AxlDave Posted November 10, 2014 Share Posted November 10, 2014 Is it possible to make a chain-link gate locked to all NPCs but openable by the Player? Perhaps with a computer terminal or a key. It would also be pretty cool if the gate could be locked again afterwards. I've tried using the console to lock it with a value of 105 (needs a key), but when testing it enemies could open it no trouble. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted November 10, 2014 Share Posted November 10, 2014 huh thats odd, locking with a key requirement has always been how i did it. hmm... odd. im gonna have to look into this maybe i can find the solution. Link to comment Share on other sites More sharing options...
senterpat Posted November 10, 2014 Share Posted November 10, 2014 Make a custom door, and check the minimal use checkbox, should prevent NPCs from accessing it. http://geck.bethsoft.com/index.php?title=Door Link to comment Share on other sites More sharing options...
AxlDave Posted November 10, 2014 Author Share Posted November 10, 2014 @senterpatOkay cool, does that prevent them from using it even when it's the only way in or out? Basically, I'm creating a medium security fort located at Jean Sky Diving. I have secured the area by enclosing it with a chain link fence and the same concrete wall around Tenpenny in FO3. There is one gate in and out, and I don't want enemies or allies just waltzing in and out as if [REQUIRES A KEY] actually meant [COME IN! WIPE YOUR FEET! KILL US ALL!]. @qwertyzeldarI thought that would have done the trick, too. Maybe it only works on interior doors? Or maybe the key needs to actually exist? Not sure... Link to comment Share on other sites More sharing options...
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