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Posted

So obviously I've got a missing or somehow broken texture... not sure which one it is exactly, or where the problem lies...

 

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

Project Beauty.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

DCInteriors_ComboEdition.esm

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

DarNifiedUIF3.esp

Fellout-pipboylight.esp

CRAFT - Activation Perk.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

UPP - Original Perks.esp

UPP - Experience Perks.esp

UPP - Quest Perks.esp

UPP - Beverage Perks.esp

UndergroundHideout.esp

DCInteriors_DLC_Collectables.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Project Beauty.esp

FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WMKAA12Shotgun.esp

EVE.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (Follower Enhanced).esp

EVE Operation Anchorage.esp

EVE - FWE with WeaponModKits.esp

EVE Anchorage - FWE DLC Anchorage.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Project Beauty.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - Project Beauty + FWE.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

Merged.esp

 

Total active plugins: 65

Total plugins: 66

 

Is my current load order, the game doesn't crash, and everything works... the only problem I've got are these invisible super mutants, and it's not all of them. 1 in maybe 3 super mutants is rendered invisible except for their weapon. When targeted in VATS I have a 0% hit chance on them generally as well, and shooting in real time at them seems to be hit or miss as well.

 

Has anybody else run into similar? When I made the merged patch in FO3Edit there were no warnings or errors or conflicts reported, nor are there any conflicts reported by FOMM.

Posted

I had a similar problem with yao guai once. I think that loading an older savegame helped. If it doesnt help I would suggest reinstalling MMM.

 

And also you could download the BOSS tool to be sure if your load order is correct.

Posted
I used BOSS to set up that load order actually. As far as loading older saves, have tried loading all the saves to date with no success... I'll try a reinstall of MMM and re-create the merged patch next though.
Posted

I think I may have an idea of what the problem is.. it seems that the super mutants that are invisible are using weapons from FWE...

 

Would a re-unpacking of the FWE data over-writing all prvious files help perhaps?

Posted
Turns out some super mutants are invisible holding chinese assault rifles as well... so FWE gear doesn't seem to be the sole cause, even after a re-install of the FWE files.
Posted

Ok, I've run out of ideas at this point... Here's an example of what I'm seeing, or rather not...

 

And the visible super mutant was available as a valid target as well, only I had %s to hit his body parts.

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