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Unexplained completely random CTDs


Sacremas

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I have a highly modded game but I'm using Mod Organizer, have cleaned all my mods, and followed every step in the various stability guides. The game is running very smoothly even at Ugrids 7 and HD textures galore (the entire Realvision ENB list, with Realivision B Full), to save space I'm keeping my mod directory/Mod Organizer on a HDD since I don't have the space to run a fully modded skyrim on my SSD, this leads to extra load times but I haven't noticed any other problems. My save games are slightly bloated at approximately 13 MB each, but that's pretty much to be expected from a heavy modded game.

 

However I have a very strange issue with completely random CTDs, they can happen when talking to people, opening chests, getting a word off a wall, and so on, completely random times, not just for example when I access the menus, and then when I reload a save and do the exact thing over again it doesn't CTD. I have no idea how to solve this or how to find out what's causing it. I'm aware of how to turn on Papyrus logging but I don't know how to read a Papyrus log so that gets me nowhere, I can post it here if need be.

 

Another issue I have is that sometimes it crashes when loading a save, usually a save after I've been killed, and when starting the game up again I'll CTD every time when loading saves off that character. The only way to resume that save/character then is to start a completely new game (Live Another Life, save in the prison cell) then loading the save of the character I want to play, then the saves can be loaded. Is there any way to avoid that happening, and what's the likely source?

 

My load order is according to Mod Organizer the following;

 

 

  Reveal hidden contents

 

 

Bat Travel and Predator Vision are at the bottom because I haven't ordered it after reinstalling them (had to be reinstalled because they weren't working with Vampiric Thirst, they are now).

 

SKSE plugin list is as follows;

Fuz Roh Doh

hdtphysicsextension

MDX_nopoisondialogues

MemoryBlocksLog

SKSE_Enhancedchamera

 

Everything is newly downloaded and latest versions, including SKSE, everything except the ENB at least since Realivision has not yet been updated to use the latest version.

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I have another issue as well that's come up now; very frequently when the game loads in a new area the game will freeze up, this is common normally of course but the freezing tends to stop and the game resume after 3-4 seconds at a most, now however the game is frozen permanently, and the only way to get away is CTRL-ALT-DEL and close it via file manager (Skyrim will read as non-responsive). Any way to fix that, or find out what's causing it?

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  On 11/10/2014 at 2:49 AM, Purr4me said:

period of time between crashes?

 

Completely random, sometimes I can play for an hour, other times it happens every 10 minutes. I tried deleting SafetyLoad.dll and OneTweak.dll from SKSE Plugins right before making the first post, and that seems to have alleviated it some but it's still happening, and now I have the above freezing when loading areas. I'm trying now to put OneTweak.dll back into my plugins.

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Do you own any software that shows real time temps? Temperatures of the devices the systems uses.

It sounds like things re getting hot, or the power supply box it's self is over heating, getting weak, Clogged up with dirt. Some place heat is causing the system to stop responding.

 

Random...not specific spots, just randomness...means it's not a sofawre issue, it's hardware.

Unless you can deliberately reproduce an incident, then it is hard ware.

Just a thought.

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Interesting... I dout that's it, my computer was just in for maintanance and they installed an extra fan and stresstested the entire system for overheating, only thing that became too hot was the processor, so I had them install a water cooling on it. Everything else including my card (Asus 8 gig Nvidia GTX 580 with it's own fan) is well under temperature. I have problems with the computer crashing to a blue screen but when that happens the entire system freezes, not just a game, and I wouldn't be able to CTRL-ALT-DEL even.

 

For now the random crashing seems to have stopped with the removal of SafetyLoad.dll from my plugin list (I'd forgotten to remove it when I isntalled Sheson's Memory Patch). However the game is unplayable due to the problem with randomly freezing up when loading in new world areas when traveling around, I see this instantly now when using the flight mod due to the speed whereas yesterday only I flew from Dayspring Canyon (outside Riften) to Deephollow Cave (outside Dawnstar) without a single freeze or issue, but I also see it when just running around on foot. I'm going to experiment with removing the mods I've installed since then (TK Combat, Bat Travel) and going back to a previous save.

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I tried starting a new character and placing him in the area I was freezing in (Haafingar), then TCL and speedmult 300 and air-ran all over the area, no problem at all, so clearly it's my character/save not my mod list.

 

I tried going back to a previous save, but something very weird happened when I loaded that save, Vampiric Thirst started giving me warning messages about blood draining, I went from 90 % to 60 % to 0 %, over and over despite having access to some Inconsequential NPCs to feed on and using the MCM menu's Update function, I kept going up and down, then when it appeared to be over I went out into the sun with Sunlight Immunity from 100 % blood pool, ran a short distance (Sarthaal to Winterhold) but midways the screen colored again from Vampiric Thirst and I died instantly. I have no idea what's going on now.

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13MB save isn't really very big save imho. From your comments I can't really understand, do you use SKSE 1.7 with SKSE.ini memory patch or older SKSE 1.6 with SSME patch? If you're using latest SKSE, I'd recommend SKSE.ini patch instead of SSME.

And ... tried to clean your save with Save game script cleaner? http://www.nexusmods.com/skyrim/mods/52363/?

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I'm using SKSE 1.7.1 version with SKSE memory patch. I've used Sheson's Memory Blocks Log plugin to get the memory usage and I've settled on defaultHeapInitialAllocMB=590

 

I'm going to try to clean the save now, thanks. I've added Stable Ugrids to Load to the SKSE plugins list, but no effect, I'm still CTDing randomly and getting infinite loads when loading new areas such as when discovering the name of a ruin.

Edited by Sacremas
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  On 11/10/2014 at 8:38 AM, Kriiks said:

13MB save isn't really very big save imho. From your comments I can't really understand, do you use SKSE 1.7 with SKSE.ini memory patch or older SKSE 1.6 with SSME patch? If you're using latest SKSE, I'd recommend SKSE.ini patch instead of SSME.

And ... tried to clean your save with Save game script cleaner? http://www.nexusmods.com/skyrim/mods/52363/?

 

Okay thank you for the save cleaner link, that was a great suggestion, for now it seems to have fixed it. The cleaner found 403 loose scripts, which was probably all of them since I'm using Mod Organizer and my Skyrim/Data/Scripts folder has 65 scripts in it in total, but regardless it fixed it. I'm still having that odd Vampiric Thirst bug, and have gone through all of the mod author's suggestions for that bug (remove loose scripts/vampire change script, reset mod from MCM menu) but it just keeps happening, it seems to have stabilized at permanent 60 % blood pool but I'm not sure what will happen when I spend more of it... for now sunlight immunity is not an option.

 

[spoilerS FOR DAWNGUARD - VAMPIRE QUEST LINE]

 

Additionally after finally getting to Castle Vohlikar (getting there from Solitude was the crash problem, it took me 20+ tries) and getitng my Vampire Lord power I ran into another bug, at first everything worked fine and I could initialize the Blood Chalice quest, but halfway across the court room to the chalice I got the red pulse from Vampiric Thirst of my blood being drained (going from 94 % after draining the slave in the Molag Bal room back to 60 %) every vampire in the castle turned hostile towards me (I had not taken any blood potions or the like during the cutscene, that resulted in them being hostile after once as well). I reloaded the save just after getting the VL power then used a teleport to get out of the castle and avoid the scene, I'm going to try to go back there in a few days or whenever this bug subsists and see if they're still hostile.

Edited by Sacremas
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