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Too many mods?


123rune20

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I think I have too many, I see quite a few red boxes popping up around, not sure all of which are causing it, so I think I'm going to uninstall, reinstall, and add a few of the mods back, while making sure which ones make the red boxes.

 

Yes, I have tried FO3Edit but there are so many conflicts and stuff, I think it's easier to just do a fresh install.

 

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

CrossModData.esm

Animy_prostitution.esm

FO3 Wanderers Edition - Main File.esm

EnclaveCommander-OA-Pitt-Steel.esm

FNNCQ.esm

Mothership Crew.esm

Tau Ammo.esm

EnclaveCommander SMv.esm

Enhanced Weather - Rain and Snow.esm

RRCompanionVault.esm

TSC Air Support.esm

RRGuards.esm

RR5MoreMales.esm

RR5MoreFemales.esm

CubeExperimental (EN).esm

Vault 101 Revisited.esm

40kPossCommanderOrkPatch.esp

CRAFT - Activation Perk.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Rainbows.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Fellout-Full.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

Fellout-pipboylight.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Alternate Travel.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Optional Worn Weapons.esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - FWE Optional Worn Weapons.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

EVE.esp

EVE Operation Anchorage.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (Follower Enhanced).esp

EVE Anchorage - FWE DLC Anchorage.esp

EVE - FWE with WeaponModKits.esp

Alternate Start - Roleplayers.esp

1PipboyPDA.esp

sunglassescollection.esp

ActionPointBasedPipboyCloakingAddon.esp

PersonalTerminal.esp

MiniHideout.esp

APReanimated.esp

bzBodySuits.esp

ZL-ACR.esp

ZL-ACRForFWE.esp

GalaxyNewsRadio100[M].esp

TSC Air Support.esp

Tau Armor and Weapons And Vendor.esp

Tau Armor and Weapons And Vendor - Zeta Addon.esp

AQFH_C_103.esp

AQFH2.esp

NAPA.esp

The Mantis Imperative - Combat.esp

The Mantis Imperative - Jello.esp

NotSoFast.esp

Liberty's Launcher.esp

FNNCQ_Mesmetron.esp

FEV_Subjects.esp

Devoured in Darkness.esp

Vault74.esp

airshipfixed.esp

 

Total active plugins: 84

Total plugins: 96

 

 

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The red boxes are not an indication of too many mods but of a missing mesh. The mod limit is 254 and it will crash, not give visual anomalies.

 

Missing meshes can be caused by an improperly installed mod. - The meshes either not installed or installed in the wrong place.

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The latest versions of FOMM have exposed an issue with installation scripts for many mods causing some of the resources to not fully install. Installing your mods with the 11.9 version of FOMM will fix the missing meshes problems.
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I have seen it where too many mods (over a hundred or so for me, less or more for others - well short of 254) will cause assets to start dropping out - meshes, textures, what have you. If this is your issue, deactivate a few plugins and see if the problem goes away. It's not caused by a specific mod, once you get below the number all will be well, no matter which plugins you remove. I don't know what causes it. It's not memory, 32 vs 64, or anything else I have thought to test.
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Well, see, I had the Mini Hideout activated, then all of sudden it screwed up, red boxes in there, and like flashing textures.

 

Okay, I didn't know what the mod limit was. And I suppose I should have checked for updates in all of the my other mods that I have had for a while, and updates for FOSE and FOMM too.

 

Well, I was definitely back a few patches on just about everything, back two patches on FOMM, three patches on FWE, a patch on EVE. So I updated everything, seems to work a lot better now, except I noticed a few problems. The first was a laser pistol, like a Wattz 1000 Pistol or something, I believe it was added by a mod, but it's not showing up, it's just a big red square. And then, on Talon Company Mercs, they show up as two big red squares as well.

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