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Invisible Walls bug in GOA DLC


Billy1969

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Hello again!

I utilized "DAO-Modmanager" to disable one Addin after another, without reinstalling "GoA". After each deactivasion I restarted DAO to check the consequences... :wallbash: ...till I found the "guilty" one...made a backup of the "addins.xml" and reenabled all the other Addins. Works! :woot: Isn't it possible to disable "Advanced Tactics" via a similar tool, to attempt to find out? GL

So Darokz, you found the "guilty" one. Were you going to tell us which mod it was?!? (I assume you meant to, and just forgot...)

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He did, it was just spread across a couple of posts in a couple of threads. Culprit was Mysterious Bag V1.2b.

Sorry, I set my "Goggles of Multi-Thread Vision" down somewhere and can't find them! :wacko: :laugh:

 

Glad to learn which mod was at the root of it.

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  • 2 weeks later...

Ok, I give up.

 

Uninstalled GOA, reinstalled it, have it running with just the official DLC's no other mods activated, imported a clean save from my main character and still blocked in cave 2. The codex entry about the bronto is not appearing and no ennemies either, imo the invisible wall blocking me is there because I need to dispatch some ennemies first but they don't spawn... I am completely out of options now, and no I won't reinstall everything. Also, since patch 1.04 the Darkspawn mod isn't working anymore also, I can't enthrall any other darkspawn right from the start of the game... sigh... it's going from bad to worse.

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Didn't give up after all and it paid off, well sort off:

 

I can confirm Golems DLC works with Slink's Random Age mod uninstalled, it's not enough to just desactivate it, it has to be uninstalled through DA Modder program or another utility. Once this is done the Bronto codex entry works and the ennemies spawn. Also I still had some glitches being unable to heal with the heal spell, not able to use health poultrices and so on, the culprits for that were DOA Magic Overhaul mod, critical heal fix mod and Better Combat mod. Deactivating those did that trick. I still have one or two glitches left (some spell icons are unavailable to reset and some tactics don't work) and I think Advanced Tactics 3.1 is the culprit here, not confirmed yet as this is a mod I would like to keep activated, if I run into too much trouble I'll try deactivating it also.

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