ObLars Posted August 8, 2010 Share Posted August 8, 2010 Hey people. I know there is alot of threads and questions from me :unsure: But im just looking to learn as much as i can! :) Could anybody help me with some new spell im making? Im making my ranger a summon spell in the TES CS, but i can't seem to figure out how my character can get this spell.. How can i add a custom made spell to my character? :) Link to comment Share on other sites More sharing options...
Maskar Posted August 8, 2010 Share Posted August 8, 2010 You could create a quest with associated quest script like this: Scn AddMySpellScript Begin Gamemode if player.HasSpell MySpell == 0 player.AddSpell MySpell endif StopQuest AddMySpellQuest End Link to comment Share on other sites More sharing options...
ObLars Posted August 8, 2010 Author Share Posted August 8, 2010 You could create a quest with associated quest script like this: Scn AddMySpellScript Begin Gamemode if player.HasSpell MySpell == 0 player.AddSpell MySpell endif StopQuest AddMySpellQuest End Hm, how would that affect my Game/Player? Link to comment Share on other sites More sharing options...
Maskar Posted August 8, 2010 Share Posted August 8, 2010 It will add a spell called MySpell to the player character. Link to comment Share on other sites More sharing options...
ObLars Posted August 9, 2010 Author Share Posted August 9, 2010 It will add a spell called MySpell to the player character. And if i write the name of my own spell into the script, that spell will be on the character? Link to comment Share on other sites More sharing options...
Maskar Posted August 10, 2010 Share Posted August 10, 2010 It will add a spell called MySpell to the player character. And if i write the name of my own spell into the script, that spell will be on the character? Yes, it's just an example really. The name of the quest, script and spell(s) can be pretty much anything. I just called them AddMySpellQuest, AddMySpellScript and MySpell for easy reference. Link to comment Share on other sites More sharing options...
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