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Problem: missing textures/walls


MrBJBlazkowicz

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Problem occurs in Hidden valley bunker and Kings school. I've installed FNV on my laptop and the problemm occur even on laptop (used the same mods). I have no mods that interfeers with rooms etc. Mods used: Mad Max Race, Road Warriors Armor, WMX.

 

http://static-3.nexusmods.com/15/images/130/2856652-1415889570.jpg

Edited by MrBJBlazkowicz
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I have also got the same problem with the same locations. I know the Kings headquarters was fine the 1st time I visited it (cannot say about BoS bunker as I have just got there).

Even if I run it on a game with no dlc or mods installed but using my current save I get the same problem. I did try using the New Vegas Save Cleaner but that didn't fix the problem.

 

My load order is below so perhaps the OP can have a look and see what mods we have in common :confused:

 

 

GameMode=FalloutNV

FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
CaravanPack.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CWDolls.esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
oHUD.esm=1
Sexout.esm=1
CWClothes.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Cyberware.esp=1
NevadaSkies.esm=1
Project Nevada - Extra Options.esm=1
SexoutCommonResources.esm=1
CWDollsVanillaRaceChange.esm=1
CWDollsVanillaRaceChangeChildOnly.esm=0
SexoutSlavery.esm=1
SexoutLegion.esm=1
EZ_CompanionNVSE.esm=1
CWDolls - VoiceFemaleChild.esm=1
EZ_CompanionNVSECW.esm=1
SmallerTalk.esp=1
CWDolls.esp=1
EVE FNV - ALL DLC.esp=1
CWClothes.esp=1
Project Nevada - Rebalance Complete.esp=1
PrnOut.esp=1
Project Nevada - Cyberware Additions.esp=1
SexoutZAZ.esp=1
SexoutKhans.esp=1
WeaponModsExpanded.esp=1
WMX-GunRunnersArsenal.esp=1
WMX-OldWorldBlues.esp=1
WMX-DeadMoney.esp=1
WMX-PreOrderPackClassic.esp=1
WMX-LonesomeRoad.esp=1
CWClothesNVFix.esp=1
CWClothes - FONVHeadgearForCWDolls.esp=1
CWDollsNVFix.esp=1
CWPrettyThings.esp=1
Project Nevada - All DLC.esp=1
Project Nevada - WMX.esp=1
Project Nevada - EVE All DLC.esp=1
WMX-PreOrderPackTribal.esp=1
SexoutSpunk.esp=1
SexoutWorkingGirl.esp=1
EZ_VanillaFollowers.esp=1
SexoutPowderGangers.esp=1
Cass - Companion.esp=1
SexoutFiends.esp=1
SunnyCompanion.esp=1
SexoutNCR.esp=1
EZ_GLUE.esp=1
SexoutKings.esp=1
SexoutRocket.esp=1
EZ_CompanionNVSECWwCWClothes.esp=1
Veronica - Companion.esp=1
WMX-HonestHearts.esp=1
WMX-EVE-AllDLC.esp=1
WMX-PreOrderPackCaravan.esp=1
WMX-PreOrderPackMercenary.esp=1
NevadaSkies - Ultimate DLC Edition.esp=1
The Mod Configuration Menu.esp=1
Stealth Scout Sniper Pack.esp=1
My merge patch.esp=1

 

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looks like the mesh didn't load due to...lack of vram? you mentioned you're in a laptop, so i'm assuming Intel HD Crap-ics.

 

do you fall to the void if you walk into the missing sections?

Edited by VileTouch
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  • 7 months later...

I have this same problem. I know it's not a VRam problem, I'm using a Sapphire Vapor-X R9 270 with 2Gb VRam.

No, When walkingm into the grey areas, your character does not fall to oblivion, so I suspect the mesh/collision mapping is just fine, but it does prevent you from seeing any wall/floor/ceiling textures while in the cell. you can however still see all npc's(even those that would be behind a wall from your pov).

Just wondering if anyone else has fixed this or not. I use BOSS instead of LOOT for my load order because I've heard of LOOT screwing it all up.

 

here is my load order:

 

GameMode=FalloutNV

FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
Interior Lighting Overhaul - Core.esm=1
Interior Lighting Overhaul - L38PS.esm=1
FCOMaster.esm=1
The Mod Configuration Menu.esp=1
The Weapon Mod Menu.esp=1
PerkEveryLevel.esp=1
Casino UnBanner.esp=1
GRA WRP Compatibility Patch.esp=1
Boacombat2glove.esp=1
boa ncrpahelmet.esp=1
WeaponModsExpanded.esp=1
WMX-DLCMerged.esp=1
WMX-ArenovalisTextures.esp=1
WMX-POPMerged.esp=1
EVE FNV - ALL DLC.esp=1
WMX-EVE-AllDLCMerged.esp=1
Vurt's WFO.esp=1
Interior Lighting Overhaul - Ultimate Edition.esp=1
ILO - GS Shack.esp=1
ILO - PipBoy Light.esp=1
EVE FNV - NO GRA.esp=1
EVE FNV - NO DLC.esp=1
Camp Searchlight HotFix.esp=1
FCO - GlowingOne.esp=1
Skill Books cheat.esp=1
DEagle.esp=1
SPECIALer_DLC03.esp=1
Lucky38Suite_Reloaded.esp=1
Simonov PTRS 41M.esp=1
SRP.esp=1
IlyaWeps.esp=1
PrnOut.esp=1
50 BMG Revolver.esp=1
SVU.esp=1
M60_grunt.esp=1
M60.esp=1
M60_belt_grunt.esp=1
M60_belt.esp=1
WA2000.esp=1
FNV Realistic Wasteland Lighting - Full.esp=1
TFH HD Gauss Rifle WMX.esp=1
357retex.esp=1

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Ghostgamer69 you have EVE ALL DLC and EVE NO DLC and NO GRA ditch the ones you don't need. Second OP It looks like you have portal issues if you still have collision. Like a mod might have bumped the room bounds or something.

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I have this same problem. I know it's not a VRam problem, I'm using a Sapphire Vapor-X R9 270 with 2Gb VRam.

No, When walkingm into the grey areas, your character does not fall to oblivion, so I suspect the mesh/collision mapping is just fine, but it does prevent you from seeing any wall/floor/ceiling textures while in the cell. you can however still see all npc's(even those that would be behind a wall from your pov).

Just wondering if anyone else has fixed this or not. I use BOSS instead of LOOT for my load order because I've heard of LOOT screwing it all up.

I didn't exactly understand your issue, but if it's like in the picture on top it seems a problem with room bounds to me. The first think I would try is not load all the ILO mods in the load order, from the core/ESM, to the patches etc.

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