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Possible Quest Mod?


Domas

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I've an idea for a quest mod, inspired by CDM - Evening Lockdown - http://www.tesnexus.com/downloads/file.php?id=30507 -...

 

Basically the gist of the quest would start by the PC hearing rumors of some "outbreak" or "summoning" spreading throughout Cyrodiil. Every town/city would lock it's gate at a certain time every night (dusk), and anyone trapped outside (primarily the PC), will be thrust into defending him/herself from this "outbreak"...

 

Now, I'm not sure this is possible, but could scripts be written to place "temporary" spawn points (say, 5-6+) around the PC, while only outside between dusk and dawn, that continuously spawn/respawn, say, zombies, skeletons, or the like? For instance, the player doesn't make it back to town in time for lockdown, so 5-6 skeletons rise from the ground and start attacking. Kill one of them, another rises in its place. This doesn't stop unless the player a) dies, or b) survives until dawn.

 

Obviously there would need to be an end, so after a few nights of these lockdowns, a quest update (delivered by form of scripted NPC?) would be given to the player while in town, pointing the player to _blank_ (underground labyrinth where several necromancers are performing summoning rituals? Maybe a "dark tower" of sorts where a rogue mage of sorts has been experimenting with alchemy - creating a virus that has been turning NPCs into zombies* (RE anyone?))

 

*Obviously wouldn't really turn NPCs into zombies, more for background story.

 

Wish I could start on something like this, but I have about as much modding experience as I do bear wrestling.

 

Let me know what you think anyway~ Would be pretty cool to see this come to life.

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Have you tried out 28 Days and a Bit 2 - ZOMBIES? To me it sounds exactly like what your asking for but already made lol :laugh: .

 

This mod basically simulates a Zombie outbreak in Tamriel. If does not merely

introduce a storyline that is based around Zombies, it instead allows the player

to choose or create his own Zombie scenario; ranging from roaming hordes to slow

infection of the population. Which then spread out and propagate by themselves.

 

Combined with various tools to help barricade doors, and the ability to wipe out

zombies at a local level gives the player a sandbox environment to play in,

whether they choose to head for the hills, batten down the hatches, or turn a

city into a fortress to call home.

 

Controls/Features

 

When the game begins you will get an option menu of Scenarios, or to create your

own. You may bring this screen back up at any time for further customise the

scenario or choose a new one using the lesser power mentioned below, so don't

feel too pressurised to pick a single scenario to settle on and stick with it.

The scenarios are as follows:

 

The Hive

 

A single, random city is infested with zombies from the outset

if left undisturbed, the zombies will likely spread and infect

other towns.

 

The Horde

 

A large horde of zombies is roaming from town to town, swelling

it's ranks, and leaving destruction and "sleeper" zombies in each

town it attacks who will in turn infest the ruins.

 

Patient Zero:

 

Somewhere in Tamriel there is a lone infectee, they are likely to

infect others, and they in turn spread the infection to new towns

however, since there arn't many infectees at first it's likely to

go un-noticed at first and thus infest more towns before a response

can be formed.

 

Dawn of the Dead:

 

All of Tamriel has been overrun with the dead as the graveyards and

recently deceased rise up in unholy life forming an instant and

horrific army.

 

Arcade Mode:

 

Similar to dawn of the dead, but with even larger zombie deployments

ensuring a steady stream of undead flesh for your axe. Not advisable

for a "serious" game.

 

I use it even when I'm not playing one of the outbreak scenarios because of the very well done Humanoid zombies (orc's/kahjits/argonians/dark elves/ect) that it adds to the undead level lists. :thumbsup:

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Have you tried out 28 Days and a Bit 2 - ZOMBIES? To me it sounds exactly like what your asking for but already made lol :laugh: .

 

...

 

I use it even when I'm not playing one of the outbreak scenarios because of the very well done Humanoid zombies (orc's/kahjits/argonians/dark elves/ect) that it adds to the undead level lists. :thumbsup:

 

Perfect! I had no idea this even existed.

 

Any idea if this is compatible with Better Cities compilation as well as a full install of FCOM: Convergence? If so that would be ideal.

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Have you tried out 28 Days and a Bit 2 - ZOMBIES? To me it sounds exactly like what your asking for but already made lol :laugh: .

 

...

 

I use it even when I'm not playing one of the outbreak scenarios because of the very well done Humanoid zombies (orc's/kahjits/argonians/dark elves/ect) that it adds to the undead level lists. :thumbsup:

 

 

Perfect! I had no idea this even existed.

 

Any idea if this is compatible with Better Cities compilation as well as a full install of FCOM: Convergence? If so that would be ideal.

 

I'm not certain about Better Cities I do not currently use it, but it works just fine with a full FCOM install I know that. If it is anyway incompatible with Better Cities it would probably just be the City Damage wouldn't happen, the Outbreak aspect would still work fine.

 

It's a really fun mod :thumbsup:

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