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mods as DLC


kelticpete

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That would be ... theft? They're also a company, I don't think they're interested in releasing other peoples work that might be incompatible with other things or cause (further) instability in the game. Besides, why should they concern themselves with mods when its already easily attainable here?
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Recently I started modding fallout 3 for my pc and i have alot of fun playing on various mods, and so do some of my friends.

Fallout 3 for Xbox would be so much better with some mods on it. I think that Bethesda should either allow us to mod the game our selfs or sell the monthly top 5-10 mods on a disk.

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Most likely because they only own the rights to the esp files...not the models and textures used in the mods or anything else that wasn't made with the geck...Plus like johssy says in order to get the mods to work with xbox they would have to re-optimize code which I doubt they will do because they will barely fix the problems already and trying to re-optimize code to make mods work will likely break something else which they have bigger things to worry about then fixing old code...
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  • 1 month later...

Pretty sure there is a eula somewhere that gives them the right to do just that if they please. I don't know why they don't do it. Easy money for them.

 

My guesses:

A. People would be PISSED if they had to pay for Fellout (or whatever mod) when it's been free up until now

B. Why mooch off others' work when they have an entire staff who can create completely new and unique products?

C. Consumers would probably be less likely to fork over $20 for DLC when we know they didn't do the work. It just comes off lazy.

D. Most EULA's come with a disclaimer that anything uploaded to official servers are owned (in some way, either partially or in full) by the company. While there are quite a few people who get up in arms about this, I suspect the REAL reason they put that in there is so they can do with the material what they want. A company like Bethesda would never need to steal a mod, but they could borrow part of the concept, or adapt the idea elsewhere. It also gives them the right to take inappropriate material off their server. Or feature really awesome mods in some grand way.

 

But what do I know?

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I also have a fifth suggestion as of why. The folks at Bethesda doesn't want to exploit their fanbase's modding talent. In effect, they like us and are being nice. I might come off as naive or idealistic with that statement, but trust me, I usually doesn't make it through the day without being called out as cynical. Which is true.

Most videogame publishers and studios (except the more draconic ones, anyway) rather like having a strong modding community, since it means a strong fanbase, which you'll want as a publisher. Bethesda's holding a very lucrative position in that reguard, and I doubt they'd be willing to risk it for a scheme that wouldn't pay off very well. It's simply better for anyone involved if they just supply the tools to the community and remain in the background. As long as the mods are free to download if available, that is. Not to mention, the overseeing shadow council of Microsoft probably wouldn't appreciate it.

 

Developers and (some) publishers are just regular chaps, and I think many of them are quitely impressed with the diverse library of mods that have sprung up, and I doubt anyone without an inherent wish to keep consumers passive and billed would want that ruined.

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Bethesda only owns the rights to things created IN the CS. So just .esp and .lip files are theirs. THey might have legal trouble, because technically, textures, meshes, sounds, and video made from scratch belong to the user.
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  1. Xbox Live is a store
  2. In a store you buy things

I think I read that on Penny Arcade about another game, but it's true here as well. You don't see free candy at a grocery store, but they don't mind if you bake at home.

 

  1. Don't buy consoles

Is my own addition :P

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