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Steampunk Clockwork Bow


kieranfoy

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And dang blender I can't figure out... too dang confusing.

You just need to give it time. I got used to the interface by downloading other peoples .blend files and learned the basics enough to place lighting and cameras so I could create descent screenshots of the model as I save it in my collection (can browse my entire collection just using Windows Explorer in thumbnail mode...hehehe)

 

There is a LOT of functions that can be completely ignored....just need to know how to scoot around, split screens, be familiar with where the key buttons and features are located. Once you get familiar with it, it becomes very easy to start increasing your skills in modeling...you start seeing tutorials in a completely different light....rather than being confused as to where every little thing is that the person is doing, you start "catching" the idea of what is going on and you can do it yourself because you are already familiar with the basic tool. You start learning the "differences" in what you don't know rather than learning "everything" in a tutorial. Very exciting when you reach that point. :thumbsup:

 

LHammonds

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And dang blender I can't figure out... too dang confusing.

You just need to give it time. I got used to the interface by downloading other peoples .blend files and learned the basics enough to place lighting and cameras so I could create descent screenshots of the model as I save it in my collection (can browse my entire collection just using Windows Explorer in thumbnail mode...hehehe)

 

There is a LOT of functions that can be completely ignored....just need to know how to scoot around, split screens, be familiar with where the key buttons and features are located. Once you get familiar with it, it becomes very easy to start increasing your skills in modeling...you start seeing tutorials in a completely different light....rather than being confused as to where every little thing is that the person is doing, you start "catching" the idea of what is going on and you can do it yourself because you are already familiar with the basic tool. You start learning the "differences" in what you don't know rather than learning "everything" in a tutorial. Very exciting when you reach that point. :thumbsup:

 

LHammonds

 

You lost me at ignored xD I think I'm going to go look at some tutorials and look about for making a shield... lol.

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You lost me at ignored xD I think I'm going to go look at some tutorials and look about for making a shield... lol.

If you are serious about learning to make models with Blender, I can help. But I'd focus your learning on the basics of process rather than trying to create a specific item. For example...the skill of building a shield model. 1st, I'd have you create a simple flat box that "kinda" looks like a wall shield...do a quickie UV Map, then I'd have you apply a random texture on it...then position and size the shield correctly, create a collision model with appropriate settings and then export to NIF and try it out in-game. Once you get the entire process down, it is just a matter of refining the in-between stuff...like using an actual texture, better UV Mapping, better model, etc.

 

EDIT: gotta go, cya later.

 

LHammonds

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