DeadlyWarLord Posted August 15, 2010 Share Posted August 15, 2010 (edited) http://a.imageshack.us/img802/1872/001errorbashedpatchrebu.jpg What does this mean? Edit: (Here It is, picture too small to read font) Loading: 01001C95..AspenWood..REGN.ICON..23..Traceback (most recent call last): File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4882, in Execute patchFile.scanLoadMods(SubProgress(progress,0.2,0.8)) #try to speed this up! File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 14301, in scanLoadMods modFile.load(True,SubProgress(progress,index,index+0.5)) File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 4980, in load self.tops[label].load(ins,unpack and (topClass != MobBase)) File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 4001, in load self.loadData(ins, ins.tell()+self.size-20) File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 4103, in loadData record = recClass(header,ins,True) File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 1778, in __init__ self.__class__.melSet.initRecord(self,header,ins,unpack) File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 1408, in initRecord MreRecord.__init__(record,header,ins,unpack) File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 1575, in __init__ if ins: self.load(ins,unpack) File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 1638, in load self.loadData(ins,inPos+self.size) File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 1787, in loadData self.__class__.melSet.loadData(self,ins,endPos) File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 1437, in loadData loaders[type].loadData(record,ins,type,size,readId) File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 875, in loadData target = record.__getattribute__(self.attr)[-1]IndexError: list index out of range That would be a Unique Landscapes would it not? Ok then here are the verions of the OMOD's I have: Unique Landscapes Compilation 1.5.7 Unique Landscapes Compatibility Patches 3.41 Edited August 15, 2010 by DeadlyWarLord Link to comment Share on other sites More sharing options...
Hickory Posted August 15, 2010 Share Posted August 15, 2010 Go through EVERY option when you rebuild your Bash patch. Those kind of errors are common if Wrye Bash is trying to process a missing esp -- uncheck anything that you have uninstalled, but is still selected in your Bashed Patch. Link to comment Share on other sites More sharing options...
DeadlyWarLord Posted December 15, 2010 Author Share Posted December 15, 2010 Go through EVERY option when you rebuild your Bash patch. Those kind of errors are common if Wrye Bash is trying to process a missing esp -- uncheck anything that you have uninstalled, but is still selected in your Bashed Patch. Wow this is an old thread I made, in a vicious twist of fate I had a major hardware malfunction resulting in the loss of two hard drives and a 2gb stick of ram- Now I have another bashed patch rebuild problem for you gentlemen. The following is a PM: Traceback (most recent call last):File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4958, in ExecuteraiseFile "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4916, in ExecutepatchFile.scanLoadMods(SubProgress(progress,0.2,0.) #try to speed this up!File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 15221, in scanLoadModsmodFile.load(True,SubProgress(progress,index,index+0.5))File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 5022, in loadself.tops[label].load(ins,unpack and (topClass != MobBase))File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 4037, in loadself.loadData(ins, ins.tell()+self.size-20)File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 4139, in loadDatarecord = recClass(header,ins,True)File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 1810, in __init__self.__class__.melSet.initRecord(self,header,ins,unpack)File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 1438, in initRecordMreRecord.__init__(record,header,ins,unpack)File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 1607, in __init__if ins: self.load(ins,unpack)File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 1670, in loadself.loadData(ins,inPos+self.size)File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 1819, in loadDataself.__class__.melSet.loadData(self,ins,endPos)File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 1467, in loadDataloaders[type].loadData(record,ins,type,size,readId)File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 2954, in loadDataraise "Unexpected size encountered for MGEF:DATA subrecord: %s" % sizeUnexpected size encountered for MGEF:DATA subrecord: 96 No matter what I do, clean install- and I've followed directions. Help me, what the hell am I supposed to do here- I've been up for hours trying to figure this out (with eyedrops and aspirin).Thank you for your time in advanced. and the continuation: http://www.thenexusf...h/page__st__350 and I tried both Bosh files as it seems to be the problem in the error message I get- none worked, in fact the wrye bash launcher refused to run whatsoever and so I got the 290archive and put that bosh back. Runs but of course the original error persists. Any ideas will be entertained, I've gone through a clean install and hours of un-install/re-installing python and wrye components with the persistent results of my current error. Link to comment Share on other sites More sharing options...
Smooth613 Posted December 15, 2010 Share Posted December 15, 2010 Well first you installed to a protected directory and that's likely your cause for the issues you have.File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Bad idea to install Oblivion and mods there. You'll only have issues with mods and utilities due to UAC. UAC doesn't like it when files are altered in anyway and sees this as a security threat. This is why you should always install Oblivion outside of Program Files to a directory such as <drive letter>:\Games\Oblivion. Follow Bben's Installation Procedure to reinstall outside of a protected directory. In all likelihood this alone will solve any issues you have and prevent weird issues from happening in the future. Upon reinstalltion you need to ensure you properly install Wrye Bash and the Python Libraries. Proper procedure is as follows. Go to Control Panel and remove anything with the word Python in it.Next, uninstall Wrye Bash and delete the Mopy folder. If you used the installer version you should have an uninstaller as well.After you have removed everything related to Python and Wrye Bash it's time to reinstall, properly.Install WryePython03a from the Wrye Bash page here on TESNexusInstall Wrye Bash 275 from the Self-InstallerUpdate to Wrye Bash 287 by overwriting the Oblivion\Mopy folder. Finally, Update to Wrye Bash 290 by again overwriting the Mopy folder. Go to your Oblivion Mopy folder and create a shortcut for Wrye Bash Launcher.pyw and send to desktop.You're done! Double click the shortcut and Wrye Bash should launch and you're good to go. Wrye Bash v291 will be released as a full Self-Installer version and will eliminate many of the above steps. It's currently in BETA and it's working very well, I've had virtually no problems with v291. The full release to the public should happen in the near future so keep your eyes open for it. The Wrye Bash Pictorial Guide for Newbies is also and excellent way to get your hands dirty with Wrye Bash. Check it out! If Wrye Bash fails to start or you are still having issues, you need to post the bug dump information in the Official Thread @ BethSoft for someone to look over. Good luck! Link to comment Share on other sites More sharing options...
DeadlyWarLord Posted December 15, 2010 Author Share Posted December 15, 2010 (edited) Thanks bub- It makes sense but I'm pretty sure I disabled UAC. Win7-64 -> Control Panel -> User Account Settings -> Never Notify Is this right? Well then if your sure about it I'll get it out of the program files folder and do another clean install but this time following the Bben Reinstall Procedure. I'll be editing this post with the results ASAP. Wow, I received the same error even after all that. Traceback (most recent call last): File "C:\Games\Mopy\basher.py", line 4958, in Execute raise File "C:\Games\Mopy\basher.py", line 4916, in Execute patchFile.scanLoadMods(SubProgress(progress,0.2,0.8)) #try to speed this up! File "C:\Games\Mopy\bosh.py", line 15221, in scanLoadMods modFile.load(True,SubProgress(progress,index,index+0.5)) File "C:\Games\Mopy\bosh.py", line 5022, in load self.tops[label].load(ins,unpack and (topClass != MobBase)) File "C:\Games\Mopy\bosh.py", line 4037, in load self.loadData(ins, ins.tell()+self.size-20) File "C:\Games\Mopy\bosh.py", line 4139, in loadData record = recClass(header,ins,True) File "C:\Games\Mopy\bosh.py", line 1810, in __init__ self.__class__.melSet.initRecord(self,header,ins,unpack) File "C:\Games\Mopy\bosh.py", line 1438, in initRecord MreRecord.__init__(record,header,ins,unpack) File "C:\Games\Mopy\bosh.py", line 1607, in __init__ if ins: self.load(ins,unpack) File "C:\Games\Mopy\bosh.py", line 1670, in load self.loadData(ins,inPos+self.size) File "C:\Games\Mopy\bosh.py", line 1819, in loadData self.__class__.melSet.loadData(self,ins,endPos) File "C:\Games\Mopy\bosh.py", line 1467, in loadData loaders[type].loadData(record,ins,type,size,readId) File "C:\Games\Mopy\bosh.py", line 2954, in loadData raise "Unexpected size encountered for MGEF:DATA subrecord: %s" % sizeUnexpected size encountered for MGEF:DATA subrecord: 96 Alright I'll be going to the official thread, please PM if you get any more ideas and thank you for your time. Update: I got it working- the culprit was Vector 0.3, it was responsible for the above error. Also Atmospheric Weather System Main (three ESPs NOT the ESM) would not let me rebuild patch whilst they were checked in under merged patches option. Thanks to PacificMorrowind for responding to my PM's. Edited December 17, 2010 by DeadlyWarLord Link to comment Share on other sites More sharing options...
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