Maskar Posted August 15, 2010 Share Posted August 15, 2010 I would like to know if there's a way to place an item (armor, etc.) on the ground in a way that it will automatically decay after 3 days like normal items dropped by npcs. I noticed Drop and PlaceAtMe create items that don't decay and although I'm aware you could use Activate to remove items it seems a bit much to remove items that way. Any suggestions would be appreciated. Thanks! Link to comment Share on other sites More sharing options...
David Brasher Posted August 15, 2010 Share Posted August 15, 2010 Certain cells reset. It seems to me that anything I drop in a wilderness camp disappears by the time I go back there again. The equipment of road bandits stays in the road indefinitely, assuming that you revisit the location within 30 days. I have heard that every cell in the game resets after a 30 day period of non-use. So if you fill your house in Bravil with treasure, and then go to the Shivering Isles for 31 days, you lose all your treasure. I have not tested this, but it seems plausible. I doubt there is an easy way to do what you want done. You could place scripts on all items which would cause them to disappear after three days, but you might have to do some tricky coding to be sure that all items everywhere don't just disappear so that you never see another loose item again. If you tried to decorate your house, all your carefully placed objects would disappear. It would require many hours of boring repetitive work if you found a scripting solution that required that you script every item in the game or every cell in the game. Link to comment Share on other sites More sharing options...
Maskar Posted August 16, 2010 Author Share Posted August 16, 2010 Certain cells reset. It seems to me that anything I drop in a wilderness camp disappears by the time I go back there again. The equipment of road bandits stays in the road indefinitely, assuming that you revisit the location within 30 days. I have heard that every cell in the game resets after a 30 day period of non-use. So if you fill your house in Bravil with treasure, and then go to the Shivering Isles for 31 days, you lose all your treasure. I have not tested this, but it seems plausible. I doubt there is an easy way to do what you want done. You could place scripts on all items which would cause them to disappear after three days, but you might have to do some tricky coding to be sure that all items everywhere don't just disappear so that you never see another loose item again. If you tried to decorate your house, all your carefully placed objects would disappear. It would require many hours of boring repetitive work if you found a scripting solution that required that you script every item in the game or every cell in the game. Thanks for your comments. Regretfully cells don't reset after 30 days of non-use. I tested this by dropping several items, in game and through the Drop function, both in a bandit camp and on the road and waiting 40 days in a different cell. When returning all items were still there. Additionally, I have tried adding scripts to items which does work as expected, but you can't use RemoveMe on items on the ground and Activate at this stage keeps crashing my game. It's a shame how complicated it seems to be to have items properly decay. Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 16, 2010 Share Posted August 16, 2010 Outside? I don't think exterior cells can reset, even through scripts (If they can, please let me know). Link to comment Share on other sites More sharing options...
Maskar Posted August 16, 2010 Author Share Posted August 16, 2010 Outside? I don't think exterior cells can reset, even through scripts (If they can, please let me know).Well, when an npc's weapon or shield health drops to 0, they are dropped on the ground and do 100% certain decay after 3 days. They also keep their original stats, unlike with Drop and PlaceAtMe, where they reset back to normal (full health, etc.). It seems there is some form of reset going on there, but no idea how. Link to comment Share on other sites More sharing options...
David Brasher Posted August 17, 2010 Share Posted August 17, 2010 I think exterior cells do have sort of a reset thing going on. I am a litterbug and like to leave lots of bandit gear cluttering the roads. It is like my trophy case. It shows how many bandits I have killed. But there have been times when I had the roads just full of bandit gear, then went back again and the roads were entirely empty! I felt sad. Link to comment Share on other sites More sharing options...
Recommended Posts