gdarknight Posted August 28, 2010 Share Posted August 28, 2010 Note: If the gears are either going to always spin, or rotate a limited amount based on the morphing. One a weapon is equipped, you can't call animation controls on it. You can add permanent animation to nodes that run regardless of what's being done with the weapon. I can add spinning gears to a bow, retext, etc. w/o any problem. What I need to learn how to do is the morphing. If anyone has learned how to do the morphing per Nico's tutorial, I could do the rest. Link to comment Share on other sites More sharing options...
kieranfoy Posted August 28, 2010 Author Share Posted August 28, 2010 Well, I just intended for the gears to be spinning nonstop. Will that be any easier? Can't you then just use the orginal bows morph? Link to comment Share on other sites More sharing options...
alonsomartinez Posted August 28, 2010 Share Posted August 28, 2010 This request has been going on too long I might as well do it and I can do the morphs ( although the last morph I made didnt work ) Explain where you want the gears a little better Link to comment Share on other sites More sharing options...
kieranfoy Posted August 28, 2010 Author Share Posted August 28, 2010 Sorry, but I can't explain any better than a picture. And I uploaded a picture. Best I can do... Link to comment Share on other sites More sharing options...
alonsomartinez Posted August 28, 2010 Share Posted August 28, 2010 didnt even see that so theres gonna be 8 gears in total ? Link to comment Share on other sites More sharing options...
kieranfoy Posted August 28, 2010 Author Share Posted August 28, 2010 Thatsa right, boss! Link to comment Share on other sites More sharing options...
gdarknight Posted August 29, 2010 Share Posted August 29, 2010 Alonso...let me know if you need me to do anything for this. For the gears to be spinning at the ends of the bow, you need to morph nodes for the gears, not the gears themselves. Last time I tried to add in nodes to the morph I simply crashed the game. Link to comment Share on other sites More sharing options...
kieranfoy Posted August 30, 2010 Author Share Posted August 30, 2010 I think Alonso's busy with a few projects(biiiig Philipino weapon thing), but thanks for helping! I take it animations are tricky things? Link to comment Share on other sites More sharing options...
gdarknight Posted August 30, 2010 Share Posted August 30, 2010 The spinning gears are simple. What I've lacked in the past is a clue on morphing. I found a 3ds tutorial I will check out. If it's easy to manage, I'll do the bow just so I can learn how. ---------- Ok, I know how to do a morph of static objects, but Oblivion is only allowing one morph controller per bow. Gears on the bow ends could be morphed to rotate with draw/release, but they would be vertices merged into the root mesh. I don't think I would get that done soon, with having to remap the texturing for the gears. Link to comment Share on other sites More sharing options...
kieranfoy Posted August 31, 2010 Author Share Posted August 31, 2010 Ah, well. thanks for trying. If you feel like trying to make the bow in a simpler fashion, then that would be awesome. You know, just make 'em rotate and don't worry about morphs. If I understand the terminology correctly. Link to comment Share on other sites More sharing options...
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