hybrid_snyper Posted July 7, 2006 Share Posted July 7, 2006 tried playing oblivion and simly i dont get why everyone raves on about it? Lovely grphics thats all i can say. When i first started playing and met that king dude and i began talking to him the whole game just felt like a glorified text adventure game. You know the kind "there is a chest in the corner of the room. what do you want do do. go north......" etc etc. Maybe some of oblivion lovers could try and persuade me to return to the game? HS Link to comment Share on other sites More sharing options...
fireforge124 Posted July 8, 2006 Share Posted July 8, 2006 tried playing oblivion and simly i dont get why everyone raves on about it? Lovely grphics thats all i can say. When i first started playing and met that king dude and i began talking to him the whole game just felt like a glorified text adventure game. You know the kind "there is a chest in the corner of the room. what do you want do do. go north......" etc etc. Maybe some of oblivion lovers could try and persuade me to return to the game? HS It the combat that I love about Oblivion. Unlike text adventures and turn based with attack menus combat(like FF), Oblivion has a much more active combat, much more like an action game. Not that FF isn't good, it is, but there are huge differences in the combat that i prefer in Oblivion's over FF's combat style. Link to comment Share on other sites More sharing options...
hybrid_snyper Posted July 8, 2006 Author Share Posted July 8, 2006 The active combat system, i suppose you can that from any game really. I find the interaction with whats going on not very intuitive, its a case of asking every question avaiable to you before moving on to do the same with the next character. Link to comment Share on other sites More sharing options...
KzinistZerg Posted July 8, 2006 Share Posted July 8, 2006 (Shouldn't this be moved to general discussion?) Yeah, the NPC's are really photo-copies. Their faces are actually LESS memorable than in morrowind. Not that I dislike the face thing, but only a few faces stick out whereas I could recognise a larger # in Morrowind at the same amount of gameplay. Then again, there were fewer faces. See, my impression of Oblivion was that the IU, Icons, and Menus were... weird. It was as if I had made them, tried to make them really cool looking... and failed. I get the same thing when I try to do, say, designs on borders, and mess it up. In Morrowind the interafce, if a bit annoying at times, was very clean and not fancy. We're not going for fancy here, we're going for UTILITY. Not frills. A simpler, THINNER design on borders would have been nicer, along with darker (brown/black) menu's and overall. And less cartoony text. I'm aware you can do this with mods, but we shouldn't have to. Originally, though, I thought the UI itself sucked. With DarN's mod, it makes it better, but the map menu is still horrid, and it should have more tabs with more specific stuff. And you should be able to enter a description of your class at Chargen. AND: you should be able to choose betwwen a circular compass... which is much friendlier for at-a-glance and less led-by-the-nose*. It took me half a second to glance at the minimap in MW, becuase the direction translates directly to staring at your map. Seeing [NW......N......NE....||..E......SE] tells me I'm going somewhere between E and NE. This is as useful as giving it to me in radians. (Yay! Chorrol is exactly π/12 radians to the left!) AND: you should be able to keep your menu's on while you run and reposition them! I liked being able to watch my progess on a map... WHILE running though the ashlands, becuase it was more interesting than the landscape. My 2π cents... *EDIT: Whoops, forgot to mention that this would also only tell you when you were on top of the marker because the markers shouldn't fade. The behavior of the marker as you move will tell you where it it. Also, being able to see, say, a door, right next to you can be handy if you're standing on top of a rock above the door and can't see it. And only quest and PC-made amrkers should show. NOne of this "there a door over there" or "ZOMG! you're near an aelid ruin!" stuff. Clean and simple. Bethesda seems to have fogotten that. At the very least, make it a game setttings option to be able to pick which markers appear on your map (self-markers would always appear). The little square qwas also a nice SIMPLE way of sticking a door on a map becuase it was small but noticeable and it was unique. The Icons of the other stuff is good becuase you would notice and note them. Link to comment Share on other sites More sharing options...
Switch Posted July 9, 2006 Share Posted July 9, 2006 This should go in General Oblivion methinks. Moving... Link to comment Share on other sites More sharing options...
fireforge124 Posted July 9, 2006 Share Posted July 9, 2006 You make good points KzinistZerg, the UI really isn't much of an improvement. It's a change but not completely for the better. WAY too big and bulgy. I too miss the days where you could move the menus around as windows and decide yourself whether it stays on the screen or not. Just becuse we have the ability to improve the game with mods doesn't mean the developers shouldn't work hard to get everything right on their own, and don't forget this does not apply to 360 players.The compass isn't much of an improvement either. It has some good features, such as things appearing before you reach them(though this really doesn't make sense for things you haven't already discovered or were told the location of), but I would rather have the good old mini map. The compass doesn't give any features like the mini map did. Sure, I know the marker is in that direction, but I cant tell if it's on this side of the building or the other! Link to comment Share on other sites More sharing options...
Evangelion_2014 Posted July 9, 2006 Share Posted July 9, 2006 The problem with oblivion is it tries to much to be an action game. all of Oblvion's flaw features come from compliants of morrowind. #1 - I don't know what to do! - An idoit proof journal and compass for those who were too stupid to caius cosades #2 - The enemies are too easy past level 20 - Leveled enemies #3 - The story doesn't grab me(too complex) - Well the story was meant to be complex and multilayed, however this lead to a story that is extremely simple and shoved down your throat. #4 - Combat isn't fun(missing too much) - An overly combat based system that makes it near impossible to play a non-combat character. An RPG a skilled based system, not a twich action system( oddly enough the people who complain about this try to use a high elf warrior with off skills) Link to comment Share on other sites More sharing options...
Shizen Posted July 9, 2006 Share Posted July 9, 2006 If you can't get yourself to like it... then you can't. :happy: Oh yeah, you might want to browse through the many great mods the community has made for it, it could make things more interesting for you... ...or if you have the creative urge, make one yourself! Share it, too! :D Link to comment Share on other sites More sharing options...
KzinistZerg Posted July 9, 2006 Share Posted July 9, 2006 I see my post has a negaitve flavor: it was meant to. However, I do want to point out that the MAGIC menu was well done, which I forgot to add in- it was better than Morrowind's magic menu with the exception that you can't delete spells. We should have had an equavalent of 'immersive interface' as part of Vanilla Oblivion, which we didn't. Link to comment Share on other sites More sharing options...
CJD Posted July 10, 2006 Share Posted July 10, 2006 u kno how they were saying it was an endless experience ya till u finish all the quests. Theres only 209 u kno after that I got so bored and now im just killing everyyhing i c after the quests are gone its just another hack n' slash. but i love hack n' slashs and it is extremely addictive o_O Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.