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Compatibility Patch Request Page


thereallgr

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UPDATE


Well, it seems like you recieved yet another early present for christmas:


dreamed1 released Capes for NPC's born out of a request here.



I know, I know it's early but the holidays are close and I'm probably not, or only seldom around untill the new year, so:


Thanks to all the modders here for your great work!

I would honestly not have thought this would work out so well in such a short time.

And - of course - Happy Holidays and a Happy New Year to all of you!

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well, lets try it... I kinda want two compatibility patches

 

First one

(1) Patch request for [Mod name, filename, version]:

Oblivion Character Overhaul 2, Oblivion_Character_Overhaul.esp V2.03

Knights of Nine - Revelation, Knights - Revelation.esp V1.3.7

(2) Your load order of the mods you are requesting a patch for [Do NOT post your entire load order here, only the load order of the to-be-patched files matters]:

Knights - Revelation.esm

Knights - Revelation.esp

Oblivion_Character_Overhaul.esp

(3) Describe the general issues you experienced here:

It's actually pretty simple. KotNR add two playable races - Aylend and Chimer. And they just look, well, ugly if you compare them to OCO2 races. So it would be awesome if someone would be able to give this two races the same blockhead treatment

Second

(1) Patch request for [Mod name, filename, version]:

Knights of Nine - Revelation, Knights - Revelation.esp V1.3.7

HGEC EBE E-Cup

(2) Your load order of the mods you are requesting a patch for [Do NOT post your entire load order here, only the load order of the to-be-patched files matters]:

Knights - Revelation.esp

(3) Describe the general issues you experienced here:

Can somedody adapt armors from this mod for EBE body?

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  • 2 weeks later...

One more:
(1) Patch request for [Mod name, filename, version]:
Mighty Umbra, Mighty umbra.esp 1.1

HGEC lightguts
Robert Male body(muscular)

(2) Your load order of the mods you are requesting a patch for [Do NOT post your entire load order here, only the load order of the to-be-patched files matters]:
Mighty umbra.esp

(3) Describe the general issues you experienced here:
Mod add several unique chest pieces to few quest character. And ssince some of them has opened bodyparts they look not very good with body replacers. Textures got mess up. Here is one example(watch at hands)

http://i.imgur.com/74t4ty4.jpg?1

Edited by Timarot
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One more:

(1) Patch request for [Mod name, filename, version]:

Mighty Umbra, Mighty umbra.esp 1.1

HGEC lightguts

Robert Male body(muscular)

(2) Your load order of the mods you are requesting a patch for [Do NOT post your entire load order here, only the load order of the to-be-patched files matters]:

Mighty umbra.esp

(3) Describe the general issues you experienced here:

Mod add several unique chest pieces to few quest character. And ssince some of them has opened bodyparts they look not very good with body replacers. Textures got mess up. Here is one example(watch at hands)

http://i.imgur.com/74t4ty4.jpg?1

Looking at that image, It seems to be simple skin discolouration (basically the results on the skin tone sliders for said NPCs turned out differently under the body replacer/OCO2's changes

 

You can fix the skin colour at least by opening up the mod in the CS and finding the NPC by name or ID (to get ID have a mod that lets you find such things via spell or simply press the console key, click on the NPC and write the number next to it's name) and find that number in the CS under Orcs.

 

So yeah, entry level edit/temporary fix, if that armour is fitted to vanilla body, then there will be texture misplacement even after you tweak his skin colour, but asides from that it should be playable.

 

 

Now that you mention It, Umbra the Blood drinker and this mod could do with OOO compatiblity pathes as they replace Umbra, and It's model, and people may want one of the many repalcers for the sword available here, that'd be something I'd look into.

 

InsanitySorrow

Allomerus

OOO/Real Umbra version patches.

 

Hm.

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One more:

(1) Patch request for [Mod name, filename, version]:

Mighty Umbra, Mighty umbra.esp 1.1

HGEC lightguts

Robert Male body(muscular)

(2) Your load order of the mods you are requesting a patch for [Do NOT post your entire load order here, only the load order of the to-be-patched files matters]:

Mighty umbra.esp

(3) Describe the general issues you experienced here:

Mod add several unique chest pieces to few quest character. And ssince some of them has opened bodyparts they look not very good with body replacers. Textures got mess up. Here is one example(watch at hands)

http://i.imgur.com/74t4ty4.jpg?1

Looking at that image, It seems to be simple skin discolouration (basically the results on the skin tone sliders for said NPCs turned out differently under the body replacer/OCO2's changes

 

You can fix the skin colour at least by opening up the mod in the CS and finding the NPC by name or ID (to get ID have a mod that lets you find such things via spell or simply press the console key, click on the NPC and write the number next to it's name) and find that number in the CS under Orcs.

 

So yeah, entry level edit/temporary fix, if that armour is fitted to vanilla body, then there will be texture misplacement even after you tweak his skin colour, but asides from that it should be playable.

 

 

Now that you mention It, Umbra the Blood drinker and this mod could do with OOO compatiblity pathes as they replace Umbra, and It's model, and people may want one of the many repalcers for the sword available here, that'd be something I'd look into.

 

InsanitySorrow

Allomerus

OOO/Real Umbra version patches.

 

Hm.

 

Nope. If you try to undress him it would be noticeable that this cuirass is actually his torso(it can't be removed). And it would have terrible seams. So nope, it's not discoloration

Edited by Timarot
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This seems the place to report conflicts so here's my report. I believe it's related to Roads of Cyrodiil + compatibility patches and the new BC Isle.esp + it's patches. Here is my load order. Maybe it's one of the other patches I'm using or even the villages mod, not sure. It's no big deal but I thought I should bring it up.

 

Active Mod Files:

• 00 Oblivion.esm

• 01 All Natural Base.esm [Version 1.34]

• 02 Better Cities Resources.esm [Version 5.5.3]

• 03 BetterMusicSystem.esm

• 04 A_Bloody_Mess.esm

• 05 DLCShiveringIsles.esp

• 06 Better Cities .esp

• 07 Natural_Habitat_by_Max_Tael.esp

• 08 All Natural.esp [Version 1.35]

• 09 All Natural - SI.esp [Version 1.35]

• 0A Immersive Interiors.esp [Version 0.8.1]

• 0B Immersive Interiors - Landscape Addon.esp

• 0C Better Bell Sounds.esp

• 0D ElzMoreVoice.esp

• 0E All Natural - Real Lights.esp [Version 1.35]

• 0F WindowLightingSystem.esp

• 10 Menu and Camera Toggler.esp [Version 1.1]

• 11 QQuix - Rock, rock, rock your ship - V3.esp

• 12 DarNifiedUI Config Addon.esp

• 13 Get Wet - just droplets.esp

• 14 QZ Easy Menus.esp

• 15 Dynamic Map.esp [Version 2.1.1]

• 16 Region Revive - Lake Rumare.esp

• 17 Roads of Cyrodiil.esp [Version 1.0]

• 18 ShezriesTownsMaster.esp

• 19 Villages1.1.esp

• 1A xuldarkforest.esp [Version 1.0.5]

• 1B xulStendarrValley.esp [Version 1.2.2]

• 1C xulTheHeath.esp

• 1D xulEntiusGorge.esp [Version 1.2.1]

• 1E xulFallenleafEverglade.esp [Version 1.3.1]

• 1F xulColovianHighlands_EV.esp [Version 1.2.2]

• 20 xulChorrolHinterland.esp [Version 1.2.3]

• 21 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5]

• 22 xulBravilBarrowfields.esp [Version 1.3.5]

• 23 xulLushWoodlands.esp [Version 1.3.3]

• 24 xulAncientYews.esp [Version 1.4.4]

• 25 xulAncientRedwoods.esp [Version 1.6]

• 26 ROC+Ancient Redwoods.esp [Version 1.0]

• 27 xulCloudtopMountains.esp [Version 1.0.3]

• 28 Ravenview-Cloudtop-Patch.esp [Version 2.0]

• 29 xulArriusCreek.esp [Version 1.1.4]

• 2A xulPatch_AY_AC.esp [Version 1.1]

• 2B xulRollingHills_EV.esp [Version 1.3.3]

• 2C xulPantherRiver.esp

• 2D xulRiverEthe.esp [Version 1.0.2]

• 2E xulBrenaRiverRavine.esp [Version 1.1.1]

• 2F xulImperialIsle.esp [Version 1.6.8]

• 30 xulBlackwoodForest.esp [Version 1.1.1]

• 31 xulCheydinhalFalls.esp [Version 1.0.1]

• 32 Villages-CheydinhalFalls patch.esp

• 33 xulAspenWood.esp [Version 1.0.3]

• 34 Lakewood+AspenWood Patch.esp [Version 3.0]

• 35 xulSkingradOutskirts.esp [Version 1.0.2]

• 36 ROC+UL Skingrad Outskirts Patch.esp

• 37 xulSnowdale.esp [Version 1.0.5]

• 38 xulCliffsOfAnvil.esp [Version 1.1.3]

• 39 xulSilverfishRiverValley.esp [Version 1.0.4]

• 3A xulJerallGlacier.esp [Version 1.0.2]

• 3B xulTheEasternPeaks.esp [Version 1.1.4]

• 3C ROC+UL-II Patch.esp [Version 1.0]

• 3D ImpeREAL Empire - Unique Forts.esp

• 3E ImpeREAL Forts + Silverfish River Patch.esp

• 3F ROC+RR Patch.esp [Version 1.0]

• 40 A Bloody Mess - Bloody Fights.esp

• 41 Enhanced Vegetation [150%].esp

• 42 Elz - Realistic Gravity.esp

• 43 Deflect.esp

• 44 Oblivion XP.esp

• 45 1em_Vilja.esp [Version 3.1]

• 46 Better Cities Full.esp [Version 5.5.3]

• 47 Better Cities - VWD of the IC.esp [Version 5.5.0]

• 48 Better Cities - IC Imperial Isle.esp [Version 5.5.2]

• 49 Better Imperial City.esp [Version 5.5.3]

• 4A Better Cities - All Natural.esp [Version 5.5.0]

• 4B Better Cities - Unique Landscape Barrowfields.esp [Version 1.3]

• 4C Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 1.3]

• 4D Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 1.4]

• 4E Better Cities - Unique Landscape Panther River patch.esp [Version 1.4]

• 4F Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.3.0]

• 50 Better Imperial City FPS Patch.esp [Version 5.5.1a]

• 51 Better Cities - Unique Landscape Imperial Isle.esp [Version 5.3.0]

• 52 Falling Leaves.esp [Version 1.0]

• 53 Falling Leaves - UL LushWoodlands Patch.esp [Version 1.0]

• • • ROC Standard Road Record.esp

• • • All Natural - Indoor Weather Filter For Mods.esp [Version 1.35]

• 54 Bashed Patch, 0.esp

• 55 ElzMoreVoice - Original Voice Replacer.esp

• 56 AllThingsAlchemicalShop.esp

• 57 Elz - Improved UE.esp

• 58 OSPS-BC_IC-II_UL-II_RRLR_Patch.esp

 

 

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