razayel Posted November 14, 2014 Posted November 14, 2014 Hi, I'm trying to launch my modded skyrim. These are my mods and load order as well: My mods: Reveal hidden contents (0 -> 0) Skyrim.esm(1 -> 1) Update.esm(2 -> 2) Unofficial Skyrim Patch.esp(3 -> 3) Dawnguard.esm(4 -> 4) Unofficial Dawnguard Patch.esp(5 -> 5) Dragonborn.esm(6 -> 6) Unofficial Dragonborn Patch.esp(7 -> 7) HearthFires.esm(8 -> :cool: Unofficial Hearthfire Patch.esp(9 -> 9) SkyMoMod.esm(10 -> 10) RiverHelm.esm(11 -> 11) SkyUI.esp(12 -> 12) HighResTexturePack01.esp(13 -> 13) HighResTexturePack02.esp(14 -> 14) HighResTexturePack03.esp(15 -> 15) Smithing Perks Overhaul_Remade.esp(16 -> 16) Complete Crafting Overhaul_Remade.esp(17 -> 17) Weapons & Armor Fixes_Remade.esp(18 -> 18) Weapons and Armor fixes.esp(19 -> 19) Unofficial High Resolution Patch.esp(20 -> 20) Convenient Horses.esp(21 -> 21) Skyrim Immersive Creatures.esp(22 -> 22) Skyrim Immersive Creatures - DLC2.esp(23 -> 23) AOS.esp(24 -> 24) Immersive Sounds - Compendium.esp(25 -> 25) ISCompendium AOS Patch.esp(26 -> 26) Hothtrooper44_Armor_Ecksstra.esp(27 -> 27) Hothtrooper44_ArmorCompilation.esp(28 -> 28) The Dance of Death - Ultimate Edition.esp(29 -> 29) dD - Realistic Ragdoll Force - Realistic.esp(30 -> 30) Cloaks.esp(31 -> 31) 1nivWICCloaks.esp(32 -> 32) 1nivWICSkyCloaksPatch.esp(33 -> 33) LeftHandRings.esp(34 -> 34) LeftHandRings - Dawnguard.esp(35 -> 35) Locational Damage.esp(36 -> 36) BecomeKingOfRiverHelm.esp(37 -> 37) SkyrimsUniqueTreasures.esp(38 -> 38) Alternate Start - Live Another Life.esp(39 -> 39) ACE Archery.esp(40 -> 40) ACE Armor.esp(41 -> 41) ACE BYOG.esp(42 -> 42) ACE Enchanting.esp(43 -> 43) ACE Magic.esp(44 -> 44) ACE Melee.esp(45 -> 45) ACE Realistic Fighting.esp(46 -> 46) ACE Smithing.esp(47 -> 47) ACE Speech.esp(48 -> 48) ACE Synergy.esp(49 -> 49) Dodge Mod.esp(50 -> 50) WATER.esp(51 -> 51) WATER Plants.esp(52 -> 52) WATER DB Waves.esp(53 -> 53) WATER DG.esp(54 -> 54) AchieveThat.esp(55 -> 55) Improved Dragon Shouts - Dragonborn.esp(56 -> 56) Run For Your Lives.esp(57 -> 57) TradeBarter.esp(58 -> 58) When Vampires Attack.esp(59 -> 59) EnhancedLightsandFX.esp(60 -> 60) Guard Dialogue Overhaul.esp(61 -> 61) DeadlySpellImpacts.esp(62 -> 62) Apocalypse - The Spell Package.esp(63 -> 63) ASIS-Dependency.esp(64 -> 64) Headbomb's Better Sorting - Ammo.esp(65 -> 65) Headbomb's Better Sorting - Books.esp(66 -> 66) Headbomb's Better Sorting - Food (Normal Weight).esp(67 -> 67) Headbomb's Better Sorting - Ingredients.esp(68 -> 68) Headbomb's Better Sorting - Miscellaneous.esp(69 -> 69) Headbomb's Better Sorting - Potions (Normal Weight).esp(70 -> 70) Headbomb's Better Sorting - Soul Gems (Ranked).esp(71 -> 71) Headbomb's Better Sorting - Spells.esp So basically what happens is when I launch a new game, first get "Error Code 4: Your Papyrus INI settings are invalid..." in skyUI. I have changed the papyrus settings as follows: Papyrus settings: Reveal hidden contents fPostLoadUpdateTimeMS = 2000.0bEnableLogging = 0bEnableTrace = 0bLoadDebugInformation = 0fUpdateBudgetMS = 800.0fExtraTaskletBudgetMS = 800.0iMinMemoryPageSize=128iMaxMemoryPageSize=512iMaxAllocatedMemoryBytes=76800 After I press ok, the game continues. After I'm done with my chacacter creation, the game closes without any error.I think this has to do with either my mod load order or my papyrus settings.....Or even incompatible mods which I'm not aware of. I hope anyone could help me and I'm open for any suggestion
camaro_69_327 Posted November 14, 2014 Posted November 14, 2014 Well since your Papyrus setting are WAY messed up , guess SkyUI is correct. WIKI Read what a Bethesda Programmer (you know the people that actually BUILT the thing) had to say about changing any Papryus settings.
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