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Compatibility Patch Request Page


thereallgr

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I've added the Umbra stuff.

 

@ gianama: Could you please try to be specific about the conflict, on the mod's page I had a report that your mentioned combination is working fine.
And just from a quick glance at your load order: You'll no longer need the Better Cities UL Imperial Isle patch.

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Here's a video, my load order changed a bit but it's still there. I found another bug here too but it's even less important :laugh:

 

 

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Edited by gianama
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Quick update on how to proceed:

This request page will continue to collect FCOM requests and will host them separately on the main post.

In regular intervall I will send a summary of the requests together wit the description of the conflicts to the FCOM Team and it is up to them what to do with those.

If they decide to work on those patches I will consider them as WIP in the start post and list them as usual. When they get released I will link them.

 

But pay attention I'm saying this only once:

When requesting a FCOM patch here follow the guideline I provided in the first post.

In the case of FCOM requests, please provide your full load order, as a conflict does not necessarily have to be caused by the mod that seems to cause it.

 

I will write or link a description of conflicts for those who are interested.

 

FCOM is a very delicate mod to work with, thus as much information on a conflict as possible has to be provided by the user experiencing said conflict.

Which makes it far easier to reproduce the issue in order to fix it.

 

For those who are interested, here is the reason why we decided this way:

 

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  • 4 weeks later...

Is it possible for someone to make TGND better cities patch update? Newer version has several additional armors that were not converted by Manks. Here is the list of unedited meshes

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Also is it possible to adapt Unofficial Francescos Mod Armor AddOn to Robert musc and tgnd?

Edited by Timarot
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  • 2 weeks later...
  On 2/25/2015 at 2:14 AM, Timarot said:

Is it possible for someone to make TGND better cities patch update? Newer version has several additional armors that were not converted by Manks. Here is the list of unedited meshes

 

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Also is it possible to adapt Unofficial Francescos Mod Armor AddOn to Robert musc and tgnd?

 

I looked at the better cities meshes. I can do some of them. (Quite a few of them would just be texture redirects, which is a bonus.) But I can't do all of them unless there's someone good with textures willing to help, or if someone has done an HGEC patch for the mod, because there's a lot of armor in here with special skin textures, and I'm pretty rubbish at doing tattoos and stuff, especially with HGEC's UV map. I'd have to use the default skin.. and some of the specialness would be gone. There's also some things that you missed (the cotr folder) which I can do.. some of. Some of this is really high poly though and will likely crash blender on export. I can try though.

 

The latter mod has a little too much content for me to handle. I'm still working on and off on another project with a similar volume of things, and I tend to get bored and procrastinate with huge projects. >>

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  On 3/17/2015 at 7:27 PM, KadVenku said:

UPDATE

 

The Academy Oblivion Magic + Reclaiming Sancre Tor by mhahn123 got released!

 

And the Open Cities+Blood & Mud+Bravil Barrowfields was crossed off.

Arthmoor checked it out and stated everything would work as it should if the correct plugins are being used.

Thus it is not a conflict of the three but a fourth mod interfering.

Thanks for the patch

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