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[2 mods] RollMod & Saved from Death mods


UrbanGamer

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Hi there, people, here are two mod for fallout 3 ideas I recently got.

 

First of all, the Rollmod

 

This simple mod would replace the regular jump-to-duck animation, so the player can roll on the ground after a jump just by crouching during it.

 

This mod would only be possible if the vanilla animation exists, because I'm not sure there actually is an animation for when the player jump, crouches in mid-air, and lands ducking. Otherwise it would perfectly be possible to replace the standing jump animation, but the result wouldn't be that great in my opinion.

 

 

 

 

 

 

The second mod is a bit more complicated, and it's called the Saved From Death Mod.

 

Have you ever found it bad that fallout 3 is, in fact, a game where you can ALWAYS know what'll happen next, just like in that movie where Nicolas Cage predicts everything that'll happen to him ? Well, this mod would solve this out. Now, when you die, you can still load a previous savegame and try again, but you can also let the death happen and see what happens next...

 

Everytime you die (in fact, you wouldn't die, you would just fall into a ragdoll when your life reaches one HP) in other circumstances than a scripted death (like the space jump in Mothership Zeta or the Dr Braun's Punishment in that simulation) and have a little chance of being saved from death.

 

BEST CASE : the good Samaritan (25% chances to happen)

If you are lucky, someone will find your agonizing body and save you from death by healing you. You will wake up in a random place, with a letter from your savior indicating he saved you and had to go away, or himself if you are even more lucky since he will give you some food and other stuff for the road. This happens really rarely, and is the best case you could get if you come to die.

 

The message displayed when you wake up would be :

You slowly open your eyes and discover what you thought being your very last moment on earth was just a very bad time. Your wounds still hurt a bit, but you are alive. Now you should try to figure out who saved you like that.

 

The good Samaritans could randomly be :

- A wasteland, wake up in a shack

- A brotherhood of steel member, wake up at the citadel (only after opening it in the MQ)

- A reilly's ranger mercenary, wake up at their bunker (only after beating the reilly's ranger quest)

- A ghoul, wake up in Underworld (if you are good)

- A Megaton Settler, wake up at Doc Church's clinic (if you saved megaton)

- A tenpenny guard, wake up at Tenpenny tower's clinic (if you destroyed megaton)

- Rivet City Guard, wake up at the Rivet City clinic (if you've activated the project purity)

- Regulators/Talon mercs, wake up at their specific camp (if you have contract killer / lawbringer perk)

- Member of the Family, wake up at the meresti station (if you finished the quest without killing them at the Meresti station)

- Oasis member, wake up at Oasis (if you didn't kill Harold)

- Etc

 

Of course your position in the wasteland would also influence the Samaritan saving you. Dying in the middle of nowhere will probably not bring anyone.

 

NORMAL : left for dead (50% chances happening)

Your aggressors thought you were dead. They took some stuff on you, and went away. Good thing you were just unconscious...

You wake up in the place you died, the npcs who killed you went away. You lose some of your gear (caps, ammo and maybe a weapon or an outfit) and has a rather low HP, but that's all.

 

OR :

 

Everything suddenly went black, and you stopped feeling your limbs. The only thing you could sense was the sounds around, people yelling, your corpse being carried somewhere... people getting shot. You hear a lot of gunshots, people screaming, and suddenly you are let on the ground. Everything goes black again... then you open your eyes, realizing you have been carried away in a long distance.

You wake up in the middle of the wasteland, your HP is low, you lot some gear (mostly caps) but you are alive, and there are the corpses of your aggressors around. Luckily enough your saviors will be around (outcasts or a group of wastelanders), and you will be able to talk to them to learn what happened.

 

WORST CASE : prisoner (25% chances of happening)

You wake up and quickly realize you don't have any of your gear. They looted you and let you rot somewhere !

As said in the context message, you wake up without any gear and realize you are a prisoner, from talon mercs, regulators (according to your karma) super mutants, slavers or even ghouls (if you killed them in the station for tenpenny, for example), just as megaton settlers if you blew up megaton, etc. As lucky as you are, you are free handed and can still move, so you still get a chance of escaping. If you are in a jail cell, you will have to lockpick the door or wait for someone to enter the cell for killing you. Luckily enough, your gear will be around in a safe or scattered around in the inventory of your aggressors.

 

 

 

By default you would have like 50% for one of these events to happen, effectively saving you from death and allowing you to realistically continue playing without having to reload. There would be a way to rise up these chances with perks or an ingame setup menu, but let's focus on the perks :

 

Lucky Guy - Every degrees (2 in total) rise up your chances of being saved from death of 10%.

 

Good reputation - Sensibly rise up your chances from being saved by a Good Samaritan (50% more chances from being saved from death by a Samaritan instead of being left for dead or taken as a prisoner)

 

Death Cheater - Only available at level 30, rises up your chances of being saved from death to 95% and rise up your chances from being saved by a good Samaritan of 20 more %.

 

 

 

 

 

Here it is, I believe it's complicated to create but I think it's perfectly possible as it exists for Oblivion.

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Lucky Guy - Every degrees (2 in total) rise up your chances of being saved from death of 10%.

 

Good reputation - Sensibly rise up your chances from being saved by a Good Samaritan (50% more chances from being saved from death by a Samaritan instead of being left for dead or taken as a prisoner)

 

Death Cheater - Only available at level 30, rises up your chances of being saved from death to 95% and rise up your chances from being saved by a good Samaritan of 20 more %.

I'd call them

 

Strong Heart - You can be shot up and knocked down but that ticker of yours just won't stop. Extra 10% chance of surviving a 'death'

 

Fellow Wanderer - You have endeared yourself to those who roam the wasteland. While they would leave others to die, they will gladly aid you in your times of need. Greater chance of a friend finding you after a 'death'.

 

Reaper's Nemisis - You've done the dance of death so many times they just don't want you back, 95% Chance of surviving a 'death'.

 

But yeah, the idea sounds pretty good. I'd use it.

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Awesome idea. I'd definitely use a mod like that. Kinda reminds me of Fable 2 where, instead of dying, you fall unconcious and wake up with some scars. The scars then have an effect on how people react to seeing you.
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