orcsoul Posted August 16, 2010 Posted August 16, 2010 So obviously I've got a missing or somehow broken texture... not sure which one it is exactly, or where the problem lies... Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmProject Beauty.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmDCInteriors_ComboEdition.esmProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espDarNifiedUIF3.espFellout-pipboylight.espCRAFT - Activation Perk.espUPP - Pack 1.espUPP - Pack 2.espUPP - Original Perks.espUPP - Experience Perks.espUPP - Quest Perks.espUPP - Beverage Perks.espUndergroundHideout.espDCInteriors_DLC_Collectables.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWMKAA12Shotgun.espEVE.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE Operation Anchorage.espEVE - FWE with WeaponModKits.espEVE Anchorage - FWE DLC Anchorage.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - Project Beauty + FWE.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espMerged.esp Total active plugins: 65Total plugins: 66 Is my current load order, the game doesn't crash, and everything works... the only problem I've got are these invisible super mutants, and it's not all of them. 1 in maybe 3 super mutants is rendered invisible except for their weapon. When targeted in VATS I have a 0% hit chance on them generally as well, and shooting in real time at them seems to be hit or miss as well. Has anybody else run into similar? When I made the merged patch in FO3Edit there were no warnings or errors or conflicts reported, nor are there any conflicts reported by FOMM.
Deleted1450742User Posted August 16, 2010 Posted August 16, 2010 I had a similar problem with yao guai once. I think that loading an older savegame helped. If it doesnt help I would suggest reinstalling MMM. And also you could download the BOSS tool to be sure if your load order is correct.
orcsoul Posted August 16, 2010 Author Posted August 16, 2010 I used BOSS to set up that load order actually. As far as loading older saves, have tried loading all the saves to date with no success... I'll try a reinstall of MMM and re-create the merged patch next though.
mooncarver Posted August 16, 2010 Posted August 16, 2010 reinstall mmm's texture and meshes folder manually. worked for me.
orcsoul Posted August 16, 2010 Author Posted August 16, 2010 I think I may have an idea of what the problem is.. it seems that the super mutants that are invisible are using weapons from FWE... Would a re-unpacking of the FWE data over-writing all prvious files help perhaps?
Deleted1450742User Posted August 16, 2010 Posted August 16, 2010 I doubt it. You said the only part that's visible is their weapons so it is unlikely, but I would try that anyways since u pretty much ran out of options.
orcsoul Posted August 16, 2010 Author Posted August 16, 2010 Turns out some super mutants are invisible holding chinese assault rifles as well... so FWE gear doesn't seem to be the sole cause, even after a re-install of the FWE files.
orcsoul Posted August 16, 2010 Author Posted August 16, 2010 Ok, I've run out of ideas at this point... Here's an example of what I'm seeing, or rather not... And the visible super mutant was available as a valid target as well, only I had %s to hit his body parts.
bethjunkie Posted August 16, 2010 Posted August 16, 2010 Did you take mooncarver's advice and reinstall MMM manually? Invisible Muties are a problem with MMM installation, not FWE.
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