Domas Posted August 11, 2010 Share Posted August 11, 2010 (edited) Trying to troubleshoot CTD even further. I've been able to play fine the last few days, until just recently. Played for a good 2 hours before first crash, though! Now it seems to be every few minutes after I load. Only thing major I've installed is Warcry. Aside from that, Moonshadow Elves, Toggleable Quantity Prompt... After some major frustration, I decided to download TES4Edit for some reason and check things out. There's a lot of red. But I'm not really sure what to do (or how to use) the mod. I read about running TES4View with Pluggy and viewing logs of some sort, but I'm unsure really what I would even be looking for. Is there some way to copy/paste a log of every conflict from TES4Edit? Regardless, I would really like to try and get these CTDs down to a minimum again... Wrye Bash Load Order: Active Mod Files:00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]03 Cobl Main.esm [Version 1.72]04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]05 Mart's Monster Mod.esm [Version 3.7b3p3]06 FCOM_Convergence.esm [Version 0.9.9a7]07 Better Cities Resources.esm08 HorseCombatMaster.esm09 Unofficial Oblivion Patch.esp [Version 3.2.0]0A UOP Vampire Aging & Face Fix.esp [Version 1.0.0]0B DLCShiveringIsles.esp0C Unofficial Shivering Isles Patch.esp [Version 1.4.0]0D Better Cities .esp0E Francesco's Optional Chance of Stronger Bosses.esp0F Francesco's Optional Chance of Stronger Enemies.esp10 Francesco's Optional Chance of More Enemies.esp11 Francesco's Optional Leveled Guards.esp++ FCOM_Francescos.esp [Version 0.9.9]++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]12 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]++ Advanced_Water_Modification-2734.esp++ Louder Nirnroot Sound.esp13 WindowLightingSystem.esp14 Map Marker Overhaul.esp [Version 3.5.2]15 Map Marker Overhaul - SI additions.esp [Version 3.5]16 Expanded Hotkeys and Spell Delete v1.0.esp17 Expanded Hotkeys Brief Equip Message.esp18 DLCHorseArmor.esp19 DLCOrrery.esp1A DLCVileLair.esp1B DLCMehrunesRazor.esp1C DLCSpellTomes.esp++ MaleBodyReplacerV4.esp1D DLCThievesDen.esp1E Cobl Glue.esp [Version 1.72]1F Cobl Si.esp [Version 1.63]** Cobl Tweaks.esp [Version 1.44]20 Bob's Armory Oblivion.esp21 FCOM_BobsArmory.esp [Version 0.9.9]22 Oblivion WarCry EV.esp [Version 1.08a]23 FCOM_WarCry.esp [Version 0.9.9]24 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]25 OOO 1.32-Cobl.esp [Version 1.72]++ FCOM_Cobl.esp [Version 0.9.9]26 FCOM_Convergence.esp [Version 0.9.9]++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]27 FCOM_RealSwords.esp [Version 0.9.9]28 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]29 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]++ Mart's Monster Mod - No Blood.esp [Version 3.7b3p3]++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]2A Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]2B Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]2C Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]2D Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]2E Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]2F GlenvarCastle.esp30 MolagBalTreasury.esp31 za_bankmod.esp32 DLCBattlehornCastle.esp33 DLCFrostcrag.esp34 Knights.esp35 Castle_Almgard-V2.esp36 Bag of Holding.esp [Version 1.5.0]37 Toggleable Quantity Prompt.esp [Version 3.1.1]38 Cliff_RPO_NewBeginnings_RPC.esp [Version 1.0]39 Quest Award Leveller.esp [Version 2.0.1]3A Quest Award Leveller - Vile Lair.esp [Version 2.1.0]++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0]3B Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]3C SupremeMagicka.esp [Version 0.90]3D SM_ShiveringIsles.esp [Version 0.86]++ SM_DLCSpellTome.esp [Version 0.80]++ SM_OOO.esp [Version 0.89]++ SM_MMM.esp [Version 0.89]++ SM_COBL.esp3E SM_EnchantStaff.esp [Version 0.80]++ SM_UnlockSpells.esp [Version 0.70]++ SM_Scrolls.esp [Version 0.84]++ SM_SigilStone.esp [Version 0.83]3F MidasSpells.esp40 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp41 DeadlyReflex 5 - Combat Moves.esp++ SM_DeadlyReflex.esp [Version 0.86]42 Kobu's Character Advancement System.esp43 Kobu's Jack-of-All-Trades Mod.esp44 Kobu's Lighter Backpack Mod.esp++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]45 Moonshadow Elves - Sc.esp46 CuteElf11.esp [Version 1.3.5]47 DemonRace.esp [Version 2.9.16]48 Cobl Races.esp [Version 1.52]++ Cobl Races - Balanced.esp [Version 1.52]49 Better Cities - Full City Defences.esp4A Better Cities Full.esp4B Better Cities - VWD of the IC.esp4C Better Imperial City.esp4D Better Imperial City FPS Patch.esp4E Better Cities - COBL.esp [Version 2]4F Better Cities Full FPS Patch.esp50 Better Cities - No LEYAWIIN Flooding.esp51 Cobl Silent Equip Misc.esp [Version 01]52 Bashed Patch, 0.esp53 Streamline 3.1.esp BOSSlog: ----------------------------------------------------------- Better Oblivion Sorting Software Load Order Utility © Random007 & the BOSS development team, 2009-2010 Some rights reserved. CC Attribution-Noncommercial-No Derivative Works 3.0 http://creativecommons.org/licenses/by-nc-nd/3.0/ v1.51 (2 April 2010) ----------------------------------------------------------- Master .ESM date: Mon Jan 01 23:24:08 2001FCOM detected.OOO detected.Better Cities detected. ------------------------------------Recognised and re-ordered mod files:------------------------------------ Oblivion.esm . Note: Masterlist Information: $Revision: 1166 $, $Date: 2010-07-16 08:11:18 -0700 (Fri, 16 Jul 2010) $, $LastChangedBy: pacificmorrowind $ Francesco's Leveled Creatures-Items Mod.esm . Bashed Patch tag suggestion: {{BASH:Invent, Delev, Relev, Actors.AIData,Actors.Stats, Stats}} Francesco's Optional New Items Add-On.esm Cobl Main.esm . Note: Do not use Tamrielic Ingredients and COBL at the same time. Oscuro's_Oblivion_Overhaul.esm . Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats,Relations}} Mart's Monster Mod.esm . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} FCOM_Convergence.esm . Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}} Better Cities Resources.esm HorseCombatMaster.esm Unofficial Oblivion Patch.esp . Note: Recommend installing UOP hotfix for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710 . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Music,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version). . Note: Remember to use the 'MOBS' version when using Francesco's or FCOM. . Note: Newest MOBS and non-MOBS versions have the same name. UOP Vampire Aging & Face Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp . Note: Remember to use the 'MOBS' version when using Francesco's and FCOM. . Note: Newest MOBS and non-MOBS versions have the same name. . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Delev,Factions,Invent,Names,Relev,Scripts,Stats,Relations}} Better Cities .esp . Note: Dummy file to load Better Cities .BSA Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp . Requires: Shivering Isles expansion. FCOM_Francescos.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. FCOM_FrancescosItemsAddOn.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. . Requires: Francesco's supplementary addon package. FCOM_FrancescosNamedBosses.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. Advanced_Water_Modification-2734.esp Louder Nirnroot Sound.esp WindowLightingSystem.esp Map Marker Overhaul.esp Map Marker Overhaul - SI additions.esp Expanded Hotkeys and Spell Delete v1.0.esp . Note: Don't use hotkeys to change Warcry-style 'set' equipment. Game bug. Expanded Hotkeys Brief Equip Message.esp . Note: Don't use hotkeys to change Warcry-style 'set' equipment. Game bug. DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp . Bashed Patch tag suggestion: {{BASH:Relev}} MaleBodyReplacerV4.esp . Bashed Patch tag suggestion: {{BASH:Body-M,Graphics}} DLCThievesDen.esp . Bashed Patch tag suggestion: {{BASH:C.Name,C.Light,Actors.AIPackages}} Cobl Glue.esp . Note: Make sure to install the FCOM patch 'FCOM_Cobl.esp'. Cobl Si.esp . Requires: Shivering Isles expansion. Cobl Tweaks.esp !!! FCOM INSTALLATION ERROR: Delete. Already included in 'FCOM_COBL.esp'. Bob's Armory Oblivion.esp . Requires: 'FCOM_BobsArmory.esp'. FCOM_BobsArmory.esp . Requires: 'Bob's Armory Oblivion.esp'. Oblivion WarCry.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}} !!! FCOM INSTALLATION ERROR: Delete. Use 'Oblivion WarCry EV.esp' instead. . Note: German version. Oblivion WarCry EV.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}} . Requires: either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'. FCOM_WarCry.esp . Bashed Patch tag suggestion: {{BASH:Delev,Relev,Stats}} . Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,R.ChangeSpells,Relations,Relev,Scripts,Stats}} OOO 1.32-Cobl.esp . Bashed Patch tag suggestion: {{BASH:Delev,Invent}} FCOM_Cobl.esp . Bashed Patch tag suggestion: {{BASH:Delev,Relev}} . Requires: 'Cobl Glue.esp' and 'OOO 1.32-Cobl.esp'. . Note: Do not use COBL and Tamerielic Ingredients at the same time. Mart's Monster Mod - Additional Enemy NPC Vars.esp . Note: Can increase the chances of a CTD in a heavily modded game. FCOM_Convergence.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} FCOM_EntropicOrderRebalance.esp FCOM_EntropicOrderHardcore.esp FCOM_RealSwords.esp . Bashed Patch tag suggestion: {{BASH:Delev,Relev}} Mart's Monster Mod - More Wilderness Life.esp . Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both. Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - No Blood.esp Mart's Monster Mod - No Undead Rise.esp Mart's Monster Mod - Safer Quest Locations.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp . Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats}} Mart's Monster Mod - Diverse WaterLife.esp Mart's Monster Mod - Slof Horses Complete.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} . Conflicts with: Slof's Horses or Slof's Extra Horses. Mart's Monster Mod - Shivering Isles.esp . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} OOO-WaterFish.esp GlenvarCastle.esp MolagBalTreasury.esp za_bankmod.esp . Note: For use with Better Cities use replacing fix for BBC. DLCBattlehornCastle.esp DLCFrostcrag.esp . Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}} Knights.esp Castle_Almgard-V2.esp . Note: Be sure to use the right version depending on Unique Landscapes Beachs of Cyrodiil being used. 300_Test.esp Bag of Holding.esp Salmo the Baker, Cobl.esp . Bashed Patch tag suggestion: {{BASH:C.Owner,Names,Invent,Factions,Actors.Stats,NPC.class,Actors.AIData,Actors.AIPackages,Graphics}} . Note: MAY cause CTDs. Cause uncertain despite extensive debugging. Disable if experiencing a persistant crash. Toggleable Quantity Prompt.esp Cliff_RPO_NewBeginnings.esp Cliff_RPO_NewBeginnings_RPC.esp Quest Award Leveller.esp Quest Award Leveller - Vile Lair.esp Quest Award Leveller - Mehrunes Razor.esp Quest Award Leveller - Knights of the Nine.esp SupremeMagicka.esp . Bashed Patch tag suggestion: {{BASH:Names,Graphics}} SM_ShiveringIsles.esp SM_DLCSpellTome.esp SM_OOO.esp SM_MMM.esp SM_COBL.esp SM_EnchantStaff.esp SM_UnlockSpells.esp SM_Scrolls.esp SM_SigilStone.esp MidasSpells.esp Deadly Reflex 5 - Timed block and 150% damage.esp . Note: Use no more than one Timed Block ESP. Deadly Reflex 5 - Timed Block and 250% damage.esp . Note: Use no more than one Timed Block ESP. Deadly Reflex 5 - Timed Block with no damage or durability changes.esp . Note: Use no more than one Timed Block ESP. DeadlyReflex 5 - Combat Moves.esp . Note: See http://omploader.org/vMmJlbA/DRtestfix.zip for a hotfix for CTD issues. SM_DeadlyReflex.esp Kobu's Character Advancement System.esp Kobu's Jack-of-All-Trades Mod.esp Kobu's 5x Slower Jack-of-All-Trades Mod.esp Kobu's 4x Slower Jack-of-All-Trades Mod.esp Kobu's 3x Slower Jack-of-All-Trades Mod.esp Kobu's 2x Slower Jack-of-All-Trades Mod.esp Kobu's 10x Slower Jack-of-All-Trades Mod.esp Kobu's 1.5x Slower Jack-of-All-Trades Mod.esp Kobu's Lighter Backpack Mod.esp Mart's Monster Mod - Resized Races.esp . Bashed Patch tag suggestion: {{BASH:Body-M,Body-F,R.Relations}} Moonshadow Elves - Sc.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,R.Relations}} CuteElf11.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Graphics}} DemonRace.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,R.Relations}} Beautiful PeopleV22 - MaleReplacerV4.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Body-M,Graphics}} Cobl Races.esp . Bashed Patch tag suggestion: {{BASH: Eyes, Hair, R.Relations, Voice-M, Voice-F,R.Description,R.Skills,R.Attributes-F,R.Attributes-M,R.ChangeSpells}} . Note: Do not use with RBP. Cobl Races TNR.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} . Requires: the Cobl Cosmetics Res 01 files installed. Cobl Races TNR SI.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} . Requires: the Cobl Cosmetics Res 01 files installed. Cobl Races - Balanced.esp . Bashed Patch tag suggestion: {{BASH:Body-F,Body-M,Eyes,Hair,R.Relations,R.Description,R.Skills,R.Attributes-F,R.Attributes-M,R.ChangeSpells}} . Note: Do not use with RBP. Better Cities - Full City Defences.esp Better Cities Full.esp Better Cities - VWD of the IC.esp Better Imperial City.esp Better Imperial City FPS Patch.esp . Note: Only use if using Better Imperial City.esp Better Cities - COBL.esp Better Cities Full FPS Patch.esp Better Cities - No LEYAWIIN Flooding.esp Cobl Silent Equip Misc.esp Bashed Patch, 0.esp Streamline 3.1.esp -----------------------------------------------------------------Unrecognised mod files: Reorder these by hand using your favourite mod ordering utility. ----------------------------------------------------------------- -----------------------------------------------------------Done. Any help is appreciated. Please let me know if there's something you'd like me to do in order to acquire some debug logs or w/e. Not really sure what I'm doing in that respect, but just link me on what I need and I can figure it out. Lastly, I'm pretty sure this isn't the problem, as I don't have that many active mods (compared to the 254 limit), but could disabling the following be the solution I'm looking for?"Mart's Monster Mod - Additional Enemy NPC Vars.esp . Note: Can increase the chances of a CTD in a heavily modded game." EDIT: I've tried loading 3 times now, and every time I enter the same "Cell?" outdoors, I crash. Not sure if outdoors is even composed of multiple cells, but the same area always crashes me. Right now, it's just Nortwest of Dagny's Camp. NW as in a few steps past the tents. Edited August 11, 2010 by Domas Link to comment Share on other sites More sharing options...
LoneEagle Posted August 11, 2010 Share Posted August 11, 2010 What was the last mod you installed before the crashes started happening? Link to comment Share on other sites More sharing options...
Domas Posted August 11, 2010 Author Share Posted August 11, 2010 I'm sorry, I mis-phrased what I said earlier. The only thing I've recently* installed was Warcry, the race mod, and toggleable quantity prompt. I would highly doubt that would crash it, since there were no mobs in the vicinity of where I was. On top of that, I was able to successfully coc to 300 test room 1-29 in 300_Test.esp that was included in the FCOM package without crash. I really can't think of a thing that would cause random CTD outdoors. Texture Replacements (Qarl's) shouldn't do that, right? If I somehow installed it wrong I would just have no ground textures I assume. Only other outdoor mod I can think of is my water replacement, but there was no water near the camp I mentioned in the previous post. :wallbash: Link to comment Share on other sites More sharing options...
yeahchris Posted August 11, 2010 Share Posted August 11, 2010 You have the hotfix for Deadly Reflex 5? Lots of people don't download the hotfix, even though it solves -a lot- of crashing issues. Also, CombatMoves should be as near to the end of your load order as you can make it. Link to comment Share on other sites More sharing options...
Domas Posted August 11, 2010 Author Share Posted August 11, 2010 (edited) You have the hotfix for Deadly Reflex 5? Lots of people don't download the hotfix, even though it solves -a lot- of crashing issues. Also, CombatMoves should be as near to the end of your load order as you can make it. So override BOSS load order to make CombatMoves further down? Ok I'll try both that and the hotfix, thanks! EDIT: I checked my Oblivion Mods archive folder on my desktop where I keep the zip file(s) of every mod I install, and the hotfix SHOULD suposedly be installed. I'll try reinstalling and changing BOSS load order either way. EDIT2: I've tried what you said, and loaded my save. Quickly Fast-Traveled to Skingrad, no problems inside the city walls (10m playtesting). I traveled outside, explored up to two locations, no problems. Fast Traveled back to Dagny's Camp, and started traveling northwest towards my marker. Saw a Deer and Grey Rabbit. I decided to swing and kill the rabbit, and upon impact, CTD. Could wildlife (not monsters) be causing CTD? Is there a mod I can disable to disable wildlife? Another possibility, I figured I would just reinstall everything. Uninstall Oblivion, reinstall via Steam, reinstall OBSE, Pluggy, all my mods, (FCOM following http://devnull.sweetdanger.net/ FCOM website instructions), all texture/body replacers (Qarls HGEC Roberts), etc... Will be one hell of a night if I do, and would only like to save this as a last resort. If anyone has ANY other suggestions or patches/hotfixes pertaining to my load order that I could try, I would greatly appreciate it. This is almost becoming a bit too much. Edited August 11, 2010 by Domas Link to comment Share on other sites More sharing options...
Recommended Posts