options...
Deleted1848331User Posted August 8, 2010 Share Posted August 8, 2010 This would require script extender as far as I'm aware. I don't know how to do this though. Link to comment Share on other sites More sharing options...
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