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Sword of the EMPRAH!


kieranfoy

  

16 members have voted

  1. 1. Who's badder?



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Not really. You're right, Recalculate Normals Inside is making the shaders wonky. But Recalculate Normals Outside makes the whole mesh inside out, along with a couple of errors with the mesh. I'll keep looking in to it.
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Right Xeivous...

 

Uber sometimes it is screwed up in blender for me as well did you join meshes together ? I joined the daedric meshes for a statue and when I tried it out in game the helm and greaves were inside out while the cuirass and the arms where correct

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That sounds scary....

 

"Oh yeah, whenever I put on my armor it magically turns inside out..."

"Creepy."

 

lol. I hope the shaders and.... other stuff I dont understand get working.... I think thats the term to use here.... hmmmm...... oh well. Hope it gets fixed! :) I really want to slice people with a flaming sword that looks oblivionish.... lol.

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Indeed, I had rather stupidly joined a few of the meshes together in an attempt to make texturing easier. Bad idea.

 

But even when I just use L to select connected bits, and press ctrl-n, it does nothing or flips half the selection inside out.

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