ub3rman123 Posted August 15, 2010 Share Posted August 15, 2010 Indeed, I'm considering running it through the Nurgle filter, but that'll come after I've finished the mess. And the corrupted one probably won't be on fire. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted August 15, 2010 Share Posted August 15, 2010 As always, uber, your swords are freaking awesome. Hows progress now? Link to comment Share on other sites More sharing options...
alonsomartinez Posted August 16, 2010 Share Posted August 16, 2010 Uberman I would fix your model but my modem isnt connecting to my new computer so I wont be able to send it back to you unless I find my flash drive Link to comment Share on other sites More sharing options...
Xeivous Posted August 16, 2010 Share Posted August 16, 2010 He already fixed it... Link to comment Share on other sites More sharing options...
alonsomartinez Posted August 16, 2010 Share Posted August 16, 2010 -That might be the problem. It seem to be messing up in reflections. As in it being unnatural Really did he fix it ? Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 16, 2010 Share Posted August 16, 2010 Not really. You're right, Recalculate Normals Inside is making the shaders wonky. But Recalculate Normals Outside makes the whole mesh inside out, along with a couple of errors with the mesh. I'll keep looking in to it. Link to comment Share on other sites More sharing options...
alonsomartinez Posted August 16, 2010 Share Posted August 16, 2010 Right Xeivous... Uber sometimes it is screwed up in blender for me as well did you join meshes together ? I joined the daedric meshes for a statue and when I tried it out in game the helm and greaves were inside out while the cuirass and the arms where correct Link to comment Share on other sites More sharing options...
Deleted1848331User Posted August 16, 2010 Share Posted August 16, 2010 That sounds scary.... "Oh yeah, whenever I put on my armor it magically turns inside out...""Creepy." lol. I hope the shaders and.... other stuff I dont understand get working.... I think thats the term to use here.... hmmmm...... oh well. Hope it gets fixed! :) I really want to slice people with a flaming sword that looks oblivionish.... lol. Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 16, 2010 Share Posted August 16, 2010 Indeed, I had rather stupidly joined a few of the meshes together in an attempt to make texturing easier. Bad idea. But even when I just use L to select connected bits, and press ctrl-n, it does nothing or flips half the selection inside out. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted August 16, 2010 Share Posted August 16, 2010 Well, Im not an expert at modelling, but dont you have to connect the meshes together so they dont have seams? Link to comment Share on other sites More sharing options...
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