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Question about 3 mods and their ability to work with OBMM, then Wyre B


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I AM NEW TO USING MODS STILL, please forgive stupid questions, and try to answer simply, yet with detail (if that makes sense to you) on the problems in each part.

 

I am trying to add the Akatosh mount, Midas Magic, and Kvatch rebuilt mods.

 

Akatosh Mount does not show up when I create the OMOD and it doesn't appear in Wyre Bash either.

 

Creating the Kvatch rebuilt OMOD worked, but I see the following Data conflicts:

[Kvatch Rebuilt 1.0.omod] (unusable)

Plugin file Kvatch Rebuilt - Leveled Guards - FCOM.esp already exists.

- esp missing from obmm database

Plugin file Kvatch Rebuilt - OOO Compatibility.esp already exists.

- esp missing from obmm database

Plugin file Kvatch Rebuilt.esp already exists.

- esp missing from obmm database

Plugin file Kvatch Rebuilt.esm already exists.

- esp missing from obmm database

 

Yes, this worked properly, the parts in Wyre Bash are there, butr highlighted by pink/red, idicating SOME problem.

 

Midas Magic is the only one that seemed to work, but it only has one file in Wyre Bash, that being Midasspells.esp. is this the only thing that needs to be there or did something go wrong there as well?

 

 

Now for my other problem, thus far, I have been working WITHOUT my bash patch active. the reason: it crashes my game 10 times out of 10. Why would this be the case? I did have COBL running at one point, but that mod also seemed very unstable (I would crash after 10-20 minutes, if it did not crash on load) so I checked to make sure none of those types of things were active. However, my bash patch had nothing cobl related in its latest run. it still crashed upon me clicking continue. Help on this is also appreciated.

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How, in what folder format, did you create the OMODs?

 

Regarding your bashed patch, it WILL crash your game if it is rebuilt wrongly. When you rebuild it, you need to go through all of the options and ensure that deleted/uninstalled mods are not being bashed. Faulty mods can also cause your bashed patch to crash the game.

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How, in what folder format, did you create the OMODs?

 

Regarding your bashed patch, it WILL crash your game if it is rebuilt wrongly. When you rebuild it, you need to go through all of the options and ensure that deleted/uninstalled mods are not being bashed. Faulty mods can also cause your bashed patch to crash the game.

 

What do you mean "what folder format"? As far s I can tell, no mods are checked that I don't have.

 

EDIT: I found out that the Akatosh mount mod had an OMOD in it already, so that one works. the only problem now is the Kvatch rebuild, which has the pick highlight.

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How, in what folder format, did you create the OMODs?

 

Regarding your bashed patch, it WILL crash your game if it is rebuilt wrongly. When you rebuild it, you need to go through all of the options and ensure that deleted/uninstalled mods are not being bashed. Faulty mods can also cause your bashed patch to crash the game.

 

What do you mean "what folder format"? As far s I can tell, no mods are checked that I don't have.

 

EDIT: I found out that the Akatosh mount mod had an OMOD in it already, so that one works. the only problem now is the Kvatch rebuild, which has the pick highlight.

 

What I mean is that you cannot just throw anything haphazard into an OMOD -- it has a required folder format. You quoted errors that said files were missing. I was trying to establish how you created the OMODs.

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I just copied the Kvatch rebuilt into my data folder and skipped the OMOD creation process then enabled the esp with OBMM. (To know if it works go to the Kvatch camp. If nobody is there and they are all in the city then the mod is working.

 

The other guys helping you are more experienced at this than I am so I would suggest following their advice.

 

 

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I took the file (a 7zip) that was downloaded from the nexus and added it, then added the MP3 file that was separate. I clicked create and said yes to overwriting duplicate files.

 

You're going to make me work for this, aren't you?

 

Because you downloaded a file from TesNexus does not mean it is in a structure that can be immediately read and converted to OMOD.

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I took the file (a 7zip) that was downloaded from the nexus and added it, then added the MP3 file that was separate. I clicked create and said yes to overwriting duplicate files.

 

You're going to make me work for this, aren't you?

 

Because you downloaded a file from TesNexus does not mean it is in a structure that can be immediately read and converted to OMOD.

 

I am starting to understand this to sometimes be the case. I still don't know when this is or isn't the case, or what to do when it isn't.

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I took the file (a 7zip) that was downloaded from the nexus and added it, then added the MP3 file that was separate. I clicked create and said yes to overwriting duplicate files.

 

You're going to make me work for this, aren't you?

 

Because you downloaded a file from TesNexus does not mean it is in a structure that can be immediately read and converted to OMOD.

 

I am starting to understand this to sometimes be the case. I still don't know when this is or isn't the case, or what to do when it isn't.

 

Ok, an OMOD requires files to be in a structure as though they were in the Data folder of your game. For instance Meshes must be in the correct Meshes folder structure, Textures in Textures, Sound and voices in the correct Sound folder structure, and esp in the root of the archive. A lot of people put files in a folder with the name of the mod, then inside that they put a Data folder, and inside that the meshes and textures. If you open your Oblivion\Data folder, THAT is the structure that OMOD archives should be in.

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